I registered just to post this! Though I was sure I had an account from ages ago...nope! Every Star Control site except this one.
I've been a huge fan of the Star Control series since the mid-90's, and I've been waiting for a sequel for the longest time. I don't care if this one isn't canon, it looks promising enough to be canon! I really love and admire all the hard work that has been put into this project.
I spend a good few hours playing the mod and exploring, and I thought I'd share my thoughts.
The Excellent:
-The HD graphics are incredible. Everything fits in perfectly (with one exception) and looks like Star Control 2, but significantly more visually appealing.
-The beginning of the plot. It's really got me hooked and hoping for more. It seems to fit in-universe perfectly so far.
-The implications behind -The voices. The Orz voice is awesome, and I'm really glad that they weren't tossed out as an option.
-The Vux's speech about what it's like under the slave shield. Very powerful, and fits right in with the plights of other races in SC2
The Great:
-The orbiting and rotating planets. There do appear to be some minor issues with those (I believe I've been brought into the planet's "screen" after leaving it, but I can't reproduce it) but it's a really nice detail, and I know it'll be improved.
-The new starmap! It looks like a lot of work and detail was put into it. It feels a bit small in the demo, but that's sure to change. It definitely feels a lot of key areas are close to "home", and with the Explorer, everything feels too easily accessible. Of course, this is a demo. I can't wait to see how all the space gets used and what other mysteries lie in these new stars!
Things I'm Not Sure About:
-The Explorer. Starting off with it might be a little bit too powerful. It feels more like a "devtool" of sorts since it's very easy to scour the whole star map, refuel with the Melnorme, and evade all the enemys. For savvy players, I'm sure they'll immediately begin the game by picking up everything they possibly can at this point in the game and completely ignore the missing Shofixti scout fleet.
It's very different from SC2. In SC2, I was always afraid of running into probes. In this demo, I was hardly afraid of the Kohr-Ah because they couldn't catch my ship unless they spawned right next to a star I was heading into.
That being said, the design of the ship itself is great, and it's incredible fun to use in Melee! I'm especially pleased that it's in Super Melee. It also makes a lot of sense plot-wise, and Commander Hayes' description of it really pumped me up to put it into action. It just feels a little overpowered in terms of exploration if it can be used without bounds from the beginning of the game.

-Commander Hayes hating the Vux so much. Maybe I'd have to go back to SC2 and hear what he has to say about them, but he seems to endorse the slave shielding a little bit too much. Though he is a war veteran, so he has an excuse.

-The lander starting off fully upgraded. This fits in with the ship. (Makes accumulating resources too easy...but it's probably just for the demo so we don't spend too much time mining

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--The previously mentioned exception of the new Syreen Starbase commander. A good joke, but it doesn't fit in (pun intended) visually with the SC2 style artwork imo
Don't take my criticisms too harshly, please! I'm trying to be constructive, and if I've offended anybody who worked on the project, I apologise. Especially as this is still in the early development stage, I feel that you guys would appreciate all the input from fans that's out there...if we didn't think that this could be the next SC game (in spirit) we wouldn't care so much about it!
I'm really looking forward to the finished version (and hearing about progress on the way there), however many years it takes! Keep up the excellent work; everyone involved with this project deserves a round of applause.
