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News: Paul & Fred have reached a settlement with Stardock!

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31  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: UQM Tools on: October 07, 2010, 11:02:50 pm
It could certainly help those of us who don't know much C (like me).  I await the release with much eagerness.
32  The Ur-Quan Masters Re-Release / Starbase Café / Re: Google being dipshits on: October 07, 2010, 10:55:45 pm
No, that won't work.  Its alright.  I meant that I know the different sound symbols that make up the whole word, just not where its located or know how to type a lot.  I might try it later, though.
33  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Project6014 demo release on: October 07, 2010, 07:28:21 am
Quote
Cool, what kind of teacher?

Math/Physics (going for both certifications) Smiley
Neat...I happen to be trying to make a 3D model using Flash, and the x y z actionscript code plus the physics of the whole thing is giving me a lot of trouble...I wish someone could teach me...<wink,wink, nudge, nudge>

By the way...that makes me wonder...how do the animations like the Syreen Homeworld go?  Or how did the Comm Screen animations in general work?
34  The Ur-Quan Masters Re-Release / Starbase Café / Re: Google being dipshits on: October 07, 2010, 03:32:31 am
Oh man, I know even less written and don't know how to type it (I do know the way its typed, though it might take a while).  Numbers 1-20, how to say your name, and how to express your love for the Republic of China or the People's Republic of China Smiley or U.S.A.  Sorry, no England (wait...I might know that hehe) or France or FInland or Austria or New Zealand or Australia or.....
35  The Ur-Quan Masters Re-Release / Starbase Café / Re: Google being dipshits on: October 06, 2010, 10:15:00 pm
Ah.  I see.  Chinese is my first language actually so I was hoping...maybe I could relearn it because I went to America before I learned a lot.
36  The Ur-Quan Masters Re-Release / Starbase Café / Re: Google being dipshits on: October 06, 2010, 10:04:16 pm
No, I'm saying that that forum has Simplified Chinese, but no Traditional Chinese.
37  The Ur-Quan Masters Re-Release / Starbase Café / Re: Google being dipshits on: October 06, 2010, 09:44:59 pm
 I just found the website and found the Chinese section, but no Traditional Sad  I know, I know.  Off topic Smiley
38  The Ur-Quan Masters Re-Release / Starbase Café / Re: A random Star Control item on: October 06, 2010, 07:51:23 pm
Freelancer...I just looked that up and it seems like a great game!  Thanks for the (inadvertent) referral!

Its pretty neat (the card) - whatever spreads the word of the Ur-Quan!!!

P.S. I meant it to sound like a cult or a religion
39  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Project6014 demo release on: October 06, 2010, 02:44:21 pm
Well, when my laptop's last toe of its last foot died off, (except the Linux hard drive) I got this desktop that was three or four steps up from the processing, short and long term memory, and software perspectives.  One of them was that it came with Adobe Master Collection CS5.  Of course, among several dozen other (mostly untouched) programs, there's Adobe Photoshop for me to use... Grin

However, the only program I consider I'm fairly well at is mspaint, but I've seen people in the other thread who were WAY better than me hands down...

I agree about the storyline.  Apparently, dczanik managed to contribute A LOT without getting a lot of the storyline...do you think that's possible?  I wish I had the ability to create graphics like these because one of my favorite things about SCII has always been the artwork.  I could right some dialogue - at the very least, I could write 20 different versions of greetings for a single race's ship or station.  I am pretty good at grammar.

Sadly I can't do much in terms of graphics, since I have never had any talent for photoshop programs.

I would love to try for some of the voice work. I am training to be a teacher so if there is one thing I can do, it's talk a lot Smiley

Cool, what kind of teacher?
40  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Project6014 demo release on: October 06, 2010, 03:39:51 am
Huh?  I'm just as stumped as you are!  It shows right here, but the link sends you to a sign up for free webpage hosting!  Sigh... do I have to do imagebin again?  There, only relevant parts of the image are there.  I can't ever get images to work Sad

Here's the link directly if it doesn't work for you guys: http://imagebin.org/117197

This is only temporary since its imagebin.
41  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Project6014 demo release on: October 06, 2010, 12:11:05 am
That's what I mean by " I KNEW I should've cropped this." Sorry, but by the time I realized that it was WAY to large, I had already uploaded the image to my new website, got it there with html (finally) and stuff.
42  The Ur-Quan Masters Re-Release / Starbase Café / Re: Activision's Star Control Flash Game on: October 06, 2010, 12:00:33 am
Thanks for clearing it up. 

I was like "Yay, the flash game for me to look at (its coding...)" but then... it didn't actually HOST the game, it just went to this link, which, as I mentioned, is dead Sad http://www.atari.com/us/starcontrol/
  Oh well, I'll just look at some other random flash game for hints on how those games work.
43  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Project6014 demo release on: October 05, 2010, 11:53:23 pm
I got an error saying that it looked as if I had no sound, but I went to wine config and turned the sound on (PulseAudio Driver) (I don't know what I'm doing Tongue) and tried it again, and it WORKED!  Grin
warning: relatively large picture alert:
  IT TOOK ME FOREVER TO LOAD THIS PICTURE so there better be oohs and aahs Smiley.

Sigh... I KNEW I should've cropped this.
44  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Project6014 demo release on: October 05, 2010, 10:59:11 pm
Yeah, but the Metroid style would be...oh...1/20th of the game Smiley that would be nice!  Anyway...I'm going to restart my computer with Fedora 13 and try it on Wine and tell you guys how it turns out!
45  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Project6014 demo release on: October 05, 2010, 10:37:25 pm
How about REAL Metroid style (as in Metroid Zero Mission, (also known as a remake of the original) and Metroid Fusion) where you're the captain who walks around with a stunner gun, but he gets better weapon upgrades and he fights his way through different sectors of the base when (spoiler...) he is supposedly captured by the Lurg?  So...Captain fights the 5 Lurg ships but he is surrounded and equipment starts to malfunction...Zelnick wakes up in the ship and all he has is his stunner.  He has no idea why he is there on the station, and actually unguarded, or why he is the only one.  Then, he has to stun some genetically modified soldiers as he works his way around the station, finds a genetically-whatever ship, and escapes!  That would be way to hard to do.  What if I put my insignificant programming "skills" to work?

I just want to apologise to anyone who had hoped to get a Linux executable for the mod. We’ve had a few issues creating one. If anyone out there is able to help with this please sing out

Has anyone tried to Wine the Windows executable?  I tried that with UQM extended, and it worked, even though it took a lot of processing (it was on a 1gig 1.86 or so gigahertz laptop though, Fedora 11,13)  I think it would work fine with the game.  Wine is awesome!

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