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News: Paul & Fred have reached a settlement with Stardock!

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1  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Project 6014 – Ur-Quan Masters mod on: December 02, 2011, 09:25:39 am
Hey, just wanted to say great job! The hd textures look nice Cheesy One little glitchy thing that I noticed, I don't know if it is because I tried to make it fullscreen (but it stayed windowed), if it is because I'm using the windows version, if it is because I'm using the 640 pixels window, or whether it is just a glitch. Here are a couple of screenies:

2  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Project 6014 – Ur-Quan Masters mod on: June 21, 2011, 09:50:28 am
So here's another friendly poke for the *happy campers* in the development team...

Is the project still making good progress? I understand if it isn't due to the fact that it's summer!!!, but how is everything! These forums have kinda died out a bit, and I was just wondering if progress was being made... if there are other forums that Cedric and team are posting on (more like where's their stomping grounds), could someone lead me there? I am new to the UQM forums and don't know other forums dedicated to this game, or even the mod. Thanks and talk to you soon!
 Oh and is there any  coming soon? Tongue

Thanks for all your hard work,
Scott
3  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Project 6014 – Ur-Quan Masters mod on: June 08, 2011, 07:03:03 pm
He beat me to it. But what he said in any case.

Maybe if you tell us what you've actually managed to see, we can then tell you what to do next

Thanks Cedric, but I figured it out. Just one of those, oh, I missed a planet.  Tongue Now that I beat it, time to explore  Grin Oh and thanks for letting me know Quinarbre, that was an odd glitch due to the fact that it seemed to be confined to that one system. Also, I don't know if anyone has told you, the
Anyways, how's the project coming along? Just was wondering, because the demo was great, and I would like to see a beta (or even a full version if you have a closed beta) come out sometime! I understand how difficult programming can get, I took a matlab class and some of the programs I have written have been complex to say the least. Other than Matlab, I really don't have any programming experience, but I believe that you said sometime earlier that you have the programming side covered. I appreciate what you are doing and, as I said before, THIS GAME IS AWESOME!!! Thanks for all the time and effort you and your team are putting into this project. I hope that it inspires a true sequel to this awesome game! Also, depending on where you need help, I can maybe help out a bit, either with ideas or proofreading etc. Being a Mechanical Engineer, I don't really get into programming (or coding for that matter) that much if you happen to have lost some people... but I am willing to help in any way I can. I also have some artistic skills (although it's been awhile). I hope you have had all of this covered and are just working on the story, which alone can take years depeneding on how in depth you are going, but I just thought I'd offer. ^_^

Sorry about yet another long post, but I just wanted to put that out there! I'll also put any other glitches I find in the demo on here, although I'm sure you've corrected many of them due to the long time since the demo came out and all.
4  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Project 6014 – Ur-Quan Masters mod on: June 06, 2011, 06:48:35 pm
Hey guys,
I'm new to (these) forums, but I just wanted to say that I found a whole solar system where, like DisdainFlame said, you bring your ship to the planet, it takes a few seconds longer to load, you scan it, and no minerals, no energy, and a million biologicals. You then proceed to land, and either there are no biologicals on the planet (with the signatures still showing up) and your ship "lags" around a bit, or there are a million biologicals and you can't fire your stun blaster... the system is Beta Messier I believe. Every planet in this system has the glitch, besides two,  (At least on the demo I have, I don't know whether or not it has been fixed on the full version).  Undecided

Now on another note, I really hope this project is going well! After playing UQM, I got hooked! I was looking around for a sequel to UQM (SCII), but couldn't find anything that looked good. I tried to play SCIII, but that game (to put it literally) sucks. No offense to anyone who likes it or the programmers/team, but SCIII had many problems. One was the stupid rotating starmap.... but anyways, enough of my rant. I've been playing through the demo and let me tell you that I am very impressed. I believe this has great potential, and maybe even convince Activision to let Toys 4 Bob to create a true sequel to SCII, not the (failed) attempt made by the creators of SCIII (I forget who made it). Anyways, I support this project and hope that everything is still going great!

Also, was wondering in the demo how far you actually let us go? I just started it, and, well, not to create any spoilers or anything  Lips Sealed, I just can't figure out what to do now, unless I've gone as far as I can in the demo.
Anyways, thanks for all your work on this project and I wish you the best!  Grin
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