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November 30, 2023, 03:31:22 pm
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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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1  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Taalo's music. on: December 13, 2010, 10:35:17 pm
This is great! Totally has that Star Control II 'sound.' Don't see how it sounds like the Yehat music? I like how the tune starts out a bit sad or soulful; very fitting, since the Taalo are a 'dead' race.
2  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Project6014 demo release on: December 10, 2010, 03:44:12 am
You mean using scalers? That exists in UQM 0.6.2 and all current scalers have existed since v0.5.

And network play... also exists in UQM 0.6.2, which means it's been there for almost 4 years (version 0.6.0, the first to have NetMelee, was released in Dec 2006). It gets played all the time, with games set up on #uqm-arena (IRC). Plus, there's another mod based on v0.6.2 designed specifically for net-melee, made by Shiver (with help from others).

Thanks for the corrections! I never played UQM, as I'd played the original PC and 3DO versions, so the whole package is a bit new to me.  Everything else I said about the project still stands Smiley
3  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Project6014 demo release on: December 10, 2010, 02:15:52 am
I was going through my old bookmarks and ran across this forum, that I haven't visited in probably 6 years.  I never in my wildest dreams thought I'd find THIS.

When I saw there was a demo for this new Project 6014, I figured, "Why not? It can't run worse than TimeWarp." My friend and I have been reminiscing about the joys of Super Melee, wondering why no one ever made a good network play-enabled version.  So of course, first time I figured up the demo, Super Melee was the first thing I checked out.  Not only did it play well, crash and bug-free, but it seems to have internet support??

Then I went back to the main menu and started a new game.  Within minutes I felt like I'd entered an alternate dimension where Fred Ford and Paule Reiche III got to make a proper Star Control 3.  You nailed it.  The intro movie gave me the same tingle SC2's did, back when I was a kid.  The art made me do a double-take; I know a lot of this has to be original stuff, but you mimicked the art style PERFECTLY.  Likewise, while I recognize a lot of the original music/remixes, I think there's a few new tracks in here, too?

Then I discovered the graphics options.  I never thought I'd see hi-res Star Control.  So nice.

I was talking to the Earth starbase commander about what all the alien races have been up to, and before he could finish I had to save, quit, register, and post.  If your team carries on with this same level of quality and polish--and from what you've shown us with this demo, I have absolutely no doubt that this will be the case--we will finally have the sequel we've been waiting 18 years for.

Thank you, from the bottom of my heart.  Star Control 2 remains my favorite game of all time, and this demo stirred feelings I haven't felt since 1992.
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