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The Ur-Quan Masters Re-Release / Technical Issues / # PauseRe: Microsoft Sidewinder Gamepad Issues
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on: March 07, 2003, 07:36:58 am
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Here's what's happening:
Note: I've tried to reconfigure starcon.key to make the buttons work correctly based on what happens in game, and the buttons all do completely different things.
Control Button = Action In Game Up = Up (Correct) Down = Right Left = Left (Correct) Right = Nothing Button 0 (A) = Down Button 1 (B) = Enter Button 2 (C) = Not Assigned (Correct) Button 3 (X) = Space Button 4 (Y) = RCtrl Button 5 (Z) = Nothing Button 6 (L) = LShift (Correct) Button 7 (R) = RShift (Correct) Button 8 (Start) = Not Assigned (Correct) Button 9 (M) = Not Assigned (Correct)
starcon.key # Pause "F1" # Exit "F10" # Abort "F12" # Player 1 <Joyport0-threshold1000> "a" <Joy-A0+> "d" <Joy-A0-> "w" <Joy-A1+> "s" <Joy-A1-> "Enter" <Joy-B0> " " <Joy-B1> "RCtrl" <Joy-B3> "Esc" <Joy-B4> "LShift" <Joy-B6> "RShift" <Joy-B7> # Player 2 "Left" "Right" "Up" "Down" "b" "n" "m" "" "" ""
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The Ur-Quan Masters Re-Release / Technical Issues / Microsoft Sidewinder Gamepad Issues
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on: March 06, 2003, 06:56:09 am
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When I try to press a direction on the pad, it works, but then it's as if the game thinks I'm holding down that direction on the pad (It continuously cycles & gradually accelerates in the same direction). I have the original Microsoft Sidewinder Gamepad (Not USB). My settings are posted below. Am I doing something wrong?
Here is a copy of my starcon.key file:
# Pause "F1" # Exit "F10" # Abort "F12" # Player 1 <Joyport0-threshold0> "Left" <Joy-A0-> "Right" <Joy-A0+> "Up" <Joy-A1-> "Down" <Joy-A1+> "Enter" <Joy-B0> " " <Joy-B1> "RCtrl" <Joy-B3> "Esc" <Joy-B4> "LShift" <Joy-B6> "RShift" <Joy-B7> # Player 2 "s" "f" "e" "d" "w" "q" "a" "" "" ""
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