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July 11, 2020, 12:06:31 am
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News: Paul & Fred have reached a settlement with Stardock!

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1  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Unzervalt - The Adventure Game on: June 29, 2020, 02:24:46 pm
Consider the possibility that the scientific staff never gets into contact with the Precursor magic food, as it's only part of Zelnick's secret journey into the deep caves. If no one knows about it, no one can make a sense of it.
2  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Unzervalt - The Adventure Game on: June 22, 2020, 02:41:58 pm
Precursors are supposed to be magical though, or at least defying our understanding of nature, which is not much of a problem in the scope of a text adventure, where the focus is on having a kid to solve puzzles and not figuring out technologies.
3  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Unzervalt - The Adventure Game on: June 09, 2020, 12:46:36 am
The backstory detailed in the manual of SC2 mentions Ortogs as one of the species discovered on Unzervalt. Nevertheless I intend to smuggle SC3 material into the adventure in not too specific ways, like diamond-shaped automatons programmed and equipped to perform janitorial (and other) tasks and alien wildlife achieving some degree of sentience from consuming Precursor-related biomatter from left behind storages.

In general, since the adventure plays in and around a Precursor facility, anything related to the Precursors can be appropriate to hint towards, like the Slylandro, the Sa-Matra or the several artifacts left behind on different other worlds.
4  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: What, what is going on??! on: April 28, 2020, 10:25:12 am
I generally prefer non-answers to questions addressing superficialities, unless it's a sensitive topic (like beauty is to VUX) with the potential of affecting the events of the adventure.

It's never good to explain things like Syreen attire beyond need. It's a tried and proven way to dispel magic from worldbuilding, and I'm not sure if Star Control would benefit from that. I'm perfectly fine with the answer that they just like it that way, perhaps even deliberately avoiding an all encompassing, tedious detailing of historic and cultural evolution. In practice, while developing a sequel to UQM, I feel a good answer might read like "Damn, son, this breastplate is the product of thousands of years of Syreen military tradition. How rude of you to question that!" ... or something like that. Then you're free to make further theories as to what kind of military tradition the Syreen captain is talking about. (I presume it's something where the psychic abilities of the Syreen factor in greatly, even without amplifying technology. Imagine medieval warfare with battle hypnosis involving the uncovered breast as a visual catalyst ... or don't. It doesn't matter really.)
5  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Fan-game: HUNT OF THE KOHR-AH on: April 09, 2020, 08:31:21 am
Seems I was waaay too preoccupied with Origins assets to take notice of this. Will definitely try in the long weekend.
6  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Fan Art! on: March 20, 2020, 08:10:01 am
I kinda feel that whatever effort I make in going for authenticity with these low-res mockups, the colors are still off somehow.
7  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Unzervalt - The Adventure Game on: March 19, 2020, 11:14:36 am
Initially I rejected the idea of making Zelnick the player character, but the way you described it sounds like it provides a lot more puzzle crafting opportunities and makes more sense narrative-vise. Originally I wanted a young adult officer find the kid and help him, but there's something inherently limiting in playing as a kid in terms of access to tools and locations, and the way grownups treat them, which creates an obstacle course adults don't have to deal with in creative ways.

Currently I plan to divide the game into three chapters. One is about Zelnick finding his way into the (hollow) Precursor Computer and managing to operate something noticeable only to Farnsworth, leading to their first encounter. The second is about exploring the colony and the caves a couple years later, concluding in the activation of the facility. The third would be about activating the ship itself a decade later.

Noticeably my idea of how each chapter plays out is getting more vague as the game progresses, though what's actually written in document is heavily focusing on the mid chapter and it's puzzles, because honestly that's the fun part. Chapter 2 is where the entire Unzervalt thing can be unwrapped, exploring ideas about building materials, domesticating Ortogs, hunting Libbixx, officers and scientists assuming new roles more fitting to colonists, and what the early history of a new community is like.
8  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: What, what is going on??! on: March 19, 2020, 08:32:29 am
I believe I've said no such thing. Can you elaborate as to why you think so?
9  The Ur-Quan Masters Re-Release / General UQM Discussion / Unzervalt - The Adventure Game on: March 16, 2020, 01:59:59 pm
My latest big brained idea involving Star Control comes from my adoration of a certain interactive fiction called Frederik Pohl's Gateway and its sequel, Homeworld, both made and published by LEGEND Entertainment. I think the setting of Gateway has some vague similarities to Star Control, mainly because both stories feature ancient alien races (Heechee and Precursors) who left powerful relics of unknown technology behind for mankind to discover, for more or less mysterious reasons. The great difference between these games is the scale of storytelling, as in Star Control one has to travel between the stars and fend off hostile aliens to discover puzzle pieces, however it's not impossible to put a magnifying glass over a small part of the universe and tell the story of at least a somewhat more detailed time and place. We know Unzervalt, how the colony looks like, who some of its inhabitants were, what were their motivations and their eventual fate. It might not be an ideal setting for a TV series, but there's enough content there to add some puzzles and adapt it into a sort of prequel text adventure.

If such a project is plausible beyond a writing exercise, I'd prefer making it look and feel either like a LEGEND title (since their relation to Star Control III) or something with C64 aesthetics (since that's my strong suit, the C64 is part of Paul&Fred's history, and another Star Control II prequel, Star Control was also released on that platform) ... or both. Nevertheless, while I spend some time studying text adventures of old, I'd post some thoughts on the story & puzzles here while keeping it all open to advice and suggestions.
10  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: What, what is going on??! on: March 16, 2020, 11:11:04 am
Nah, you're just rude and condescending for no good reason.
11  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: What, what is going on??! on: March 13, 2020, 10:18:24 am
Modders aside, It's much more likely that P&F would bend the knee and force some dumb, woke empowerment story into the Syreen part of Star Control lore, or undo the influence of golden age pulp sci-fi aesthetics and un-sexualize a race of space succubi. If and when that happens, remind me to quote Talana to them:

"In case you were wondering about me... don't worry. I'm doing fine!
In fact, I just talked with the designers and they have assured me
that the sequel will be all about me! Isn't that great!
They said they wanted to move away from the warrior mythos
and expand more into the healer cycle.
This may be my big chance!
The only thing I'm not sure about is the new costume they want me to wear.
They said this one would be REALLY revealing."
12  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: What, what is going on??! on: March 11, 2020, 09:42:23 am
Why would a fan of UQM change any attribute of UQM, or even assist to such an effort?

We're not talking much about the 'sexism' in UQM, because we can understand the distinction between our entertainment and our personal politics. If anything fans of UQM have to preserve it from the vandalism and subversion of people who can't.
13  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Stardock Litigation Discussion on: October 08, 2019, 12:14:31 pm
You fools don't know that all of this was Brad's masterfully executed plan to reinvigorate F&P's desire to continue UQM. Now they know they can't wait to make a sequel indefinitely. If they don't make it in two years, I will. And nobody wants that, am I right?
14  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Fan Art! on: June 26, 2019, 08:46:19 pm
Technically I think it's plausible but I admit it still looks a bit advanced for a supposedly 1992 game.
15  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Fan Art! on: June 26, 2019, 03:56:34 pm
PRAISE JEFF!

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