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News: Paul & Fred have reached a settlement with Stardock!

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46  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Star Control II Japanese Voices - need abx2wav on: October 03, 2013, 08:28:24 pm
Hey, is that alucard from IRC a long time ago? Smiley

The Japanese voices are available in .ogg format from http://uqm-mods.sourceforge.net/#/Downloads under miscellaneous, or this more direct link: http://sourceforge.net/projects/uqm-mods/files/Misc/JP-3DO.zip/download

With these I think you can simply overwrite the existing voice files and play the game with Japanese voices.

Awesome. I'll see if we can't have this as an option in the next version of UQM-HD. To make it easier so people can run either voice package.
47  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: SC2 still best PC game of all time on: October 02, 2013, 07:04:24 am
Um, you do know that the Lurg was based on that picture from the box art, right? So it's not actually weird at all.

Yep. I just thought it would be a great nod to the old fans. I got the idea around midnight,  and stayed up all night drawing it.

After th first demo release, I talked to TFB, and they said the "Lurg" was just the artist's interpretation of the UrQuan, based on a short description.   This was a typical practice of the time. As you may have noticed some early box art looked nothing like the game. Now with bigger budgets, better artists, and better graphics technology this is almost unheard of today.

I love it when people connect the dots themselves. Two have told me they thought it looked familiar, and when the Lurg say "You can feel it in the back of your mind, can't you?", they freaked out a little. One said, he laughed at the Lurg saying "We have always been here watching you", because the box was right there above him on a shelf. Even the name Lurg is based on the original Star Control copy protection .  The TFB guys seemed to really like it, so I'm happy about it.

The moment when you noticed the similarities,  and started to wonder. When your inner Sherlock Holmes started working overtime, I love to create those moments for people.
48  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Star Control II Japanese Voices - need abx2wav on: October 02, 2013, 06:39:50 am
http://sourceforge.net/p/sc2/uqm/ci/master/tree/tools/synch/ - I can probably cross-build this too, if you want, but it is apparently going to need an extra DLL or two. (It also seemingly doesn't generate subtitles directly and needs a perl script to do that, so you'd need to be able to run perl.)

Haha, as soon as I posted I found the source codes...but yeah, I'd need this compiled for Windows, too. I've no experience with perl though.

I've figured out how the timescript files are structured, at least, I guess I could just do it all roughly by hand, though it could take a bit of time. Of course, that means the subtitles will have to go by quite a bit faster, but it should still be okay.

The speech definitely runs much faster in Japanese. For example, in English, the opening Spathi line is 56 seconds. In Japanese, it's only 25! Part of this is due to how much faster the actor talks, but it looks like the Japanese version plain omits some lines, too.

Thanks!

If you understand Japanese,  do you think it would be possible to create a Japanese translation of the text (in the future)?  Even if the audio is in Japanese,  the menu text, settings,  etc. would still be in English.
49  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Star Control II Japanese Voices - need abx2wav on: October 02, 2013, 02:25:49 am
So I've been toying with an idea to extract all of the voices from the Japanese 3DO version of Star Control II and add them to The Ur-Quan Masters. I bought a copy of the game, made an ISO and extracted all of the voice files, but right now they're all in ABX format. I've seen some references to a program called ABX2WAV but I can only find the source code and not any compiled version. Can anyone supply one for Windows?

After this is done, it should be easy to do a batch convert to change these into OGG files, rename them, zip them up, and hope they match up 1:1 with the voice files in the standard UQM package!

Please keep us updated on this. I've always wanted to try the game with Japanese voices since I heard it existed.
50  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Ur-Quan Masters HD: Beta 1 Released! on: October 01, 2013, 10:18:14 pm
I don't know how many times I have to bring this up. If you don't like the HD art.  Don't use it. It's that simple. The game GIVES you the option to play with the original graphics. USE IT! Quit bitching about the idea of increasing the resolution.
What else do you want? There's an HD graphics option, and the ORIGINAL graphics option! Seriously. Why even post this crap? Nobody is forcing you to play the HD version. Or, do you just want to bitch?
I posted in order to open discussion, in the hopes that such discussion eventually results in people getting great ideas, that might help the problems mentioned.

Admittedly the release announcement might not be the best place to discuss such thoughts, but your response sounds like you don't want it to be discussed at all.

You stated HD art removes any chance for the imagination to fill in. There's literally nothing I could do then, if that's what you want. Want better animation, a different style of art... that I can understand. You're complaining that a game called UrQuan Masters High Definition has high definition. It's not like there isn't alternatives.

