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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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1  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Okay, out with it. on: January 19, 2014, 10:24:33 pm
Lucifer, after the enemy flagship in the first Freespace game. That pretty much establishes roughly what year I first played Star Control 2 right there. Wink
2  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Hi everyone! on: October 11, 2013, 08:12:45 am
Also, there is something I can tell you which will give you a lot of money in the first part of the game and save you a lot of time. In Alpha Centauri, there are two Ruby Worlds (VIII and III), and due to the temperature, you'll get a huge amount of Exotic minerals. Just make frequent trips to prevent your lander from being incinerated.

Oh, go ahead and spoil his fresh experience, why don't you.
3  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Stardock Highest Bidder on Star Control Trademark on: September 07, 2013, 01:43:18 pm
Anyone who thinks an official Star Control game would incorporate fan-made material in any way is sadly delusional and lacks knowledge of the legal issues involved in this kind of stuff.

It. Will. Never. Happen.
4  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: I re-recorded missing Mycon dialogue - what do you think? on: March 26, 2013, 10:16:05 pm
This is good enough that, unless you're specifically listening for the change, nobody will ever notice that anything is out of the ordinary. Good job! Smiley
5  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Official Remix Pack 4: The New Alliance of Free Stars on: February 20, 2013, 09:26:57 pm
All the remix packs are available and updated at the Precursors site as well. You can download them from the music page or use the links below:

Remix Pack 1
Remix Pack 2
Remix Pack 3
Remix Pack 4
6  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Orz voice and music remix. A sample and a query. on: January 22, 2013, 06:22:18 pm
There's such a thing as going too far. The Orz are big-time creepy in Star Control 2 because of the implications of the things they (and certain other races) say, and because of their relationship with the Androsynth. That's all you need to establish the tone. Then you meet a race of impossibly positive and happy-crazy fish-like aliens who spend their every bit of dialogue talking about fun and joy, only to turn brutally violent if you push them about the thing you are the most curious about (the Androsynth). They become scary because of the contrast, not despite it.

Storytelling in games is a fine balance between a lot of different factors. Not only must the dialogue and overall story be good, but the voices need to sound right, the music must fit, and the gameplay must support the narrative (if the Orz ships were total pushovers, nobody would take them seriously). That balance can be ruined by many things. As you say, the wrong music or the wrong voiceovers can ruin the effect. The problem is that you're upsetting the balance with your remix attempt. Once you start adding creepy music and creepy voices to the creepy story and creepy dialogue, the whole thing turns into a parody of itself, and it's no longer possible to take seriously.
7  The Ur-Quan Masters Re-Release / Starbase Café / Re: How many of you have Windows PCs in your house? on: January 10, 2013, 01:57:13 pm
The OP has a link in his post that REALLY looks like spam now.

You mean the special Viagra offer for Star Control fans? Now stop a moment and think about that. Then click the link. It's safe, trust me.  Smiley
8  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Official Remix Pack 4: The New Alliance of Free Stars on: January 09, 2013, 09:34:28 pm
This would be a change from the original, so it's pretty unlikely to happen in the vanilla distribution.  They're very conservative about deviating from the original in any way, unless it's clearly a bug.

On the contrary, as meep-eep points out, the developers have been pretty good about implementing new features requested by the remixing team. Examples include support for music where there was none before, alternate music for a single race (such as pre-Ultron and post-Ultron Utwig), and even changes to timing to suit the music (which I'm not sure if was ever done. It was offered, at the very least). Several changes were made to the code ages ago to accommodate the specific needs of Remix Pack 4, so this is nothing new.

