I fail to see how my advice is flawed. Perhaps some of the facts on the history of star control were wrong, but what I had been saying wasn't illogical, and I did not base my advice directly off of the history of the game, I based advice off of what I experience I have doing the same thing. That experience also wasn't coming just from me, but from other people whom I have also worked with. In their own troubles, they also had to figure out solutions to the same problems, and I tried passing on what had been learned.
There likely are legal issues that need to be solved project 6014 be fully published, but then again, it's possible it doesn't need to be...
So I don't often do this kind of stuff anymore, but I've got some spare time after wrapping up a major project. so on the off chance that you aren't trolling here's a helpful guide to your posts in this thread, why their logic is flawed and why no one is taking you seriously. There's some reading ahead, so buckle up!
We first join you on page 2 of this thread
where you don't think anyone is going to buy such an out-dated game. Which is fine if you ignore the fact that no one is talking about a resolution exact copy of UQM, but of asimpler modern game rather than a 3D superfest. But that's okay, it's easy to get lost when people talk about 2D graphics and not realise that they don't actually mean 320*280. But then we get this.
Actually, there is something to lose, which is that if he publicly announces the idea, another company or person could steal it, and they have way more resources.
Which makes no sense at all. At this point these is no "he", since we're talking about the company TFB which at bare minimum means two people. So either you're already marching to a different drum than us or you don't know enough to distinguish between a company name such as Toys For Bob and a person. That doesn't really inspire confidence. To add, you seem to be implying that someone might steal the idea "We want to make a sequel to a series where we own the rights to al lthe content". Which kinda makes no sense at all. When Bungee went out and said "We'll do Halo2" it's not like anyone else could ever beat them to the punch. Cause, you know. They own the content. So that's a bit embarrassing. but then you continue with.
Maybe if the description could be vague enough but awesome you could get people to do it, bu if you make it too vague no one is going to really know what it is, so no one will support it, and if you make it too obvious you risk getting the idea stolen.
After this we get sort of a recurring theme in the thread where people point out that the guys we want to do this already own the content and can't have it stolen. Which you ignore and/or misunderstand every time it is brought up. I mean, look at your very next post.
So change the names and images a little bit.
Besides, mods have been made for a little while now, if they really cared something would have happened. Celtic just can't make money by selling the game or claim everything is originally his, but there's nothing against random people donating money so someone can work on something. The company that made sc2 isn't even a real company anymore.
Let's count the flaws here.
One - We don't need to change names and mages because the entire topic is about that the content owners should apply for the money and do this. So nothing in the argument makes any sense whatsoever.
Two - The content owners have specifically licensed the game code and content in a fashion that allows for the making of mods. they've publicly endorsed the mods made.
Three - The mods don't matter since we weren't talking about them
Four - You got the name of the maker of the mod wrong, which shows that you're pretty clueless about it.
Five - Cedric hasn't tried selling anything or claiming that it is his, that's not the point of the mod. It's not a commercial venture who would he even sell it too when it's publicly available on sourceforge.
Six - "The company that made sc2" is such a ridiculous concept that it means nothing. The studio that made it still exists and owns all the content. that's TFB, the guys we want to apply for the kickstarter. Remember, the thread title? And even though the company that owns them doesn't exist, it doesn't matter since ti is well known who owns the rights to the name Star Control and they've shown that they are interested in keeping them.
So in four sentences you manage six major cock-ups not only on what the thread is about, but on who owns what, how the mods actually work to what purpose they are made.
You also get into a ridiculous argument with onpon4 about ideas being stolen. An argument that seems wholly based on your lack of knowledge as to who is doing what and what is being suggested by whom. It sounds as if you are arguing for Cedric being careful with his idea for a new game that he will apply for money for, which is so far from the thread title that it is depressing.
And I mean, sure. If you've come up with a whole revolutionary new genre the likes of which has never been seen before, that might apply even somewhat. But in the context of the current discussion of "We want the content owners to make a sequel to their game" the whole thing is just dead weight. I mean look at this:
When I say "someone should" or "you", I mean the people who are already working on the game, because anyone with a brain would know it doesn't make sense that I'm asking someone to do it when it's clearly already being worked on.
