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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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1  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Star Control III Kickstarter on: April 07, 2012, 08:03:05 pm
Both of you need to look into Project 6014 - we can use all the help we can get and there's already a demo out. There's a thread about it in this forum.
2  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Project 6014 – Ur-Quan Masters mod on: April 05, 2012, 10:10:15 pm
Ok - maybe the Melnorme know how to do it but they wouldn't sell it because then Captain would stop getting him those precious little life forms ... (♫ where are you? ♫)

But there seems to be to be some discussion about the Faz and how the Melnorme don't want Captain dealing with them. Perhaps THEY will provide the rad-to-fuel tech in exchange for their liberation (I understand, they're initially to be slave-shielded?)

Orz Space sounds delightful.
More thoughts on the Melnorme:
Some of the rainbow worlds are hard to see. They are so close to the star that they seem to "phase shift" in and out of reality. When the display zooms in, you see the world temporarily and then it disappears. Seems to be a glitch... but it does appear somewhat topsy-turvy. 
3  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Project 6014 – Ur-Quan Masters mod on: April 05, 2012, 12:53:38 pm
Things I like so far:

The Lurg. They are so incredibly creepy!
The Starbases. I like having many places to refuel, upgrade, build ships. It was always such a pain to go allll the way back to Sol. I don't care much for the price of crew but I suppose it's reasonable.

The Syreen: Good. Job. Although, I'm running this game in Windows 7 at 640x480 and there's no Syreen commander in the starbase. Just black. I thought I was cheating on Talana for  moment, then I noticed that the text for the dialogue was missing too. It shows up when I recap with spacebar though...


One thing I always thought would be cool is if on planet-fall, the away party might find a sentient, non-star-faring race (or several of them) which would allow Captain to recrew at several points throughout space. They'd be easy to design, no ships needed for melee... just some images of them talking and some voice-overs.

A fuel-making tech. Got Radioactives? Out of fuel? Melnorme sold you this fuel-o-matic thing that turns radioactives into starship fuel. Yippie Kayay! Smiley

As long as we're going to throw the ISD into melee just-for-fun, why not The Starship Enterprise-D? Be fun to see how the Enterprise would fare against the mighty Kohr-Ah Marauder  Grin

After all, those Earthling Cruiser Captains wear uniforms that are highly reminiscent of late-23rd century Starfleet, maybe Excelsior would be more appropriate for inclusion in Super Melee? Given the popularity of George Takei, we might just get the attention of the Star Alliance by doing that. Make sure you put Sulu's face on the display for the captain Smiley

Why, I bet Mr. Takei might blast out the development on his most powerful meme-attracting facebook page. Then we'd have over a million people knowing about this thing.

I'm sure I'll come up with many more interesting ideas. For now - keep up the good work guys! I hope that I can make a contribution to the project and failing that, I'll at very least help you catch bugs and test all your alpha and beta releases until you've decided on your full version and advertise the *sauce* out of this project!

4  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Project 6014 – Ur-Quan Masters mod on: April 05, 2012, 12:19:59 pm
Far be it from me to call anyone down on this forum, but there are a few people on here who do nothing but criticize the story-line.

One of the things that made Star Control and other hit-fictions so awesome was the deep-creepiness of some of the characters. Would you remove Benny from Total Recall simply because he's a mutant who betrays mutants?

The talk of the Exotics on Google makes them sound like rather benevolent and badly misunderstood folk. Like we walk down a sidewalk, killing thousands if not millions of ants and other crawly critters and we know them to be life-forms but we choose to focus on the things that have a more significant impact on our lives... So the Exotics actually make a lot of sense on an evolutionary scale!

I think this team is doing a marvelous job and it is my hope to help them accomplish their goal.

Personally, I want to see the Mark II in this game. My grand children demand to know how I found it.

To the developers: Thank you very much. What I see so far is (AWESOME)MAX.
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