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News: Paul Reiche and Fred Ford want to continue the story they started when they created Star Control II — The Ur-Quan Masters. «Happy days and jubilation!» «But wait!» «There is something wrong here... something which makes my sheath retract and my talons ooze.» «Please, Captain, we need your help!»

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1  The Ur-Quan Masters Re-Release / Starbase Café / Re: Earth as a 1g spacecraft, and change of time perception with age. on: August 25, 2013, 10:43:47 pm
Is it possible that the change in time perception with age is related to the 1g gravitational field we continuously are exposed to?
No, because the acceleration is effectively constant (minor changes for sea level vs mountains, but even those wouldn't effect localized perception of time passing).  Instead, the perceived change of pace of the passing of time as one ages is better explained by length of time compared to age:
If you're one year old, "one year" is a lifetime from your experience.  If you're two years old, half a life time.  Twenty years old, one twentieth, etc.  Then as Alvarin mentioned, you begin to forget common or routine actions, which seems to speed up the present days passing even more.
2  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Playing without a walkthrough on: August 18, 2013, 01:13:12 am
And, without a walkthrough, how do you find Delta Lyncis?

You'll need to have the original star map where the lines between stars in a constellation are drawn. Then you'll see that Lyncis resembles a "long thin creature that has swallowed a huge beast"... And you'll also know that the star is yellow. You'll have three to choose from then.
The original starmap is useful for so many other clues that if possible it should be a toggle in-game for the old map (maybe the old spheres of influence should exist until contact is made with new natives).  I know that goes against the spirit of a true-to-original remake, but there have been other usability enhancements... 
3  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Stardock Highest Bidder on Star Control Trademark on: August 15, 2013, 05:17:57 am
We just set up www.starcontrol.com with links (including to here).  Talking to Paul and afred to see what level of involvement Activision will allow.

How exactly does one go about contacting them?
They occasionally read and post here, but the easiest way to contact them with a fan "squee!" is probably to seek them out at a computer gaming conference, but even then their booth is probably manned by underlings.  Keep in mind too that the SC franchise isn't their moneymaker (at all), so don't expect too much of their attention before they try to sell you some Skylanders. Wink
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I'd like to get their words on the project so far, the new races, the writing (which includes the p6014 wiki),
Point of note: "the project" in relation to Stardock's future plans has absolutely nothing to do with p6014.  One is a fan creation, the other will be a commercial enterprise.  Hopefully Stardock's lawyers don't get itchy trigger fingers if they get a license to use FF&PR3's content.
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seeing if the suggestions conflict with their view of things, and ultimately whether it's worth it to completely the project at this point as they may be close to finishing it themselves or they may diverge so much from what any people have suggested that the fan base should just leave it up to them, I'm not sure. It would suck of all the effort everyone put into p6014 went to waste.
To be frank, unless Stardock is planning on hiring them, it won't matter what they think since they would just be licensing the material to Stardock (aside to FF/PR3: please be careful with this.  I remember too many projects where the original creators gave license to use their material and had no creative say-so... rarely ends well).   
But if they *would* be working on the project for Stardock, they would fastidiously ignore any incoming suggestions to avoid lawsuits ("you used my plot I sent you on the back of a cocktail napkin that I photoshopped a picture of for the civil suit!").  Either way, I'm doubting they would comment more than generalities regarding their own plot ideas, and would avoid all comparisons to publicly available ones (even if licensed to public domain via CC or the like).
4  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: With enough supporters these Ur-Quan ships could get produced! on: October 16, 2012, 05:02:55 am
Are you going to make the flagship too? With exchangeable modules? That would be cool.
I second this.  If LEGO makes them into a series, they could add different portions of the flagship into each set (to entice everyone to buy every mini-set).
5  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: iPhone port almost complete, some Q's maybe someone can help with... on: July 14, 2012, 04:56:44 am
Note that Apple has banned GPL applications from the App Store (http://www.zdnet.com/blog/open-source/no-gpl-apps-for-apples-app-store/8046).
Frotz is still in the app store, and it's GPL.
6  The Ur-Quan Masters Re-Release / Technical Issues / http://sc2.sourceforge.net/ site blank on: July 14, 2012, 04:42:35 am
http://sc2.sourceforge.net/ is displaying a blank page.
7  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Project6014's new ships on: December 22, 2011, 07:15:57 am
I'm pretty sure Yurand got motivated again with the demise of berlios.de (he needed to move the project so probably decided to work on it some too).
I know GeomanNL sent a few commits to TW on sourceforge out of the blue this July.  I haven't tried to compile it yet.

And to stay on topic...
Hey, just because the entire TW codebase is dead and buried doesn't mean living projects can't take ideas/inspiration from it. It's better than letting all that effort go to waste.
Hear hear!
What ships were the most fun in TimeWarp?
I was a fan of the Chronos, Boomerang (could use a rename), Catamaran (could use some stylistic tweaks), and a few others which I can't think of at this time of night.  I was never really fond of my own creation although I liked the concept of body-slamming an opponent into the planet.  There was a ship that I coded for someone called the Parasite that I never committed to CVS because it would cause random crashes (I was unsafely accessing private variables in a class to avoid rewriting the base ship class).
8  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: is there a money cheat \ hack ?? on: December 21, 2011, 03:42:26 am
Man, time really flies sometimes.
And some things stay the same.  I started reading the thread without looking at the dates, thinking to myself "Money isn't used in UQM", only to discover I'd posted the same response seven years ago.
9  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Project6014's new ships on: December 21, 2011, 03:01:36 am
Now, I have no great ideas for new ships, but I have to point you to another project, TW-Light, for inspiration. That game is not really my thing, but they do have many interesting ideas for ships abilities, like Kahr ship's boomerang.
http://tw-light.appspot.com/
Don't forget vanilla tw! (http://timewarp.sf.net) tw-light has a lot less ships.
10  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: A star control 1 remake that may actually get finished on: March 07, 2011, 06:34:09 am
I notice you mention a desire for cross-compatibility, but that the 3D is rendered via directx.  Any chance you're switching to opengl?
11  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: How the Kzer-za could have won the war on: March 07, 2011, 06:03:03 am
I know it's against the rules for them to get their battle thralls to help, but what about reverse - engineering their technology and equipping it on their ships? They could also use the technology from fallow slave races.

Imagine a fleet of dreadnoughts that can cloak ...
The Ilwrath ships are designs and technology provided to the Ilwrath from the Ur-Quan.  If the Ur-Quan had the cloaking technology prior to the local conflicts, there is probably a good reason they haven't incorporated it into their ships (power requirements of the fusion cannon and life support for 42 crew members perhaps).  My one point of curiosity with the Doctrinal War is whether the Kzer-Za used their fighters (since they were all piloted by slaves, it might be cheating).  In fact, the Kzer-Za might have lost because they went into every battle with just one crewmember: the Ur-Quan captain.
12  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Have to stop the Pkunk from entering Yehat space on: October 14, 2010, 11:50:47 pm
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Well that was years ago... But I startet the Yehat fight and still the Pkunk get completely destroyed.
By your thread necromancy, I have been summoned.  You are both correct and incorrect.  Venture to the end-game (after starting the civil war) and discover the truth!
13  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Mycon Deep Child on: August 18, 2008, 03:23:38 am
The mistake is understandable; SC3 reused large portions of SC2's conversation strings.
14  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Question about quasispace on: May 30, 2008, 11:36:52 pm
When I view this forum with elinks or lynx, the only spoiler that works is   SPOILER
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END SPOILER
15  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: zot-fot-pik spin-off game on: February 04, 2007, 04:28:16 am
Zebranky Xenocide?
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