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News: Paul & Fred have reached a settlement with Stardock!

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76  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Aight, gonna ask, how the hell did the urquan manage to keep the dynari as pets on: January 23, 2014, 04:16:07 pm
Yep, the Dnyarri were genetically altered to a semi-sentient state so they can function as translators. That's why a close encounter of a Dnyarri specimen with the special skills of the Umgah was the cause of the emergence of a fully sentient Dnyarri.
77  The Ur-Quan Masters Re-Release / General UQM Discussion / UQM 64 on: January 15, 2014, 04:26:24 pm
Ever since I made an SC2 demake comm screen, I've been thinking about turning UQM graphics to look like they're made for C64 specs. Basically it doesn't seem like a big challenge, but there are some features in UQM that needs to be altered in order to make a convincing mod. This requires some insight in coding UQM which I don't have, and I'm looking for the help of whoever can assist me in this project. (If making it is even possible)

What I need is:

- a 40px border around a 320x200 res screen
- planet lander screen: planet surface generation reduced to use only 2 colors, rotating planet image replaced by static image
- shifting some UI elements to align with a grid of 8x8 character tiles
- re-cutting dialogues to make them fit into a section of the comm screen separate from the captain image. (c64 can't handle overlay text)
- turning smooth screen transitions off in combat and navigation
78  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Was p6014 cancelled? on: January 04, 2014, 10:10:15 pm
dczanik loves to announce things. Were p6014 cancelled, everyone would know by now.
79  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: What do we REALLY know about the orz? on: December 25, 2013, 03:09:26 pm
Well, the Orz doesn't just not want us to know about the fate of the Androsynth, they shoot us for asking the wrong question. I think that's an important difference.
80  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Another Thread on Star Control Story on: December 18, 2013, 09:37:14 pm
Rather than storyline semantics, it looks like an incorrect statement to me.

The cause of founding both Ur-Quan doctrines is the humiliation the Ur-Quan suffered during their servitude under the Dnyarri Empire. After a few thousand years spent while being practically turned into tools and playthings, they both reached conclusions that apply to all other sentient life, for the sake of preserving their own freedom. They are not "mad" by any stretch of imagination, they're guided and disciplined by doctrine since 20000 years.

Would the Captain make a promise about finding the Taalo, it wouldn't make any difference. For them, the Captain is an enemy talking about solving a conflict that lost it's relevance a long time ago without any shred of proof. That kind of negotiation wouldn't progress too far. Even if the Taalo reemerges with the Captain's help, the doctrines would still be in effect, and they would end up either destroyed, under a slave shield or serving the Kzer-Za as battle thralls. (Personally I'd wager that the Kzer-Za would not give them the option to operate as battle thralls, they would rather keep them under a slave shield. That way they would both neutralize a potential threat, and keep their precious friends in safety.) The Captain wouldn't earn much with this, as his helping act didn't really shake the foundation of the Path of Now and Forever. It's my speculation that the Kzer-Za would probably promise lenience towards humanity when they once again defeat them, perhaps by allowing them to renew their slave status or letting them further inhabit Unzervalt.
81  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Another Thread on Star Control Story on: December 18, 2013, 12:32:38 pm
You can throw this on the pile of ideas Project 6014 already has, if you didn't do that already.
82  The Ur-Quan Masters Re-Release / Starbase Café / Re: Tiny Trek: Star Control meets Star Trek on: December 17, 2013, 02:26:16 pm
Wouldn't you mind me requesting some stuff. This is something with which I regularly harass developers doing Android games, and I guess most of these won't put much strain on you since apparently an OUYA port is planned as well. These are things all .EMU emulators commonly have, making them the perfect applications for any Android setup.

1. Generic USB gamepad support: I know the OUYA controller has a touchpad on it, and you'll probably exploit that, but for a plain Android port I wouldn't mind support for the cheap, generic gamepads that are often forgotten by shortsighted developers infesting Google Play.
2. Hide system bar: the system bar is the most annoying thing ever. A stupid black bar that never lets you enjoy the entire screen.
3. 4:3 aspect ratio support: an old school styled game looks best on CRT TV-s. When I'm at home I usually convert the HDMI output of my android dongle to the old A/V signal. A few OUYA owners do the same, since to their disappointment OUYA didn't include A/V ports.
4. Overlay options: I like scanlines, but doesn't look that great on larger screens, and they need to be switched off if the player's eyes are sensitive to them. Some other overlay patterns might worth trying out.
83  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Another Attempt at a Sequel on: December 16, 2013, 11:37:42 pm
Yes it's a Starship Troopers reference. The destruction of the thing deep under the icecap is probably a Cthulhu mythos reference.

