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News: Paul & Fred have reached a settlement with Stardock!

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16  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Project 6014 – Ur-Quan Masters mod on: March 02, 2012, 08:07:55 pm
I happen to like the ISD.
17  The Ur-Quan Masters Re-Release / Starbase Café / Re: Keyboard/mouse input on: February 24, 2012, 11:39:22 pm
Why would you game on a phone anyway, when you can do it on a proper computer?
18  The Ur-Quan Masters Re-Release / Starbase Café / Re: Keyboard/mouse input on: February 24, 2012, 01:21:23 am
Mouse support would be great for controlling the Orz turret. Other than that, I don't think it would be much of an improvement.
19  The Ur-Quan Masters Re-Release / Starbase Café / Re: Mass Effect 3 playable demo is out. on: February 23, 2012, 08:22:16 pm
Multiplayer in Mass Effect! Blasphemy!!
20  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Project 6014 – Ur-Quan Masters mod on: February 20, 2012, 09:05:36 am
P6014 is supposed to be an adventure game like SCII was, and as such, I don't see why is it important to always think in realistic proportions and details, and by human standards as if they would always apply to the actions of every form of sentience. But that's because SC being a sci-fi universe, and people often get too serious because of the "sci" part, while pay less attention to the "fi" part, where a writer can afford inaccuracy, abstractions, relativism depending on the style of the setting. The style of Star Control is so permissive you can almost forget seriousness and treat the whole thing as Monkey Island in space.

My point is about creating an engaging story, though: If I don't like any of the characters, because I can't relate to their inhumane and cruel actions, then I might not find it enjoyable to play through the story. And because it's a sequel, I might potentially feel different about the original as well after playing the sequel. That's my main concern, in a nutshell. Also, having a good guy from Part 1 turn out to actually be the evil guy in Part 2 is a very hackneyed cliché, and I would just hope for something a little more original.

That's why I hope that raising these concerns early on in the process may help improve the final result -- but it's all just a personal opinion, and it's only because I'm so excited by the project in its current state that I feel strongly enough to want it to be the best it can be.

It is impossible to make any work of art 100% original. The idea is to use different cliches in such a way that it builds upon what came before it. Would you prefer the game to be a place full of sunshine and rainbows where the good guys save orphans and the bad guys eat babies? We're not children. We do not need a system of black-and-white morality. I for one do not want the Chmmr to be the standard issue, goody two-shoes, generic leader figures. That would be a far worse cliche, and it would waste a perfectly good plot. A good character does not always have to be likable, just how a villainous character does not always have to be completely despicable.
21  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: How do I beat Sa-Matra? on: February 09, 2012, 09:51:41 pm
It totally would apply to a block of wood - do you have any idea how much voltage is required to get a substantial current to run through an insulator like that?

That is not the point.

Quote
He said that feeding a current causes people on the base with esper potential to get a headache, not that feeding a current activates it.

Since electric current causes headaches in people with esper potential, it is possible that the same effect could be had on the Dnyarri. With enough current, it might be possible to give the Dnyarri such a headache that it is compelled to commit suicide.
22  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: How do I beat Sa-Matra? on: February 09, 2012, 04:44:19 am
A sufficient amount of current will turn most things into a killing machine Smiley

Not really. This treatment would not work on, say, a block of wood.
23  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: How do I beat Sa-Matra? on: February 08, 2012, 01:16:37 am
Hm, maybe it works without electrical current, but a current amplifies its effect.

Perhaps a sufficient amount of electrical current could turn it into a Dnyarri-killing machine?
24  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: How do I beat Sa-Matra? on: February 03, 2012, 07:03:59 pm
I never put crew on the ship for the final battle - it just feels plain wrong, doesn't it? How would you go about telling 150+ people that their service is appreciated, but that there's no space in the escape pod except for one guy?

Think of it like a noble sacrifice. By sacrificing only 150 people, you can potentially save the entire species!
25  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Game Flexability on: February 01, 2012, 12:19:23 am
I noticed that in one play through when the Kohr-Ah start their rampaging that if I sat on top of a star system in hyperspace and killed every ship that came near the star until the Kohr-Ah sphere passed by completely, the system and any intractable home worlds in the system would remain un-Annhiliated (tested this on the Vux or the Mycon, can't remember).

I wonder what happens if you do that around Sol. You would probably be stuck there for eternity, fending off the infinite supply of Kohr-Ah ships.
26  The Ur-Quan Masters Re-Release / Starbase Café / Re: Why hasn't there been made more games like Star Control 2? on: January 26, 2012, 07:19:31 pm
Well, I not too long ago came across a game called Space Pirates and Zombies. It is somewhat similar, and it has been released very recently.
27  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Your favorite music option? on: January 25, 2012, 07:55:34 am
That's the thing: I don't suffer from the disease known as nostalgia, since I first played SC2 in the form of The Ur-Quan Masters 0.6.2 on Linux. Tongue Actually, I don't suffer from nostalgia at all; there's nothing to be nostalgic about. Maybe I'll suffer from nostalgia later on, remembering the good ol' days when I wasn't nostalgic. (Hey, I smell irony!)

Nostalgia is not what it used to be.
28  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Umgah Laugh on: January 22, 2012, 06:48:34 am
Dunno. Usualy, since I already know about talkin' pet thx to Arilou, when i get to Umgah, they're already possesed by the neo-Dnyarri! ...Sain' Hello... Human... Earthling... Har, har, har!!! I mean its completely mystic.. I dunno is it evil enough or not... friendly enough or not... funny enough or not... yet ridiculously perfect!


HUMAN. KNOWS. TOO. MUCH. IT. MUST. BE. ELIMINATED. HAR. HAR. HAR.
29  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Your favorite music option? on: January 21, 2012, 10:15:38 pm
I prefer the Precursor remixes. They sound great.
30  The Ur-Quan Masters Re-Release / General UQM Discussion / Umgah Laugh on: January 19, 2012, 09:55:44 pm
Why hello there, human Earthling. Haven't started a thread in very long time. Thought I'd make it up to fellow SC2 players by asking never-before-seen question. Why do Umgah blobbies use ridiculous "har har har" laugh all the time?
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