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The Ur-Quan Masters Re-Release / Technical Issues / Mac 0.2?
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on: February 18, 2003, 09:08:19 am
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Just wanted to know what was being said. Are we expecting a mac 0.2 as well? I've been quite impressed by what I've seen so far, have played through the entire game twice, only an occasional freeze, graphical glitch, etc.
On a related note, when can we expect a Project Builder project, if at all?
Also, I wanted to thank McNamara for his work, without him non of us mac users would have the opportunity to replay this fantastic game again.
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The Ur-Quan Masters Re-Release / General UQM Discussion / Re: What do you want added..
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on: November 08, 2002, 03:00:50 pm
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Okay, here's the laundry list of improvements I (and maybe all of us) would like to see:
Ship Editor (point based for sake of balance with Super-Melee) Campaign Editor (choice of event or time-based story, or both) Super-Melee Internet play (Azarule is right, this is universal) Super-Melee Internet ranking (Haven't you always wanted to know if you were the best Chmmr pilot out there?) Additional quests of the rainbow-world variety (Such as "Find the Androsynth", Melnorme not necessarily being the race that rewards you. Arilou would be a logical choice, or Pkunk maybe) More modules for the Precursor ship More Races/Ships (Taalo comes to mind, continuity notwithstanding) Updated ship models (1992 was a while ago, I think we can touch up the old graphics a bit. Hell, I'd do this myself.) Cut events re-added (especially Fred/Paul conversation) More "characters", as opposed to "generic" race members from each race.
Okay, I know, I ask a lot, but it would all be nice, wouldn't it? Oddly enough, I'm sure I can think of more given enough time.
Can't wait for the alpha release.
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