Quote
Then the Ur-Quan broadcast an odd message:
All objects of human construction more than 500 years old were 'to be abandoned'.
We didn't know what the Ur-Quan meant until they moved their Dreadnoughts to new orbital positions
and opened fire on the surface with their fusion weapons.
In seconds, large sections of London, Paris, and other European cities were incinerated.
At first we thought they were going to annihilate us after all
and we noticed that they were also striking such targets as the Giza Pyramids
the Parthenon in Athens, and Stonehenge. Curiously, The United States was almost untouched.
The flaming rain lasted for 40 hellish hours.
It took days after we crawled from our smouldering shelters to realize what the Ur-Quan had done.
Our new masters had targeted every building, monument or other man-made construction older than 500 years
and destroyed it.
In those two days, we lost most of the history of mankind.
In some cases, the Ur-Quan destroyed places
which we did not even suspect were significant.
From their positions in orbit, the Dreadnoughts blew away a kilometer of land in central Iraq
vaporized several targets in the Amazon rain forest
punched a big hole through the antarctic icecap to destroy something deep under the surface
and melted a broad swath of the ocean floor in the south-eastern Atlantic.

@nuke: I wouldn't mind making my corrections on your lightmap. Please send it to me if you don't mind.
84  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Another Attempt at a Sequel on: December 15, 2013, 07:22:10 pm
Where I live everything is buildt upon at least 500 years old dwellings, monuments and archeological sites. My country was founded only circa twice that long time ago. Now compare this to those now existing cultures in Eurasia that are way older and much more successful in preserving their historical sites. Even if cities don't get completely destroyed there would be a lot less light dots around.
85  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Another Attempt at a Sequel on: December 15, 2013, 03:30:37 pm
Hope you don't forget most of the old world then, the UQ destroyed large portions of Eurasia too. Buenos Aires was just an initial power demonstration where there was no previous warning for evacuation. And since these events took place in the future, there might be some new dots of light in Africa, Australia and Southeast Asia too.
86  The Ur-Quan Masters Re-Release / Starbase Café / Re: Tiny Trek: Star Control meets Star Trek on: December 06, 2013, 07:17:04 am
Just on a sidenote, Gamesare Studios has another game -- Vincere Totus Astrum -- now on the Humble Bundle Weekly Sale. https://www.humblebundle.com/weekly

I think it's worth checking out.

About the away team graphics, I think smoothing the animation contradicts the point of having Atari-esque retro graphics. Something like this is more fitting to the style you chose IMO (sorry for the glitchy overlay):

87  The Ur-Quan Masters Re-Release / Starbase Café / Re: Tiny Trek: Star Control meets Star Trek on: November 26, 2013, 09:26:43 pm
I wish I could add to the cash pile, so I hope there'll be a PayPal preorder option in the future. Unfortunately KS seems to work only with Amazon Payments, which is suspiciously curious about my credit card data.
88  The Ur-Quan Masters Re-Release / Starbase Café / Re: Tiny Trek: Star Control meets Star Trek on: November 26, 2013, 04:23:42 pm
... Uh ... anyway ...

CONGRATULATIONS
for reaching the $4000 goal!!!
89  The Ur-Quan Masters Re-Release / Starbase Café / Re: Tiny Trek: Star Control meets Star Trek on: November 21, 2013, 08:30:07 am
I guess I sounded negative ... again. Don't worry, I'm just fantasizing in my unique way. If you live in Hungary, doing cost-benefit abacus jugglery is a natural habit that's hard to shake off, even when it's meaningless.

So, on the bright side, you're doing something I wanted to do myself back in the "good old days" and you're immortalizing the name of anyone supporting you, both of which I really appreciate.
90  The Ur-Quan Masters Re-Release / Starbase Café / Re: Tiny Trek: Star Control meets Star Trek on: November 20, 2013, 11:52:46 am
Too bad it takes ten bucks to get the game for mobile devices, where it really belongs.
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