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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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1  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Retreat in super-melee on: July 22, 2010, 09:24:35 pm
Patch was been updated. Added 25 seconds rule: Ship can retreat only not earlier than 25 seconds after it's spawning
2  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Retreat in super-melee on: July 21, 2010, 10:32:39 pm
Patch was been updated. Fixed a bug with vux spawning.
3  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Retreat in super-melee on: July 21, 2010, 09:52:40 pm
onpon4, turned up, that the problem, that we with Gekko found, is really connected with VUX and doesn't connected with the bug-report.

Description:
Problem is connected with that condition, that vux can spawn only near to enemy. But there's one thing with retreating in UQM source code realization. Originally to make retreating ship not accelerate by ship-collision, it makes the mass of retreating ship in 10 times more. At the same time when ship trying to spawn, there's two additional conditions:
1.) Low gravity condition;
2.) No collision condition;
The problem was in the first condition. It detects if some element need to be check for gravity influence to spawning ship by comparing of the element's mass with the maximal possible ship mass. If the mass higher than maximal possible ship mass, then this algorithm requires to spawn not so close to the object.
And this condition is working, because of mass was been multiplied to 10, so VUX cannot spawn close to his enemy... and here's the dilemma...

I'll output updated patch in few minutes..

P.S.: I'm sorry for my english skills
4  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Retreat in super-melee on: July 21, 2010, 03:31:31 pm
Regardless, 2 instances are not enough to indicate relation.
I know Smiley.. I just answered for your question. And as I already said, thanks for info about bug-report, we will carry in necessary changes.
5  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Retreat in super-melee on: July 21, 2010, 08:08:15 am
I don't get what you're talking about or who you're talking to... did someone delete his/her post?
Just, we played with gekko 2 times after the first bugfix. And both of this times UQM frozen when I picked VUX.

Mathematically, probability that this is a coincidence is less than 10%
6  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Retreat in super-melee on: July 21, 2010, 01:15:30 am
My only hope is that more people playing this will result in work to get this bug fixed in a stable version.
Thank you for information about bug-report. I'll carry in the changes into the patch in free time. Smiley
7  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Retreat in super-melee on: July 21, 2010, 12:09:00 am
Patch was been updated. Fixed a bug with premature end of game.
8  The Ur-Quan Masters Re-Release / Starbase CafĂ© / Re: Programming on: July 19, 2010, 09:40:44 am
I'm interested in learning how to start modding the UQM code - starting with simple stuff like editing the dialogue etc - and learning the C programming language.  Those of you who know how to mod or know C...how did you learn?  How did you start off?  I'd appreciate knowing how you did it so I'd know how I should do it.
IMHO:
That's depend on how you want to programming. If you want to write good code, than you need big practice or/and good theory basis (for example you can start with some book about C-syntax + "The Art of Computer Programming"). But if you only want only to make a "mod" with no care for quality of the code, than you can start with C-syntax learning and modifying small foreign programs. After that you can try to make own small program. Then you need to learn UQM source code and, for example, draw-up function/file relation map [there's no good development documentation Sad, so this can help to remember the code]. After that you can try to modify the UQM.
9  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Retreat in super-melee on: July 18, 2010, 10:48:20 pm
I thought that almost every UQM-player knows diff-utils good Smiley

I can place whole source code if it's needed.. Am I should place it there?
10  The Ur-Quan Masters Re-Release / General UQM Discussion / Retreat in super-melee on: July 18, 2010, 09:58:51 pm
Hello. I know that nobody need in this. But here's a crude patch that allows retreating in super-melee. It was been made for UQM0.6.2 + balance 1.28.

http://uqm.dxnet.ru/uqm-0.6.2-balance-melee_retreat.tar.gz
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