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The Ur-Quan Masters Re-Release / General UQM Discussion / Re: The road goes ever on: The Road to 0.4, #1
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on: September 29, 2003, 02:41:32 pm
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That's all? What do you mean "that's all"? What do you think is missing? And I don't know if you meant it, but that comes off as rather ungrateful...I mean all of the core guys have put in A LOT of time into the project, and a lot of the rest of us have put in quite a bit of time, too. And it's not like anyone's paying us for doing this...do you even realize how much coding some of these proposed changes will take?
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18
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The Ur-Quan Masters Re-Release / Technical Issues / Re: Strange events with compilation under windows
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on: September 27, 2003, 09:26:58 am
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It's probally not too good for some reasons, but compilation worked fine this time! No errors. However, the EXE takes +425Ko than the original EXE (we don't care, but it's usual?) and it needs MSVCRTD.DLL to run (I guess it's a visual C++ library?). When I use the EXE, all is working fine, but there is a lag in the graphics (not too much but not negligible), especially in battles. It's not lagging with the original EXE. I was wondering...it cannot be associated with my modifs in the 2 files of the zip stuff? I suppose no...there is no link with lag in graphics and the zip stuff. I'm playing with files unzipped anyway. Could it be usual for compilations with visual C++ to lag like this? If I could compile with MinGW, the results shall be differents? What do you think? The increased EXE size, requirement of MSVCRTD.DLL, and slower performance is because you compiled it for "debug," and not for "release." Anyways, the problem you may be having is that uqm is looking for zlib.lib. The zlib I downloaded didn't have a zlib.lib, but rather libz.lib. So the way you can fix this is by going into the project linking settings and change the "zlib.lib" entry to "libz.lib."
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19
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The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Are there any cheats in this GPL'd version?
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on: September 27, 2003, 07:44:48 am
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The infinite RU cheat code is: Up-Up-Down-Down-Left-Right-Left-Right-A-B-Select-Start
....and yes, the save game editor will work for 0.3. Except, it can only edit the first 10 saves, not all 50. With the save game format changing completely in 0.4, the save game editor will probably need to be replaced anyways. But anyways I think you're ruining the fun if you just cheat your way through the RU!
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The Ur-Quan Masters Re-Release / General UQM Discussion / Re: In your opinion, what's the ultimate battle sq
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on: September 22, 2003, 02:49:27 pm
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for the uqm, we shoudl make it so that u can have one of each ship in super melee. that makes things a lot betta. Well, as the person who made the patch that changed it from 12 to 14, I can say that adding in enough slots so you could have one of each ship would be possible. Obviously it would take some modifications that that part of the code and the content, but it's doable. I think, though, that this would be considered as one of those "post-1.0, non-official branch changes." It's just not something worth coding right now, especially considering the changes to the resource system that will be made somewhere between now and 0.4.
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The Ur-Quan Masters Re-Release / Technical Issues / Re: Heads up/Bugs/bugzilla
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on: September 13, 2003, 01:18:29 pm
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That being said, if you pause the game during a dialog, when you unpause the speech continues but the text doesn't, and will never let you select another speech option. Are you running the new version 0.3? This was a bug in 0.2, but was fixed along the way. Testing it out in 0.3 right now, it's working for me. If you are running 0.3, what OS/platform are you running on?
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The Ur-Quan Masters Re-Release / General UQM Discussion / Re: help with buttons
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on: July 13, 2003, 05:01:00 am
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This was actually a bug in 0.2 that's fixed in the CVS. The problem is related to renaming the captain or ship. If you don't rename them, or if you rename them, save, exit, run uqm again, and restore, it should work around it. You then shoudl be able to push any key to advance the -MORE- prompt.
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The Ur-Quan Masters Re-Release / Technical Issues / Re: Exploring the Moon
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on: May 17, 2003, 12:58:16 am
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I've heard rumors about it being related somehow to ship renaming or accidently renaming. The advice offered then was to restart the game, rename the ship, save, reload and play. Yeah. But it's fixed now, so that's no longer necessary. (Unless you're one of the unfortunate people who's still running 0.2).
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The Ur-Quan Masters Re-Release / Technical Issues / Re: Exploring the Moon
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on: May 10, 2003, 06:07:48 pm
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It's not. I downloaded this thing yesterday. I said it's fixed in CVS, which it is. Version 0.2, which you downloaded, doesn't have the latest updates. If you want the latest codebase, either get the source off of CVS and compile it, or get one of striker's unofficial builds (see the FAQ in the other forum). (and if you did make a CVS build or downloaded one of striker's builds, and you weren't running 0.2 then perhaps it's not entirely eliminated).
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