The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
August 11, 2022, 12:33:42 am
Home Help Search Login Register
News: Paul & Fred have reached a settlement with Stardock!

  Show Posts
Pages: 1 [2] 3 4 ... 12
16  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Ideas for after 1.0 on: January 29, 2007, 10:12:11 pm
Uhm ... QuasiSpace to HyperSpace maps? Anyone? I don't really enjoy alt-tabbing my way all the time ... nor do I wish to load the game all the time.

And just because I'm suuuch an annoying PC purist ... choice to make the flagship's engine green again? Cool
17  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Ship editing and Graphics on: January 29, 2007, 09:59:51 pm
This might not be related to the ongoing topic directly, but this has something to do with ship editing.

Back in the 90s, I recall having some sort of an editor on SC2, which gave access to some basic functions of the ships (namely the crew, battery, recharge rate, speed, rate of fire, damage per hit, etc.). I made minor changes to see whether their functionality  would be grossly greater. One was reducing the Orz Nemesis' main weapon's  power consumption to 4 (instead of 6) and increasing the speed of the Earthling Cruiser to the same level of an Ur-Quan Dreadnought. Especially with the latter modification, frankly said, the humans would have won the war. Without question. Even against the Kohr-Ah. (Also, a Chmmr Avatar with a much greater turning rate was hilarious to play with, but not against.)

However, I'm intrigued whether anyone else here has encountered this little piece of old software. Since it was so long ago, I can't remember any name given to the program (if it even had any).
18  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Least favorite ship? on: January 27, 2007, 10:33:39 pm
Least favorite .. let's see...

Kohr-Ah Marauder. A real douche to fight, since only some few selected ships are good enough to destroy it without getting their own arses kicked badly. But when I'm in control, it becomes a mockery of a ship.

Umgah Drone ... a computer controlled opponent is ridiculously good with it. Not a single human player could make it a weapon of any sort.

Supox Blade .. it's boring. It has a pea gun. That's it.
19  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Melee league - register your interest! on: January 27, 2007, 01:46:48 pm
I acknowledge my interest, but I am not entirely sure whether or not I have the time at the given minute. Living on GMT+2 .. well, I better make sure netmelee work first.
20  The Ur-Quan Masters Re-Release / Starbase Café / Re: What PC game are you playing now? on: January 27, 2007, 01:38:27 pm
Dayum it's been long since I last posted on this forum ... anyways.

I've been caught up watching Battlestar Galactica too much to play any games ... tried NWN2, but eventually got bored. Also I'm trying to UQM as I didn't know where to go next. Tongue
21  The Ur-Quan Masters Re-Release / Starbase Café / Re: hello on: November 30, 2004, 03:53:54 pm
Dudettes.

'nuff said.
22  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: UQM for DOS on: November 23, 2004, 05:34:42 pm
Quote
Um, why not just get a copy of the original SC2 for DOS?


Because, uh, um... stuff!
23  The Ur-Quan Masters Re-Release / Starbase Café / Re: International Fanbase on: November 09, 2004, 06:20:50 pm
Espoo (one of the three cities in the Capital Area), Finland. So sue me.
24  The Ur-Quan Masters Re-Release / Starbase Café / Re: Fanart designs on: November 08, 2004, 01:48:13 am
*Transforms into a South Park episode*

"Crab people ... crab people..."
25  The Ur-Quan Masters Re-Release / Starbase Café / Re: The John Kerry/George W. Bush thread on: November 04, 2004, 02:08:15 am
I want to bring up this. Why is it that USA is one of those very few countries that do want to have Bush as their president?

Granted, the map isn't an official map or anything, but it's really close.
26  The Ur-Quan Masters Re-Release / Starbase Café / Re: Fanart designs on: October 31, 2004, 11:58:18 pm
Arne: Yes, Freespace 2 is probably the best space-simulation game ever made. (see, it's a sequel of an equally good game, just like Star Control!) It's way too hard to find any good picture of the Shivan juggernaut, Sathanas, since the ship is black and the space is black, too (or filled with reb nebulae).

Here you can find it with other ships too to compare.

Update: Okay, this is too, but it's, as I said, black on rather black space with some red nebulae.
27  The Ur-Quan Masters Re-Release / Starbase Café / Re: My Music, thank you VOiD! on: October 30, 2004, 10:31:59 pm
Fortunately, your works are NOT bad. I've stumbled to so many crappy "Look at me, I've made music" -persons, whose music really sucks, but no one has the heart to tell him/her that.

Astro-Sombrero is fun. You should work on it and make it have a constant drum beat at some point. (And if you can keep it approx. 1:30, I can make it Stepmania.)
28  The Ur-Quan Masters Re-Release / Starbase Café / Re: Fanart designs on: October 28, 2004, 04:44:36 pm
Kohr-Ah ships remind me of Freespace 2 (Shivans) and partly Tyrian. That's good. Tongue
29  The Ur-Quan Masters Re-Release / Starbase Café / Re: Fanart designs on: October 24, 2004, 02:40:27 am
Quote
Okay, but I don't have any server of my own so there's nowhere to store it. I can either switch to the bottom right GIF with your permission or use something different.


This will help you.
30  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Star Control Fan Film? on: October 19, 2004, 10:55:27 pm
It'd be quite hard to satisfy my expectations for the film. Grin
Pages: 1 [2] 3 4 ... 12


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!