The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
July 03, 2020, 12:41:51 pm
Home Help Search Login Register
News: Paul & Fred have reached a settlement with Stardock!

  Show Posts
Pages: 1 ... 3 4 [5] 6 7 ... 13
61  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Fan Art! on: September 21, 2014, 07:08:01 pm
So a Zoq, a Fot, a Pik and a Zebranky walks into a bar ...

62  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Fan Art! on: September 07, 2014, 10:13:16 pm
Just dropping off a few other SC "race portraits" I made:







63  The Ur-Quan Masters Re-Release / Starbase Café / Spacewrights on: August 31, 2014, 08:49:22 pm
I'd just point out this game is being developed, for fellow space adventurers ...
Okay, this game is primarily an empire building strategy, but also promises an open ended Adventure mode, hopefully with a lot of exploration and surprises along the way.

http://spacewrights.com/
64  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Yargis Spaceship Shooter - Ur-Quan Style on: August 19, 2014, 08:59:15 pm
My thought is that with such a concept you might consider renaming your game Random Space Shootout - The Video Game.

Actually, I don't blame you for this strategy, it worked with Unreal Tournament back then, and it also worked with numerous other games too. However nowadays Yargis would be a singular drop competing with an ocean of similar games, many of them being simply better, AND free. Allowing modifications in the game is a nice thing, but not compelling to the majority of customers who are only intereseted in gameplay.

If you don't provide a kind of gameplay that makes your game stand off on it's own, while listing customization and moddability as if they're somehow redeeming the game for it's shortcomings, it could easily interpreted as if you were saying "we'll sell you a product we didn't care to develop beyond some basic functions, so you can work on it some more."
65  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: THIS is the future of StarControl (SpaceEngine) on: August 19, 2014, 08:05:11 pm
A Great War campaign in SCP would be great, I'd love to design missions for it, but I don't think 3D is the future for any Star Control adventure game.
66  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Yargis Spaceship Shooter - Ur-Quan Style on: July 21, 2014, 08:00:28 pm
All Star Control games so far had a non-arcade element, either a list of strategic scenarios or an open world to explore, plus a very detailed background. It's true that this community likes the "top down spaceship combat" part of it but that qualifies Yargis only similar in one aspect to Star Control, not "Ur-Quan style" specifically.

Given the information I have, Yargis is more resembling of Ring Runner, which is a very tough competition to challenge -- you really need to polish what you already have and expand upon it because whatever I see you did, RR did already and did it better.

One question though: why call your game "Yargis"? Does this seemingly random word have any specific importance in your game?
67  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Weather continues to explore taste on: July 17, 2014, 07:09:38 am
It's a game with limited time, so you'll have to plan your course carefully to get better resources and do your investigations faster.
68  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Ur-Quan Masters HD: Beta 1 Released! on: April 05, 2014, 03:08:03 pm
White wine makes my posts confusing lately, sorry. What I meant to say is that the implementation of rough cursor movement might be even better than simply making it faster.
69  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Ur-Quan Masters HD: Beta 1 Released! on: April 04, 2014, 04:01:45 pm
As an alternative, reducing the smoothness of cursor movement might not only solve your problem, but might also give the feel of the original low-res map.
70  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: P6014 on: March 17, 2014, 07:19:57 pm
I got the impression the current p6014 crew want to work on a story encompassing an area a 2-3 times larger than the original HyperSpace map was. As life doesn't stop without a programmer, his absence seems more like an opportunity to flesh out the story without wasting his time.
71  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Groombridge Log part IV - and the whole book - completed on: February 15, 2014, 09:40:56 pm
Congrats for getting to the end!

My tip: If I were you I wouldn't think in publishing yet, but treat this as a complete raw draft and start trimming and adjusting.
72  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Okay, out with it. on: February 05, 2014, 05:32:19 pm
I usually don't deviate from the default, because it would feel like I'm not playing the game -- or rather, the story -- as it's supposed to be played.
73  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: What do we REALLY know about the orz? on: February 04, 2014, 07:36:33 pm
I always thought about the Orz as a living universe-organism, which brings up an interesting thought for me: if the Orz extended it's *fingers* into our universe, it means it *fingered* TrueSpace ... which in itself might be explanatory enough about the true intentions of the Orz.
74  The Ur-Quan Masters Re-Release / Starbase Café / Re: Tiny Trek: Star Control meets Star Trek on: January 31, 2014, 06:15:21 pm
It might be worth to mention that the PayPal donation option is already on the kickstarter page since who knows when.

Any news?
75  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: P6014 on: January 26, 2014, 03:46:15 pm
Sent you a PM
Pages: 1 ... 3 4 [5] 6 7 ... 13


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!