Schizoid, we'll have to disagree about which tracks "need" this feature. You say Exploration only, I say Exploration, Battle and Hyperspace. Since I seem to have become the project leader for the Precursors recently, I'd think I'd have some influence when it comes to how the remixes are used. Wink

Thanks for reminding me about this potential feature btw. It's something that bugged me to no end the last time I played the game and had to listen to the Hyperspace remix start from the beginning over and over again, when there are so many good parts in its later sections. This becomes even more aggravating when you realize that staying in hyperspace means the clock ticks, so the player is encouraged to get away from that place as quickly as humanly possible.
9  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Official Remix Pack 4: The New Alliance of Free Stars on: January 09, 2013, 03:49:26 pm
I have a request. Could you at the same time with this to make sure that the track Exploration (Solar System) by Jouni Ayraksinen not start from the beginning after each planet and continued on. Let start again in the new system, but not after each planet. I think it would be great. Space exploration would be more diverse and we will not have to listen to only 10-30 seconds of the same after each planet from the wonderful 10-min track. Ideally, if the continuation of the track begins from little fade.

That would be a nice thing (and something similar for Hyperspace), but a remix pack can't do that, that needs to be a change in UQM's code.

It is a feature I've requested from the dev team before (years ago), but it has, to the best of my knowledge, never been implemented. I would like to see something like that for the exploration track, the hyperspace track, and any space battle tracks. I don't think any of the others need it. As you say, it's not something we can do as remixers. It has to be done in the code.

Ideally it should work somewhat like this: The current location in these specific tracks is saved (to memory, not to disk. This location should not be kept when closing the game, and it should be reset when starting a new game) every time they are stopped. Whenever that track is supposed to be played again, it is started from the stored location with a short fade.
10  The Ur-Quan Masters Re-Release / Starbase Café / Re: How many of you have Windows PCs in your house? on: January 08, 2013, 09:26:37 am
This thread reeks of spam.  Lips Sealed
11  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Official Remix Pack 4: The New Alliance of Free Stars on: January 05, 2013, 11:10:33 pm
The Medieval Future website seems to be blocked by some ISPs in the world (I can't get to it from home) so I've set up a proxy which might work better for some folks:

This will muck up your web logs a bit, guys.  Sorry.  But at least it'll work.

What ISP is that? How is the site blocked? Do you get an error message specifying a reason? Is this something that has been going on for a while, or is it something that has happened recently (or just once)? What DNS are you using, if you're not just allowing your ISP to choose for you?

If our site is blocked, there has to be some kind of reason, and I want to know what it is. It could be anything from a simple misunderstanding to something more serious like someone injecting dangerous code into the site somehow without me noticing. In any case, I need to know so it can be fixed!

One more thing: If at a computer where you can't access the site, could you send me the results of a traceroute? If using Windows, just open the command prompt and type "tracert" and send me the results as a private message. This will let me eliminate a few possibilities or even locate the source of the problem if I'm lucky.
12  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Ur-Quan Masters HD Mod on: January 02, 2013, 10:25:27 pm
So, is there any chance of this becoming integrated with the main UQM release at some point in the future? It really sounds like this will be the ideal way to play the game once the bugs are gone, so combining it with our remixes and making it "official" would be a great way to breathe new life into the whole project.
13  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Introduction and time limits on: January 02, 2013, 10:22:26 pm
I actually won the game on my first try despite not having access to any walkthroughs, spoilers or online discussions at the time. All it takes is a bit of an economic approach. Don't try to mine the galaxy. Harvest only what you need, when you need it. Always have a mission when leaving Sol, even if it's just gaining a few more minerals for your next big upgrade. Try to combine mineral hunting with visiting alien species or investigating rumors or signals. You can afford to waste a bit time, but don't approach the game as a leisurely cruise through space. You're fighting a war! The galaxy depends on you. Are you going to let it down by becoming a glorified tourist?
14  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Official Remix Pack 4: The New Alliance of Free Stars on: December 19, 2012, 09:56:04 pm
Thanks for providing the mirror! Smiley

In other news, I just spent the entire evening preparing the UQM package for use in-game (it's a lot more work than you might think), and it's now out of my hands. It's close, people! Very close!
15  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Official Remix Pack 4: The New Alliance of Free Stars on: December 18, 2012, 10:20:48 pm
That does sound like a routing problem, in which case there's nothing I can do about it. Just to make sure, can you try pinging the server? Just bring up a command window and type "ping" (without the quotes). If the server fails to respond there as well, then the problem lies somewhere between the server and your computer, and is completely out of my hands.
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