The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
March 16, 2025, 07:47:02 am
Home Help Search Login Register
News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

  Show Posts
Pages: [1] 2 3 ... 8
1  The Ur-Quan Masters Re-Release / Starbase Café / Re: Star Control: Origins "We're humans" Update [9th June] on: June 17, 2018, 03:33:41 am
:O

The ship looks awesome!

I've literally never been so excited for a game (not even the FFVII remake).  SCII was one of my favorite childhood games.
2  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Melnorme dialogue fix/new Melnorme voice mod on: November 07, 2016, 07:58:05 pm
I haven't played SCII in a while, and to be honest I probably won't play it again for a while, but when the time comes, I'll definitely use your mod!

Unfortunately, probably won't be a while, so I can't give any feedback for the time being Tongue
3  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Star Control: Stardock Fall Preview on: November 07, 2016, 07:57:07 pm
Looks amazing!  I'm excited for it.

For the Alpha Centauri II, just looked like a mountainous planet to me (admittedly, yeah, exaggerated).
4  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Greetings Fellow Hunams! on: November 07, 2016, 07:55:14 pm
That's some good progress!
5  The Ur-Quan Masters Re-Release / General UQM Discussion / Kraang -> Umgah? on: July 17, 2016, 08:35:25 pm
I'm watching TMNT with my children, and I got to thinking... Umgah look a lot like Kraang. 

Anyone else notice similarities like this?  Just a quick check in my head doesn't result in anything.
6  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: UQM gameplay status on: August 03, 2015, 02:36:11 pm
Huh.  I've never fought any of those battles with my flagship.

I used Spathi and Chmmr to take out the dudes before the Sa-Matra, making sure to lose plenty to get Yehat and Pkunk.  I use Yehat to destroy the shield generator thingies.  Turn on the shield right when you're going to get hit by the non-fireballs, they launch you away.  Then I just use that momentum and take shots at the red things whenever possible.  When my Yehat are gone I use Pkunk.

Totally an aside (maybe I should start a new thread), I wonder about the offensive capabilities of the Sa-Matra.  Those green things and fireballs are just defensive, right?  And it's actually like a sphere of asteroid, not a ring right?  So out of its shell... I wonder what it could do.
7  The Ur-Quan Masters Re-Release / General UQM Discussion / "Joyful exclamations!" on: July 29, 2015, 02:12:00 pm
I watched Home and the captain (he's an alien) at one point says, "Joyful exclamations!"  For some reason this *really* made me think of SC2.  Can anyone recall if there's an alien that says this?  Maybe Orz?
8  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Another Attempt at a Sequel on: June 25, 2015, 02:43:04 pm
That it does!

I liked everything about it.  Especially the traveling between stars (when you talked about speeding it up in the video, did you actually speed the video up?).  Even that you named your ship Daedalus Tongue
9  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Project 6014 = Dead? on: February 10, 2015, 01:31:05 pm
Building SC2 was the Creator's *day job* for a few years though.
That's fine, but you have to admit that it takes focus and commitment to a project to actually finish it, which doesn't hinge on it being a day job or working for money out of contractual obligation. There are mod projects that required more content work and were completed in much less time under similar conditions. 10 years is waaay too long to be explained by gracious excuses, and it's kind of funny to still pretend that these delays are reasonable and there's no problem with how the project is managed at all.
Wow, I didn't realize it was 10 years.
10  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Project 6014 – Ur-Quan Masters mod on: January 13, 2015, 06:38:13 pm
@SuperTamaru: I think there's one line in SCII where the Mrnmhrm speak.  They say "No" to something.  Sounds very mechanical.

That is implausible, considering only the Chenjesu were sensetive enoungh in reading HypeWaves through the slave shield. When communicating with the Chenjesu in StarCon II you're essentially screaming at an almost soundproof wall  and only the one with a tool powerful enough can hear you shout with clarity. The Mmrnmhrm only had info relayed to them via the Chenjesu. Do correct me if I got the facts wrong though.

EDIT: Correcting a spelling error. Tongue
Something weird happened.  At about 5:55 of this video (https://www.youtube.com/watch?v=_u1Ss0h4GbM), they do indeed say "No," but not at all how I remember.  I wonder if the 3DO version sounds different or my brain is playing tricks on me.  Or maybe they say no somewhere else...

I see what you're getting at, but the video has the lines of the Chmmr, not the Mmrnmhrm or the Chenjesu. But I guess that technically IS Mmrnmhrm, as well as the Chenjesu.  No pun intended. On a relevant note, I find dicsussions like these good, makes me think on how they would actually sound.
Right.  I was thinking that, with the Mmrnmhrm as machines, the Chenjesu did most of the talking, so to speak.  Hmm, how to put it.  If you made a hybrid of the two species, I figured Chenjesu would be dominant when it came to speech.
11  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: GDC 2015 on: January 13, 2015, 06:36:49 pm
Ahh this sounds awesome.

I can't go and don't have any stories or anything... but I'd like to see it.  I like the "slightly more impregnable than the Syreen's." Tongue
12  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Project 6014 – Ur-Quan Masters mod on: January 09, 2015, 06:58:46 pm
@SuperTamaru: I think there's one line in SCII where the Mrnmhrm speak.  They say "No" to something.  Sounds very mechanical.

That is implausible, considering only the Chenjesu were sensetive enoungh in reading HypeWaves through the slave shield. When communicating with the Chenjesu in StarCon II you're essentially screaming at an almost soundproof wall  and only the one with a tool powerful enough can hear you shout with clarity. The Mmrnmhrm only had info relayed to them via the Chenjesu. Do correct me if I got the facts wrong though.

EDIT: Correcting a spelling error. Tongue
Something weird happened.  At about 5:55 of this video (https://www.youtube.com/watch?v=_u1Ss0h4GbM), they do indeed say "No," but not at all how I remember.  I wonder if the 3DO version sounds different or my brain is playing tricks on me.  Or maybe they say no somewhere else...
13  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Project 6014 – Ur-Quan Masters mod on: November 17, 2014, 08:17:58 pm
@SuperTamaru: I think there's one line in SCII where the Mrnmhrm speak.  They say "No" to something.  Sounds very mechanical.
14  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Buy more time? on: October 22, 2014, 02:10:13 pm
I find it weird that the Thraddash and Ilwrath off each other regardless of whether or not the Thraddash attack the Kohr-Ah.
15  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: New UQM-Mods Website. on: July 24, 2014, 02:24:00 pm
Man, that's awesome.  I'll go here just to listen to the music (oh, and download mods).
Pages: [1] 2 3 ... 8


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!