If there was only some way we could get the high definition game in a lower resolution. Like instead of UrQuan Masters HD, it would be like a non HD game called UrQuan Masters. It's a shame nothing like that exists.
51  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Ur-Quan Masters HD: Beta 1 Released! on: October 01, 2013, 09:01:50 pm
I also took a "diff" between the comm/ in uqm-0.7.0 and comm/ in uqm-HD. There seem to be quite many typographic improvements in Arilou dialogue of uqm-0.7.0 that are not there in uqm-HD. The dialogue for other races also differs very slightly, but I cannot unambiguously say which one is "better" or "right".


Regarding the promotion of Project6014... Well, I realize many of the same folks are working on both projects. I tried Project6014 when some beta of it was released, and I didn't like it, the whole Lurg thing. It was so cheesy. Unless it has gotten a bit better since then, I'd not too enthusiastic about it...


Also, while I can appreciate the amount of work that has gone into making such a refined HD mod of the game, there is one fundamental problem with HD mods:
With the standard 320x200 or 320x240 resolution in the game, a lot of lack of detail can be excused, because the man's imagination fills in where he can't see. But once you expand it into crystal clarity at HD proportions, you see that there is nothing, and the imagination no longer can fill in. Everything suddenly becomes much more lonesome, and much more clinical. The trick that makes the art format in the game work at low resolutions is no longer there. The outcome is disconcerting, not unlike the uncanny valley phenomenon.
And sometimes, the art also becomes more ugly in the process. For example, do a Google image search on "realistic Mario". Most of those high-definition images of Mario characters are outright ugly. Sometimes it is intentional. There is a guideline in cartoon & comics that "good" characters are often drawn in simple style, and "evil" characters are drawn in very detailed style, with hair, ridges and wrinkles. This HD art steers somewhat towards the "evil" direction for all actors, whether good or evil.

Despite the fact the same people are working on it. Let's keep 6014 stuff in 6014 areas. That being said, a lot of 6014's story is changing. The Lurg being one of them.

If you're not too enthusiastic about it. Fine. Don't play it. It's that simple.

I don't know how many times I have to bring this up. If you don't like the HD art.  Don't use it. It's that simple. The game GIVES you the option to play with the original graphics. USE IT! Quit bitching about the idea of increasing the resolution.
What else do you want? There's an HD graphics option, and the ORIGINAL graphics option! Seriously. Why even post this crap? Nobody is forcing you to play the HD version. Or, do you just want to bitch?
52  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Ur-Quan Masters HD: Beta 1 Released! on: October 01, 2013, 05:18:27 am
Why do the cyanic planets and auric planets look exactly the same (in content/addons/hires4x/planets/)?

WHY?
Well, it's very technical...but Let me try to explain it:










 Undecided  Yeah, I missed that one.
53  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Is it wrong I give 0 fucks about p6014? on: September 28, 2013, 01:16:34 am
I know I sound stupid, but should I give 0 fucks or wear chmrr undies?

Nah. I wouldn't worry about it.  But, yes you should wear the CHMMR undies.  Take pictures.
54  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Ur-Quan Masters HD: Beta 1 Released! on: September 28, 2013, 01:04:59 am
Cool! We're also open to including any mods that people have made. Even if it has to be a separate .exe file.  I just want people to have an easy way of getting some of the awesome mods people have made over the years for UQM (like the Shiver Balance mod).  Many people install the mod to delay/prevent the Death March.  So, we put in a "Cheater Mode" to allow you to roam the galaxy at your leisure.

There's also a translation pack in a zip file for those who wish to start making HD translations.  There's already a lot of translations for UQM, but the HD game needs some text in the new graphics changed.
55  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Time's Slowing Down On Key Requests on: September 27, 2013, 06:37:20 pm
I think he is saying 2 different things.

The first is that there should be shortcuts to different menu options.

The second is that he keeps running out of time before the death march.

You can disable the Death Match by activating 'Cheater Mode' in Ur-Quan Masters HD.  The only other language available is Russian though.

No shortcut menus, that might interfere with remapping the keyboard, but I'll keep it in mind.
56  The Ur-Quan Masters Re-Release / General UQM Discussion / Ur-Quan Masters HD: Beta 1 Released! on: September 27, 2013, 06:29:10 pm
Hey guys,

The Windows version of Ur-Quan Masters HD is out. Mac version should come next week. 
You can download it here:
https://sourceforge.net/projects/urquanmastershd/

Or at ModDB: http://www.moddb.com/mods/ur-quan-masters-hd/downloads/ur-quan-masters-hd-beta-1/#4127863

If you have problems, you may need to install the Visual Studio 2010 Redisributable package (x86, or 64 bit). There's also a small chance .NET may be required. Visual Studio can be weird.  Undecided

Main Features: Tons of bug fixes, Sol system uses the real planet textures, Name your save games, Load UQM games, F7 at the map screen shows you the Pre-War map/constellations.

