I am generally opposed to making any gameplay related changes to UQM, but there is one exception I've been thinking about for a long time, and I'd like to know what everyone else thinks:
I'd like to suggest adding a minimum radius restriction for warping in a new ship during Super Melee. The reason I want this, is that it is possible for the "new" ship to utterly slaughter the victor of the previous battle, if it warps into an advantageous spot. A Vux ship warping into close range directly behind, for example, a Mycon ship, can slaughter it before it can even turn far enough to get off a single shot.
So what does everyone else think? Is this a reasonable idea? Is it too intrusive? Is the phenomenon of unwinnable battles a good or a bad thing in the context of UQM/Super Melee?