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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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1  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: What other favorites do UQM fans have? on: April 10, 2003, 05:42:46 am
I would have to say my other favorites are:

1) Space Empires VI (PC)
2) Land of Devastation (classic PC - BBS)
3) Red alert (PC)
3) Doom 2 (PC)
3) Starcraft (PC)
3) River City Ransom (NES)

All except RCR heavily modded.
- Starcraft using custom maps for forcing "Small squad tactics"  A single battlecruiser is a major assault force all by itself.  Securing economic territory after driving the enemy out is important.
- Doom 2 has a nice variety of modding options.  Exploding blood makes it pretty dangerous Wink  The DMarmy "virtual multiplayer" mod is pretty cool too.  I liked to set the music at minimum volume, voices at max.  [size=0]Spooky, Spooky, Spooky[/size] GRARRR!  Cheesy
- RA: nuke choppers and $1 infantry, nuff said Grin
- LOD - the ability to actually write code and compile it into the game.  Wow!  Very nifty.  Only downside is today's clock speeds are too high.  I keep a 486-66Mhz PC on my desk for this one.
- SE4 - Very moddable too.  Wrote a mod that allows a player to live without planets, ("Pirates & Nomads" mod), and got into the gold beta for that.  Life as a Pirate race bears a resemblance to UQM, except you have a lot more flexibility in ship design (any component that dosen't put you over your hull's mass limit), and you can lay mines, ambush and capture unescorted cargo ships, etc.
- River city; beat gang members up with a garbage can or anything else you find lying around, steal their lunch money, then go stuff your face in the mall to power up?  Whee!  Like a cross between FF and street fighter.
2  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: The speed record on: April 09, 2003, 09:32:50 am
I'm pretty sure you recharge energy without dynamos, since I've fought off lots of ships with just a tail ion gun, fuel tanks, crew pod and engines, trying to build up cash for improvements.
3  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: 0.3a   when? on: March 29, 2003, 06:18:45 am
BTW: Is there supposed to be a Vux captain named "Orz"?
4  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Lander bug - lame on: March 28, 2003, 07:36:36 am
Spathi vs UrQuan works pretty well too.  Just stay out of range of the main guns, and BUTT missile anything that moves.
5  The Ur-Quan Masters Re-Release / General UQM Discussion / Spathi Rock! on: March 28, 2003, 06:36:23 am
Wow!  Captain Fwiffo just singlehandedly wiped out 5 Ur quan Dreadnoughts in a row!
Too bad the Spathi weren't on the alliance side from the beginning! Cheesy

I was a bit disappointed in the paltry salvage, though.
6  The Ur-Quan Masters Re-Release / General UQM Discussion / Planetary lander safety tips on: March 24, 2003, 12:38:12 am
I'm not bad at dodging the earthquakes, the fire is hard, and lightning is really annoying.

Is there some sort of pattern to the lighning or a strategy for avoiding most of it?

Any tips would be appreciated.
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