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News: Paul & Fred have reached a settlement with Stardock!

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1  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Project6014's new ships on: July 18, 2012, 09:03:03 pm
Btw, tractor effect has been basically unused in weapons. Some kind of a vortex mine would certainly be unique.
2  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Project 6014 Demo v 0.2 release on: May 27, 2012, 02:12:58 pm
I see. So basically it will in the end transform into the form used in the original game.
In that case it should work fine and there's nothing to worry. I sure hope it goes as planned.
3  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Project 6014 Demo v 0.2 release on: May 25, 2012, 07:18:33 am
I'm in no hurry with new releases, I'm just glad that we're not waiting for nothing.
Since it's a fan made full scale game, end of the year would be pretty darn great.

I can imagine that it's alot of work, though surely it's easier to just go all the way through than releasing demos on the way.

Interesting system indeed, that dialog script. I'm somewhat familiar with the system, since it's very similar to the one that Fallout3 uses for scripting.
Surely much easier than C language. But I wonder, does it really support voice-overs? There was no mention of it. I don't know exactly how it would work, though that really doesn't prove anything.
4  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Project 6014 Demo v 0.2 release on: May 22, 2012, 06:46:16 pm
Hey, how's it going? It would be great to get some kind of an update.
5  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Project 6014 Demo v 0.2 release on: December 26, 2011, 10:20:24 pm
When I went to Alpha Vulpeculae and talked with the Arilou there was a weird black patch in the image and then when I finished talking to him the game crashed

Oh yes, Arilou! They also have the wrong music for some reason. Mycon's.
6  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Project6014's new ships on: December 17, 2011, 05:23:19 pm
I have a few things to say, but I'll start with answering the first questions.

1. Should Baul's gas explosion shockwaves damage also the Baul ship itself? Currently they don't. If they did, it'd be required to also increase Baul's primary weapon's range to avoid hurting oneself too easily.
2. Is Baul's turning rate ok?  It's a bit slowish, but making it too fast would make it too powerful...
3. Does Foon-foon's spinning blade attack deal too much damage? Should it be nerfed down? Or is it good as it is?
4. Do the ships have enough / too many / too few crew? What about other balance issues?

1. No. As it's been said, if Baul's explosions would hurt itself, it would just make it another Shofixti.
But even now Baul ship needs work. It's either really powerful and dangerous or very much harmless against other ships.
I'm not getting into it's AI programming, I'm sure you see the errors there as I do and fix them.
Personally I think, that if you made the gas bubbles so that other ships can blow them too, that might make the difference it needs.
Also, primary weapon should be more than just a detonator. Even a bit of damage would do. I think it would also make the programming easier.
2. There is absolutely no need to speed Baul up in any way. It's good as it is.
3. The spinning blade is almost instant kill if it hits. With a good AI that ship would be better than Chmmr could be. Yes it's powerful, but it's just a matter of taste do you want to leave it as such. Maybe you should at least increase the energy cost.
4. Difficult to say about crew or other similar issues as long as AI is still what it is. Once the ships have a fine working AI, we can look into that matter more deeply.

Now, I have no great ideas for new ships, but I have to point you to another project, TW-Light, for inspiration. That game is not really my thing, but they do have many interesting ideas for ships abilities, like Kahr ship's boomerang.
http://tw-light.appspot.com/

Also, I had an idea. If possible, it wold be nice if there were some kind of a multiplying ship. Possibly using asteroids as material.

That's all for now. I'll be following.

EDIT: After more thorough exam I take back what I said about foonfoon having the potential to be more powerful than Chmmr. Though it could still be a fine enough ship.
7  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Project 6014 Demo v 0.2 release on: December 17, 2011, 10:36:11 am
Thanks Ostro! What resolution are you playing at?

I have to use hires640x480 since hires1280x960 is too much for my pc.
8  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Project 6014 Demo v 0.2 release on: December 17, 2011, 12:08:23 am
Ah, it's good to see this project is still this much alive.
I'm having a ton of texture issues with this high res version. I'm sure many have been already reported in, but it can't hurt to hear it again.
1. Ok, I can't see Syreen starbase commander anymore. It worked in the first version, but not anymore. Not even subtitles are showing.
2. Also, there's a slight misplacement of texture in Chmmr's animation. It seems to have something to do with the lightning there.
3. Also, Lurg's lava lamp is way off when the animation takes place.
4. And yes, the starmap. The stars are in different position than it seems in the map. That might be the most annoying texture bug I've encountered.
So this is damn well done overall.

And I also have to say that, even though it really doesn't matter for the game, that I would like the Chmmr Avatar ship to be a bit more robust looking. You know what I mean? I'm just used to the original version, and the new streamlined Avatar just seems kinda soft.

That's all for now Smiley I wish to see more of this soon
9  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Project6014 demo release on: December 16, 2010, 05:53:33 pm
So, does it seem good, or not? You double emphasized both points.
I'm sorry if I wasn't clear enough, I try to avoid discrepancy.

So far so good, haven't got far and I haven't encountered any bugs, good work
10  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Project6014 demo release on: December 13, 2010, 08:47:58 pm
Seems good. Loved original and I am really, no, REALLY skeptical about this, but I'll try it out. Seems good
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