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News: Paul & Fred have reached a settlement with Stardock!

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16  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Fan Art! on: January 17, 2019, 03:21:33 pm
mod idea

17  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Stardock Litigation Discussion on: January 16, 2019, 09:34:15 am
Whether it's pink or purple or blue, it wouldn't change anything. Nevertheless I don't think a general aesthetic can be owned, or at least, such similarity is not enough to make SCO into an unfairly competing product with UQM or whatever other Star Control game there will be on the market.
18  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Stardock Litigation Discussion on: October 15, 2018, 03:56:42 pm
Fun fact: my name is based off of 'queen' ...

I don't like that the ZFP uses placeholder alien portraits. I don't like the idea of using placeholder alien portraits at all.

Let's see if I can do anything to change them.
19  The Ur-Quan Masters Re-Release / Starbase Café / Re: Star Control Origins, storyline elements (Spoilers!!!) on: September 26, 2018, 10:30:32 pm
RU is ultimately just an abstraction in a video game. I wouldn't take it so seriously.
20  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: I've taken the first steps towards Japanese localization on: September 01, 2018, 01:08:54 pm
I wonder if there are scripts out there for all the Japanese VA. In case there's a need for re-recording something.
21  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Fan Art! on: August 23, 2018, 10:29:54 am
Very nice drawing, but I wonder how a species like that was able to develop its mechanical arms. Would be difficult to develop mechanical arms for a species that doesn't seem to have any arms/fingers. Dolphins have bigger brains than humans, but they don't have any arms/fingers, so they haven't been able to develop any technology.

Maybe they got small arms under the domes on the sides of that saddle.

But seriously, I don't think too deep about how plausible the design of a race should be when I make Star Control themed drawings. Adopting such inhibitions would result in satisfyingly believable races, but would also prevent me to draw a lot of fun stuff. Most races -- I think -- in SC2 feel genuinely alien because either they look or they think in a way that is simply outside the boundaries of what we as humans tend to accept as functional or believable. The Zoq-Fot-Pik, the Melnorme, the Slylandro, the Mycon are all questionable when it comes to their ability to manipulate their environment, yet that doesn't stop them being very essential in defining Star Control's distinct style of presenting alien races.
22  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Fan Art! on: August 23, 2018, 09:34:11 am
Your Commodore 64 interpretations of our alien conversation screens are BEAUTIFUL!  Having worked on that sweet, awful beast myself, I can appreciate how each and every pixel has to be in just the right place. Nice job.

Thank you! I hope some day I can make an authentic looking C64 mod for UQM.
23  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Fan Art! on: August 18, 2018, 06:50:21 pm
A Spathi variant ...

24  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Fan Art! on: August 16, 2018, 09:41:24 pm
It would be cool to have the entire intro sequence in that detail.

I only tried to make a C64 pixelart one, but never finished.
25  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Fan Art! on: June 30, 2018, 05:17:39 pm
I was playing with the Spathi design a bit a couple of days ago.

26  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Support Dogar and Kazon, legal defense fund is up! on: June 27, 2018, 11:56:12 pm
I'd rather fund an actual game.
27  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Favorite Ships on: June 05, 2018, 02:34:08 pm
Looks like I missed my chance to vote. I wouldn't be able to think of an instant answer, looking at the list though, I remember having a lot of fun with the Thraddash Torch. I like it because it's most effective when it combines the elusiveness of the Eluder and the fiery destructiveness of the Avenger.
28  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Star Control Origins "Tiny Dino" Update [2nd June] on: June 05, 2018, 02:23:02 pm
Must be my browser or my office computer then.
29  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Star Control Origins "Tiny Dino" Update [2nd June] on: June 04, 2018, 12:45:30 pm
Am I the only one who thinks there should be pictures in the OP and doesn't see any?
30  The Ur-Quan Masters Re-Release / Starbase Café / The Long Journey Home on: June 04, 2018, 12:34:30 pm
Not to take away the limelight from the impending arrival of Star Control: Origins, but thought I'd point to a game very similar to Star Control 2 for those who like similar adventures. To be honest TLJH could as well be a lovechild of Star Control 2 and Lunar Lander, and regardless of it's rough controls it's a really addictive experience full of great ideas.

The game is a year old already, perhaps some of you guys may have played it. It's a new discovery for me, so if you have experiences or strategies to share I'd appreciate it.

Steam:
https://store.steampowered.com/app/366910/The_Long_Journey_Home/
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