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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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1  The Ur-Quan Masters Re-Release / General UQM Discussion / Some material for the Wiki on: October 07, 2004, 09:21:12 am least, if someone's feeling ambitious.

Feel free to port any of the info from my Star Control Tactics page (*Enjoy the Sauce*, to the Wiki.  Credit would be appreciated but not necessary.

Unfortunately, I don't have time to do it myself. If you have any questions about porting, post them here.
2  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Star Control II fact (#1) on: September 12, 2003, 07:08:31 pm


Could someone link this little gem into the forum FAQ thread?  Tis a goodie.
3  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Very Young Orangutans Could Grow Bananas... on: September 12, 2003, 06:57:41 pm

Yeah, that's me.  

Now, if you'll excuse me I must mount an armed response to Kohr-Ah incursions into Tucanae.
4  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Very Young Orangutans Could Grow Bananas... on: September 12, 2003, 01:05:44 am

Duly noted.  Thanks for the help.

Now pardon me as the corpses of the crew pile up in attempt to accumulate enough biological data to please the Melnorme.
5  The Ur-Quan Masters Re-Release / General UQM Discussion / Very Young Orangutans Could Grow Bananas... on: September 11, 2003, 09:53:31 am
"Very Young Orangutans Could Grow Bananas, Perhaps Rather Well"

The color of a planet seen from space will give you a general idea about the quality of the minerals on it.  That phrase is the mnemonic that helps you remember, from good to bad, what color planets you should look for. (Hayes tells you this, when you ask him "What kind of resources are most useful to our mission?")

So what the hell does it stand for? VYO CGB PRW

V - Violet?  Probably, but see below
Y - Yellow
O - Orange
C - Cyan?  Cream?  
G - Green
B - Blue
P - Purple?  Pink?
R - Red
W - White

Can someone enlighten me here?
6  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Are you going to make the graphic new? on: September 09, 2003, 11:52:18 am

Imrproving the graphics could adversely effect combat, in a big way.  If you implemented the smooth ship rotations of SC3, as opposed to the chunky, 16(?)-position ship rotation, the small ships would be seriously weakened.

One of the big things that makes david-goliath matchups (like, say, an Arilou vs. an Ur-Quan) possible in SC2 is that the little ships can take shelter between the rotation points of the bigger guys.  If that big bad Ur-Quan can only shoot along 16 different firing positions, the sly little Arilou can 'hide' between two of those firing positions and wail on the big lummox.  That completely goes away if the big ship can rotate smoothly through a circle.  The big ship could much more easily track the little ship and blow the living hell out of it.
7  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Star Control 3? on: December 07, 2002, 01:41:45 am
I make no apologies and offer no qualifications for my loathing of SC3.

As soon as they attach the title "Star Control" to a game, they better be prepared for the comparisons to the rest of the series.   In offering a mediocre-at-best game as the sequel to one of the finest ever made, they deserve every poor review,  insult  and mockery that has been said about it.

If they wanted the game considered on its own merits, they shouldn't have attached the "star control" name to it.  As it is, they took the potential for an amazing series of games and crushed it into the tepid pile of code, and they deserve no sympathy for it.


8  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: colors and mining on: December 07, 2002, 01:25:17 am

Hmmm... that didn't occur to me.  I always thought it was just a matter of the limitations of a 256-color palette.  Is there anyone who can tell one way or the other?

I m'self hope that the original game designers wouldn't penalize the player for not having an interior decorator's eye for color.
9  The Ur-Quan Masters Re-Release / General UQM Discussion / colors and mining on: December 06, 2002, 01:51:06 am

It might be too late to mention this, apologies if it is, but I was only reminded of it for my lack of a lander cheat...

Would it be possible to differentiate the mineral colors more?  It can be tough distinguishing between common and noble gases, as well as between corrosives and radioactives.  

Possibly inverse-shade one from each set-- i.e., instead of having the perimeter of the circle dark and the middle bright, have the perimeter bright and the center dark.  That would give a solution that doesn't require adjusting the original color palette.

Thank ya.
10  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: how do you turn on cyborg mode? (to fight for on: December 03, 2002, 04:55:27 am

If the warp-out is the only thing that's giving you trouble, try this: hit the ESCAPE key to activate the emergency warp-out.  It works on my machine.
11  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Preview of Ilwrath Music on: November 19, 2002, 06:06:24 pm
[reposted from my comments on TPoNF]

I have to agree that the new tune doesn't fit the Ilwrath as well as the old. (I realize this is an optional patch you're working on, but I think y'all still want to match the music to the alien, yes?)

The Ilwrath are spiders. More specifically, a pulp-comic arachnophobe's nightmare of a spider. They're comic-opera evil, but they should exude the same sort of creepy feeling as a tarantula crawling up the inside of your pant leg.

Spiders are not frenetic; they're not hyper. They are extemely patient. They don't skitter around, they don't make any unnecessary movement. They spin their webs, then perch, waiting for prey to tumble into them. (Okay, some spiders aren't like this, but the spiders the ilwrath are imaged after are-- Ilwrath are based on a literary archetype of spiders more than a taxonomical average of them).

Anyway, with this in mind, one can see why the older version sits better as "Ilwrath Music" than the newer. The older tune's more syncopated sound, with the the notes more clipped and distinct, gives a feeling of a spider's movement-- individual legs twitching, mandibles clicking-- than the "smoother," more blended-together sound of the newer track. When one watches a spider walk across its web, it seems more of a syncopated action than, say, the movement of a mammal, which generally looks more fluid.

Equally more fitting is the older track's "bursts" of rhythmic sounds, which seem to match the spider's habit of remaining perfectly still, then moving all at once in a burst. The newer track's more even rhythm tracks lose that feeling.

Anyway, the new track's overall "smoother" sound would be more fitting for a cat burglar (or even a prowling cat) than an ilwrath-- the syncopated and clipped sounds of the older track capture a certain feeling of skittering, insectile movement better than the smoother, more even sounds of the new one.
12  The Ur-Quan Masters Re-Release / General UQM Discussion / OpenGL?  Sprites?  Wha? on: November 08, 2002, 01:14:56 am

Aight, so I hear tell that y'all are using openGL for the new SC2.  I'm sure there's a good reason behind it, of course.... anyone mind explaining it to me?

OpenGL is mostly a 3D and/or polygon library, isn't it?  Unless there are some wild changed planned, SC2 is almost exclusively sprite-based... so what's the openGL gonna be for?
13  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: What do you want added.. on: November 07, 2002, 10:01:22 pm

Spurious random encounters, Fallout 2 style.

These would, perhaps,  show up as oddly-behaving radar contacts in Hyperspace-- zooming around in circles instead of chasing you, or maybe overtaking you at unescapable speed.

The contents of these encounters would be odd one-off encounters with odd characters in known (and perhaps a few unknown) races-- overpuffed VUX admirals, pacifist Yehat, Sketical Pkunk, etc.
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