Beta Changes:
  • 250+ bug fixes!
  • Support for all monitors, even for the 1280x960 mode!
  • Fullscreen mode automatically scales to fill the screen (in correct aspect ratio of course)
  • 640x480 Native Graphics Resolution.
  • Most of the enhanced solar system graphics now user-selectable to retain the original 1992 experience.
  • Authentic planet surfaces for Sol system planets.
  • Moon letter is shown in the blue planet name box when orbiting a planet (in hi-res modes).
  • A map of constellations is now available in the starmap by pressing F7
  • A map of the pre-Ur-Quan-war situation is now available in the starmap by pressing also F7
  • Starmap cursor movement system is now more user-friendly in hi-res modes.
  • Quasispace holes’ corresponding hyperspace coordinates are shown on QS map AFTER entering the hole once.
  • Support for savegames from ”vanilla” Ur-Quan Masters
  • Nameable savegames.
  • Fixed AI so the computer controlled Ur-Quans should finally be LETHAL.
  • Lovely ship info screens now available in super melee (press right alt in ship picking grid).
  • Improved Artwork.
  • Finally, the missing bits of Mycon dialogue have been recorded and added into the game.
  • Totally re-recorded, better quality Utwig voice acting.
  • Ships can be deleted from fleet in Supermelee with both ’delete’ and ’backspace’ keys (will help some laptop users)
  • Cheat mode available for cheaters!!!
  • Shows a list of all mineral values as you are scavenging for minerals. Can be turned on/off.
  • Russian Language support (a little buggy). Translators. I need your help for other languages!
  • Graphics package for other translations.
  • Many "non-vanilla" options can now be turned off.


And, in case you missed it:

Alpha Changes:
  • All new artwork at over 4 times the original's resolution.
  • Planets rotate and orbit their star in the interplanetary view. They also feature the textured planet surface graphics in the IP view.
  • Animated suns (hi-res).
  • Nebula backgrounds.
  • Enemy ships in interplanetary view are no longer static icons, but can rotate.
  • Smarter mineral collection – the remainder of a partially collected mineral node stays on the surface instead of disappearing.
  • The value of biologicals is shown when picked up.
  • Shooting the tractors on the moon makes them explode.
  • In Starmap both the ”max distance you can travel”, and ”max distance from which you can still return to Sol starbase” are shown.
  • A color-coded warning is displayed when deploying lander and the fuel consumption would make it impossible to return to Sol starbase.
  • When exiting a system on autopilot, automatically exit facing in the correct direction, regardless of your facing when you left the in-system screen.
  • Destroyed Zoq-Fot-Pik colony worlds can be found in their area.
  • It is now possible to encounter Slylandro probes in solar systems.
  • Some fixes to Ur-Quan & Kohr-Ah AI.
  • The game now asks to give player & flagship name in a clear in a noticeable manner when starting a new game.
57  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Star control 3 plot on: August 19, 2013, 05:26:08 pm
Even though real extra-terrestrial life may (or may not) be rare, we have to look at what exists in the Star Control universe. Life is pretty plentiful.

58  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Star control 3 plot on: August 16, 2013, 07:49:52 pm
Yeah I think the voice has a good tone, a sort of "all-mighty" but still robotic monotonous voice very well suited for the Chmmr. The only thing I don't like is that reverb, it's too organic and you can hear it too well, it's like you're standing in a cathedral.

Reverb existed in the original too:

http://www.youtube.com/watch?v=_u1Ss0h4GbM

It's fine in my book.  Unless somebody makes something better, it stays.
59  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Star control 3 plot on: August 16, 2013, 07:06:46 pm
It's been getting rather ugly around here lately....

Arguing on the internet is like winning the special olympics.
Even if you win, you're still retarded.   Wink


Who's the voiceover? Tell me it's Ben Stein!

Well, here's a "work in progress"/"proof of concept" clip:
Maloo Orture from the forums:

http://www.youtube.com/watch?v=VaS6tUumb0U


Can we change the title from "Star Control 3" plot to something like "Project 6014 plot ideas: SPOILERS".  This is NOT Star Control 3.  That game already came out.

60  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Project6014's new ships on: August 13, 2013, 05:10:24 pm
Until I get a C&D, the ISD is staying. I like it. It's fun.  The plan is to have an option to remove it out of melee.  It will NEVER be in single player.
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