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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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1  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: "Umgah-Cha Bitch!" - a Melee Guide to the Umgah (Hopefully) on: April 06, 2012, 01:04:12 pm
The Umgah certainly shouldn't be underestimated, and I agree that the AI plays very well with it.
But ultimately it's a slow ship (normally) with little crew. Even if you were skillfull enough to consistently use the shunt to get near the faster ships, you're very vulnerable doing this and one slight mistake, and it's over. In terms of cheap ships that can rack up kills I'd take thraddash any day of the week.

Also, you mentioned the Orz. The Umgah is one of the few ships that doesn't have to fear the Orz soldiers IMO.

As an aside, you wonder why the Umgah didn't use whatever technology they use for the reverse shunt to have a much more useful forward shunt. But I guess they're jokers...
2  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: I've just had half an hour battle: Mycon vs Spatchi on: April 03, 2012, 12:23:04 pm
Also, I should add to what I said before:

The mycon's spore thing is a homing weapon. So it makes sense that if you fire it in the opposite direction to the enemy, the spore can hit you.
I was just talking about the case that qwxy was describing; moving and firing towards the enemy, and hitting your own spore.
3  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: I've just had half an hour battle: Mycon vs Spatchi on: April 03, 2012, 11:16:46 am
Well, I have some experience with that.
A while ago I tried to make a starcon style melee game with realistic physics in full 3D. The results were as you'd expect. You spent 99% of the time drifting about, battling your own momentum to try to get near your opponent.
4  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: I've just had half an hour battle: Mycon vs Spatchi on: April 02, 2012, 03:15:02 pm
But, when I go at high speed towards spathi and fire a homing plasmoid, it hits me immediately when I fire it. Is that a bug or it is intended to be so?

Intended. You're  moving faster than the plasmoid, so you run into it. The solution is to not fire in the same direction as the one you're moving in. Wink

Well, arguably it's a kind of bug. In space, you can't throw an object away from you and hit it, without accelerating, because there's (virtually) no friction.

Obviously we could ad hoc some reason within the SCII universe why this collision happens. But really it's a bug.
I suspect it was probably left in because it makes the game more entertaining, like the space invaders getting faster bug.
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