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The Ur-Quan Masters Re-Release / General UQM Discussion / Re: UQM 0.7.0 Debian packages
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on: November 09, 2015, 06:02:15 pm
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My understanding is that the .deb maintainer for UQM is still AWOL and there's no news about acquiring the managership for these packages.
As of now, the maintainer has failed to react to a failure to build from source, and the package avoided removal only because of a non-maintainer upload. I'm not sure exactly what a non-DD can do about the situation, but I'm starting to seriously consider beginning the process of declaring the uqm packages orphaned.
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The Ur-Quan Masters Re-Release / Technical Issues / Re: getting past verification
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on: June 25, 2015, 02:54:19 am
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I have been more or less maintaining some unofficial UQM packages for Debian for years now, you can find them here, thread on this forum here. The Debian 8 amd64 binaries will most likely work for without issue, though you must also install at least the "base content" package (and I recommend installing all of the content packages). Unfortunately the maintainer of the "official" UQM packages in Debian seems to be missing; he did not respond to my mails when I first packaged the latest version four years or so ago, and a separate update has been sitting in the Debian bug tracker for years as well. Note that (due to a bug in UQM's build system) UQM will not build cleanly from source on Debian 8 without modification; a patch is included in my source package. Details here. You need these packages installed:
libsdl1.2-dev libsdl-image1.2-dev libsdl-mixer1.2-dev
This is wrong; please see the canonical list of dependencies in UQM's compiling documentation.
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12
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The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Project 6014 = Dead?
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on: January 29, 2015, 05:44:39 pm
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SC2 was huge as well, wasn't made by a big team either, buildt from scratch yet didn't take 10+ years to make it.
Building SC2 was the Creator's *day job* for a few years though. Furthermore, SC2 wasn't built from scratch either, there is at least some SC1 stuff in the UQM code to this day (besides obvious remnants, my personal suspicion is that most of melee dates back to SC1).
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The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Questions about modifying the UQM data
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on: January 13, 2015, 11:06:46 pm
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I actually have one more question:
I think UQM uses precise collision detection, so if the images are replaced with slightly different images, collisions will be slightly different.
So, if a netgame is attempted between two copies of UQM that use a different image for a ship, for example, does the host take control of the collision detection, or does this just result in an error?
It will pretend to work fine, until the two sides can't agree on a collision (at which time the game will be aborted with an OOS error).
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14
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The Ur-Quan Masters Re-Release / Technical Issues / Re: Compilation of UQM fails on Debian testing
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on: November 13, 2014, 03:25:45 am
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Very interesting. I can reproduce this here (current testing/amd64) with current git, but not with v0.7.0, and not in my Ubuntu utopic VM. At first glance the error comes from the included liblua, but when working around that by using Debian's system liblua it hits a similar linker error elsewhere: /usr/bin/ld.bfd.real: obj/release/src/uqm/setupmenu.c.o: undefined reference to symbol 'exp@@GLIBC_2.2.5' //lib/x86_64-linux-gnu/libm.so.6: error adding symbols: DSO missing from command line collect2: error: ld returned 1 exit status Makefile.build:88: recipe for target 'uqm' failed make: *** [uqm] Error 1
It trips over a different (yet very similar...) linker error somewhere *else* on a debug build. Very perplexing indeed. [EDIT] McMartin helpfully pointed out in IRC that the linker probably wanted to see libm added to its command line. For now, you can do that by setting LDFLAGS to "-lm" like so: LDFLAGS="-lm" ./build.sh uqm
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