Toys for bob might have given up on it, probably they got discouraged of the low number of downloads on those sites. With this, just ask around for some licensing, if atari really still makes games somehow and is somehow surviving, then ask them too and they might not ask so much money. If they do, then ask kickstarter for help but don't be too vague or too obvious.
Also your wrong, the idea isn't worthless because my own company is planning on working on a version of it. It won't have as much character as sc2, but you'd be able to tell right away its that kind of game. Although, it was planned before I even knew project 6014 existed.
There will probably be room for differences though, I'll probably link to some download of sc2 because the games are so similar and I really like sc2 unless my sponsorship prohibits that for some reason, won't have as good of a plot I don't think.
I'm not counting the flaws for you again but they're all there. You live in a fairytale world where we have to ask around to find out who owns the licensing in case there still is licensing, because obviously UQM just sprang out of the ground without being granted code and content by those very content owners. then there's some blaha on how you're making a "sc2 styled game" which no one is paying attention to because if you're applyingthe same logic to game design as you are to research or even reading then your game is pretty much toast. "It'd be that kind of game" where you fly spaceships and meet aliens huh? Best gaurd that idea before somone steals it!
If they haven't made a squeal after all this time then someone in charge doesn't agree BECAUSE it has such a low number of "recorded" downloads. Some CEO of activision or whatever company owns it and in a select group, they took one look at the download number and said "no way, it's not popular" or "No way, it's too old, console games and iphone games are the thing now.". It would have to be up to someone else to convince the company it's worth their time and resources to make and most companies don't take ideas from random outside people.
Besides, if you tell toy-for-bob they might end up being able to help you. Though it is unlikely, you can give it a try but most game companies have a contract that whatever their employees work on outside of work is legally property of the company they work for, part of their contract. This is mainly so you can't compete with the company you work for. Either way
The most likely results would be "Sorry man, we can't help you, its in our contract" or "Sorry man, you can't legally work on it, only our company can and they won't do it" in which case you ask the company who owns it how much it would cost to buy the licensing, which is where you use kickstarter. The creator can decide to do a sort of renegade mod that no one will really care about anyway unless it gets tons of downloads, or rename everything, or try to use kickstarter. Maybe even try looking for adds or sponsorships if you can legally do it. Either way, someone should ask around.
Also, we may have recently formed, but you might want to think twice before questioning my validity on the subject, because I spent a lot of time working on other people's projects and getting to know various programmers and artists before it's formation, and the amount of experience I have is probably way more than you, so just drop it.
Look at yourself suggesting that we ask TFB for help when in fact the thread title is about how TFB should apply for this kickstarter. But somewhere on the way you lost that and now you think we're making a fan based game for profit. Better go to Atari with all that kickstarter money and buy the license we've repeatedly told you that TFB owns so that we can make the game then!
At this point you drag up the fact that you are an experienced game designers without any credentials whatsoever and that your opinion on the internet therefore trumps other opinions. since you've so far not managed to make a single post that is not completely confused as to
- The topic of conversation
- Who owns what
- What P6014 is for and about both legally and practically
No one is takingyou seriously. But hey, keep tellign us about how you know things that can't be googled and how that proves that you know absolutely nothing about the topic at hand. That'll boost our confidence in you. Especially since you keep right on.
I don't care what specific company made sc2 unless they no longer exist because in that case there isn't much that is still owned, I'm trying to make a point about investigating it and using kick-starter not to work on it, but to pay for licensing if needed. For all I care superhappyunicornpotatoes.inc could have made it. If whoever's in charge wants to really go through with this, they need to ask around and try and figure out what needs to get done. It's likely that if Toys-for-bob wants to work on it but can't, then you can ask them but they are not who need's to be convinced. It seems like the people in charge don't want to make sc3 and obviously think its a waste of time and resources, so someone would likely need to just buy licensing for it. They might try to rip you off, they might say "eh what the hell, just take it", but most likely they would charge a lot of money for the licensing.
Again full of the same oldtired flaws. Whoever's in charge of something needs to ask the possible owners of the content for permission. Just possibly you're still talking about P6014 and the answer is the same as always THE CONTENT OWNERS ARE WELL AWARE AND THIS MOD IS FULLY LICENSED AND THE DISCUSSION TOPIC WAS ON IF THE CONTENT OWNERS COULD APPLY FOR THE KICKSTARTER. Seriosuly, how can you not have made the connection by now. it's like you're just pushing through, reading nothing and just spewing out the same opinion over and over again. It's fine to be uniformed once, but you keep repeating it over and over like some possessed version of Groundhogs day.
