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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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1  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Awesome voices for SC2! on: June 15, 2011, 04:26:19 pm
I personally enjoyed a lot the Kzer-za and Kohr-ah voices... The voice addition really adds a lot of depth to this game :-)
2  The Ur-Quan Masters Re-Release / Starbase Café / Re: Static vs. Dynamic typing on: June 14, 2011, 11:17:21 pm
Now we can flame each other correctly here hahahahaha  Grin

Thanks meep-eep
3  The Ur-Quan Masters Re-Release / Starbase Café / Re: Static vs. Dynamic typing on: June 14, 2011, 04:51:13 am
Hehehe was thinking on bringing python to the fray too (if you take a peek, you'll see that uqmonline is hosted on a Google App Engine "server" which uses python)... but don't want a flame war to start Cheesy There's two kinds of programmers: the ones that love static typing and the ones that love dynamic/duck typing.

Being a simultaneous programmer on both kind of languages (i use DAILY Object Oriented Pascal, Perl, Python, Javascript and Java) i really like the expressiveness and flexibility of dynamic/duck typing and the functional power of those languages (loved Prolog and Ocaml when i used them on the university).

Things like monkey patching are great and add a lot of value to dynamic languages. However, all these dynamic languages cannot exist without their static brethen and most of those fancy interpreters are coded in one of those less flexible languages, keep that in mind always.

Quick Edit: Didn't know that here in this forum were python coders Smiley good to know
4  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Project UQM - Online on: June 14, 2011, 02:31:00 am
Another important feature of html5 (specifically the canvas tag) is that you get a hardware accelerated engine at 0 cost. Also, javascript compilers are bound to be faster than actionscript because that's were the big players are battling it out... I don't know much about actionscript, but the fully functional nature of javascript is a very important feature that makes it oh-so-powerful... besides the duck-typing mechanism gives you infinite polymorphism (which is probably the best feature).

Html5 is just a compound statement to reference all these new technologies that are available on modern browsers which makes it such a great foundation for games.

Also, coding and testing javascript is extremely easy nowadays (which wasn't true yesteryear before all these new browsers).

My suggestion: dive into it, worst case you will be returning to flash lol.
5  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Project UQM - Online on: June 13, 2011, 06:59:52 pm
Alvarin and onpon4, my bad for not telling first that FF3 wouldn't work... it needs full canvas and audio tags support to work, that means that FF4 or Chorme should be used (IE9 supports those, but doesn't support OGG)

meep-epp: Yeah HTML5 is great for game development, still needs some basic things (like full screen mode, joysticks and mouse capture) but my current full-time project is another game totally made on HTML5 and WebGL... so yeah, we're pretty much HTML5 evangelists lol Cheesy
6  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Project UQM - Online on: June 13, 2011, 12:46:55 pm
Btw, the reason for those initial ships i picked was because they have a set of the most complex combination of special abilities: Urquan fighters; Chmmr sattelites and gravitational pulling; Orz turret and fighters; and the Mycon plasma (which can kill the Mycon too).

The other ships seem to be very easy (at least from what i have seen).
7  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Project UQM - Online on: June 13, 2011, 12:42:14 pm
Thanks for the feedback onpon4.

Indeed, the Chmmr and the Mycon are broken for now. The freezing on FF is because the game can't find the sprites (because the Chmmr doesn't have firing sprite).

The strategy about the rotation is something i like from SC2 too, but this isn't intended to be a replacement to UQM (which is itself a great game) but instead to be an evolutionary step.

If there's enough complaining of ppl about the 16 step rotation, i can introduce it easily.

About the inertia, it is something that is there on the code, but have't done it because SC2/UQM doesn't have it (in that respect i was keeping it faithful).

There's still a lot of fine tuning to be done on the base engine. Updates will be coming eventually and i'll keep you all posted Smiley
8  The Ur-Quan Masters Re-Release / General UQM Discussion / Project UQM - Online on: June 13, 2011, 03:42:50 am
Hi all, just around to tease my current part-time project with UQM. This is still a very alpha version, but would like you all to take a look and tell me what you think.

http://uqmonline.appspot.com/

Controls are the arrow keys (not the numeric keypad), fire with left-ctrl key and special with left-shift (only on the orz for now).

There are lots of things that still need to be implemented and corrected, but you can take a peek there and give any feedback in this forum post.

Needs a HTML5 enabled Browser with OGG support (Firefox and Chrome, don't know about Safati and Opera).

Enjoy
9  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: NEWS: Toys for Bob go for a new Star Control and need your help (READ!) on: June 08, 2011, 06:24:24 pm
onpon4: I see a CC Attribution-2.0 and CC Attribution-NonCommercial-Sharealike 2.5 in the COPYING.TXT file... what license covers what content? also, who's the copyright holder here? TFB? Activision?. I'm only covering the commercial aspect because my project will need some money to back it :-)

Also, any pointers to where one can find those emails (please, don't post them here, let's avoid spam on their inbox).

Sorry for bugging everyone here, i'm a little bit excited at the prospect of this project coming to fruition.

Cedric6014: i read the Project6014 thread... but our project has a radically different approach (the code base is a start from scratch, not based on the UQM code, we have been using just the content).
10  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: NEWS: Toys for Bob go for a new Star Control and need your help (READ!) on: June 08, 2011, 04:01:00 am
So... i'm new here, but been playing Star Control since 1990 and have replayed the three games since last year (yes, even SC3) and i'm working on a spin-off which is based heavily on SC2 (graphics and gameplay, not yet ready to spill the beans on the intended gameplay  Wink )... however, i would like to know some things:
  • Is there any restriction on the use of the graphics/sounds/music for a commercial remake? (freemium model, pointing to UQM for the credits  Wink )
  • Is there any possibility to have Paul Reiche and Fred Ford involved in the project? do they read these forums? i would really really like to construct a REAL sequel instead of a partial spin-off

All in all, the super melee code is working nicely right now and i (my team) will be furthening the project into existence (at least without a new "alternate" storyline like SC3 *ugh*) in the months after we finish our current project .

I'm open for the debate...
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