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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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1  The Ur-Quan Masters Re-Release / General UQM Discussion / Enemies on: October 30, 2012, 02:57:41 am
Does star control 2 have enemies in the world of business and government.
2  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Thraddash. on: October 30, 2012, 02:10:15 am
I can see how game pads may not be so great if you control the D pad or the buttons with your thumbs. I never learnt to do that. It freaks me out when i see players who can use there thumbs. It must cut there response time down so there brains must think more quickly to compensate than i am able to. My thumbs have the same sensitivity and fine motor skills as my big toe. As soon as i get a proper computer i will find someone to load it up with star control 2 and get a game pad to fit it. Thanks for the info. My 3do wont last forever. Can a Mod Chip be put in a modern Console that would enable me to play star control 2 on it in theory. ?
3  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Maps on: October 30, 2012, 01:24:31 am
The Ultronomicon is better than the map i was using. Thanks.
4  The Ur-Quan Masters Re-Release / General UQM Discussion / Maps on: October 29, 2012, 07:49:40 pm
I can look up a map which has the quasi portals marked on it using alphabet letters
I can look up a list which shows what the exact coordinates of all the quasi portals is.
But when i look and see that the portal most close to my destination is for instance represented by the letter C. Then i need to be able to see at a glance what the exact coordinates are which have been represented by the letter C.
Also quasi space seems to be wider than the Map. There appear to be more quazi portals than are listed on the map.
5  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Thraddash. on: October 29, 2012, 05:22:04 pm
I could not disagree more. Game Pads are infinately superior to a keyboard. Im completely useless on a key board. They need thicker rubber pads under them also, they feel horrible to press and have a tacky irritating sound. I would only play this game on a computer if a game pad can be plugged in to the computer. wow i never new the yehat came from scotland. The vux here are so easy to kill, They dont jump on you, its great.
6  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Thraddash. on: October 28, 2012, 06:21:01 pm
I am using the a [FAQ] walkthrough i look up on net. I am getting better with the spathi ship. I just killed 4 dreads with 1 spathi , I lost most of my crew and i crashed into the planet twice. I cant control precisely the turning of the spathi but i can repeat a rhythm and pattern from side to side while endlessly releasing seeker missile which is repeatable over and over. I wish i had a Yehat with some dynamo,s turn jets and thrusters added. nothing could touch me then. am i the only person who never uses his thumbs when operating a joy pad. I only use fingers.
7  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Thraddash. on: October 28, 2012, 02:03:33 pm
The ship i am best with is the Mmrnmhrm . I can defeat any ship once i have one.
8  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Thraddash. on: October 28, 2012, 12:46:29 am
I have restarted the game. I needed to practice with fighting different ships on super melee. I have started again. And i am stuck again. As the [FAQ] walkthrough instructs i have left the arilou homeword and travelled to the Zog-Fot-Pic homeworld. My game is saved, but there is a gang of the new Kohr-ar ships waiting at the hyperspace entrance. They wreck my fleet. I think i must start from an earlier save point again. I have 4 pkunk ships 1 spathi 2 earthlings and my precursor ship. I always had trouble with the spathi ship in star control 1. It turns much faster than my reflexs can cope with. now these new Pkunk ships are insanely out of control. my precursor ships not to clever yet. If only i could get those Kohr-ar ships to back away from the hyperspace entrance a bit i would have time to enter quazi space.
9  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Emergency warp escape unit. on: October 26, 2012, 12:46:33 pm
Thankyou. I did not get manual i just got CD. I will try to download a manual.
10  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Emergency warp escape unit. on: October 25, 2012, 09:46:52 pm
Yes im using a 3do console.
11  The Ur-Quan Masters Re-Release / General UQM Discussion / Emergency warp escape unit. on: October 25, 2012, 09:27:05 pm
I remember the earth station commander fitted an emergency warp escape unit to my ship.

But which is the correct buttons on my joy pad i need to press to operate it. ?
12  The Ur-Quan Masters Re-Release / Starbase CafĂ© / Re: DRM...PORT...MOD on: October 25, 2012, 09:20:48 pm
I like the sound of a Mod Chip. If i put a Mod Chip in my playstation, and it still worked fine. Then i cant think of any way the gamemakers could make it stop functioning. Its an old ps 2.
13  The Ur-Quan Masters Re-Release / General UQM Discussion / Emergency warp escape unit. on: October 25, 2012, 09:09:13 pm
I remember the earth station commander fitted an emergency warp escape unit to my ship.

But which is the correct buttons on my joy pad i need to press to operate it. ?
14  The Ur-Quan Masters Re-Release / General UQM Discussion / Game Guru on: October 25, 2012, 03:03:55 pm
I see a game guru cd for 3do advertised on amazon. Will the game guru cd work on a whole range of 3do games ?
or do they only specifically work for 1 specific game. ?

i only want one that works for star control 2.
15  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Thraddash. on: October 25, 2012, 02:56:57 pm
I kept trying and this time i escaped after only having to defeat 7 of his ships and 1 probe. He killed off all my fleet though. He cant be talked out of fighting it seems . But i have encouraged him to go off and attack the ur-quans enemies to impress his masters. Im always happy to cheat and use spoilers. they make games more fun.
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