Also, what in the blazes is this?
n fact, one of my friends had an idea for a zombie adventure game but made the mistake of ONE TIME talking about the idea in public at a bar, and some lady overheard it and said something like "that sounds like a good idea, I'll see if one of my friends are interested in it", and like a month later, there's a stupid zombie adventure game that's not even as good as what he'd planned that had made a lot of money on kickstarter.
I don't care who's in-charge of licensing for using all the products, just ask them. Even if toys doesn't own the name, ask them anyway. Just ask around, but you will likely end up having to pay money for licensing, so kick-starter is a good idea, but be careful with it. I'm not saying to be careful with atari or toys for bob, I'm saying to be careful on kickstarter, because obviously toys-for-bob already knows about the sc2 and could probably pay for the licensing themselves if they really cared about it.
That's a terrible story about two possibly unrelated events coupled with more of the "I don't know who owns what or what I'm talking about but I'm determined to post this over and over again until everyone is tired of it. And then some".
But don't worry, we're back to.
Maybe the people who you trust to "design" the star control mod should be people like Celtic, but I know how the business works because I'm in that business.
I really don't think you want to have me say "I told you so" when my company finishes a successful game which can easily get a sponsorship for over 5,000 dollars that I can link to just for it looking good, and 5,000 isn't even optimistic for a very good flash game and we aren't even only working on flash games. There's people who have salaries of over 50,000 dollars off this whole flash industry who aren't even particularly famous in any way. This isn't some "dream" thing, this is if you work hard and think things through, you will make money, there's nothing particularly optimistic or dreamy about what I am saying.
I don't have a link specifically to what I worked, partly because I never needed to and partly because human head has copyright on all the art and coding, all I can say right now is the fact that I know how these things means I have some experiences, I don't know how else I could know these things because google certainly doesn't give you all this.
Do you find it illogical or completely wrong to ask toys and activision and whoever else is involved about this and use kickstarter to pay for licensing as long as you are careful? Because otherwise your disrespect is pointless. I never asked you to worship anyone, I made a logical point that people would be wise to follow or prepare for. There is a high probability you will have to pay a large sum of money for licensing, and since it may be illegal to make a product you are currently working on, I would suggest directing kickstarter money into buying licensing if you investigate that far rather than quitting your job and getting sued. It's a small chance you would get sued only this far into the project, especially considering there's under 3,000 members. If you buy the license, depending on the license you may be able to sell the game to make money or put in adds, but that will probably make it less cool.
In the event that the original developers want to make something, they can probably re-use all the coding as was said before, but still have to buy a license to keep the name. By the video it looks like Fred and Reiche aren't directing so much energy towards star control. People like them can announce ideas publicly because they have the resources to compete with anyone who would try to steal it and have already started working on this "secret" project.
Maybe Celtic could even contact those guys and tell them they are already working on it, and they can try and buy licensing together, or it might be possible they are already trying to save up money to buy the licensing. Either way, asking around is good idea.
Let's count the flaws here.
One - We don't need to change names and mages because the entire topic is about that the content owners should apply for the money and do this. So nothing in the argument makes any sense whatsoever.
Two - The content owners have specifically licensed the game code and content in a fashion that allows for the making of mods. they've publicly endorsed the mods made.
Three - The mods don't matter since we weren't talking about them
Four - You got the name of the maker of the mod wrong, which shows that you're pretty clueless about it.
Five - Cedric hasn't tried selling anything or claiming that it is his, that's not the point of the mod. It's not a commercial venture who would he even sell it too when it's publicly available on sourceforge.
Six - "The company that made sc2" is such a ridiculous concept that it means nothing. The studio that made it still exists and owns all the content. that's TFB, the guys we want to apply for the kickstarter. Remember, the thread title? And even though the company that owns them doesn't exist, it doesn't matter since ti is well known who owns the rights to the name Star Control and they've shown that they are interested in keeping them.
Does that list look familiar? it should! Because you're making exactly the same mistakes after being corrected on them over and over again. Did I make that groundhog day joke already? i don't know because reading through your posts is a tightly controlled loop of this over and over again. And I'm only on page three of the thread! So what's your next post?