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The Ur-Quan Masters Re-Release / Technical Issues / Re: Compiling TW-Light from git (and JACK)
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on: December 21, 2012, 12:45:10 pm
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Here's some news: tinkering with allegro config file (which I moved from /etc/allegrorc to ~/allegro.cfg, dunno if it means something), I left all blank apart: system = XWIN (that was already default) digi_card = ALSA midi_card = AMID (quite strange: if I don't set midi_card I have the JACK message, even if midi_card does not consider a JACK option!) this way, I still have the message about JACK but game runs. On a side note, I have a lot of slowdowns and some visual glitches , like an image to be splitted 2 or 4 times, but I'm confident it's about my old videocard (ATI RV515, abandoned by official fglrx drivers and not completely supported by open drivers). I deactivated all of the rendering options (antialiasing, interpolating, 3d planet...), and I don't have anymore glitches, just a slowdown when a ship enters in the battlefield or explodes. Eventually I can do something better I'll let you know 
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The Ur-Quan Masters Re-Release / Technical Issues / Re: Compiling TW-Light from git (and JACK)
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on: December 20, 2012, 12:51:23 pm
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Thank you, I searched for a configuration file but I hadn't, so I took the one as example (in usr/share/docs/(something), renamed as /etc/allegrorc and started editing. That file is considered, because if I use as display the Linux Console instead of XWindows, when I launch TW-light I have the message it's not possible to create a window (if I delete the config file I return with the JACK error). So I put some values where I was sure of (didn't filled the entire config file) and at the part of sound I wrote ALSA.
Still, though, I have the JACK error message. Any other ideas? In the meanwhile I'm going to have some tries with the allegro config file.
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The Ur-Quan Masters Re-Release / Technical Issues / Compiling TW-Light from git (and JACK)
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on: December 19, 2012, 12:38:45 pm
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So, I am trying to compile and run TW-light from git repositories on Linux Mint 12 (based on Ubuntu Precise) All goes well, I can run autogen.sh, I set allegro_CFLAGS and allegro_LIBS according to my allegro-config outputs, then I do make, make install... When I run TW-light, I have the splash screen then the program quits. I have the following in my terminal: jack_client_new: deprecated Cannot connect to server socket err = No such file or directory Cannot connect to server socket jack server is not running or cannot be started
Then I tried to make uninstall, make clean, remove the Allegro JACK plugin from synaptic package manager. Recompiling... and I get same behaviour when running the game, this time only with an "aborted" string on my terminal. Is there a way to resolve this? I mean, to tell Allegro or TW-light to use something different than JACK? Really I have to set up JACK and a low-latency kernel to run TW-light? Thank you!
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The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Official Remix Pack 4: The New Alliance of Free Stars
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on: December 18, 2012, 11:30:35 pm
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The connection just times out. This is under Abrowser (which is Firefox, but with some slight changes and the branding removed due to Mozilla's trademark conditions), and I get the standard Firefox message: "The server at www.medievalfuture.com is taking too long to respond." I get the same result with the direct link, so I guess it must be a problem on my end. We have a wireless router that causes some really bizarre problems, so I guess it might be that. I just had a try and I can connect to the website without issues.
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The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Project 6014 – Ur-Quan Masters mod
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on: December 12, 2012, 09:38:24 pm
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Can you make 10 ships battle in melee for P6014? So I can ally with 5 AI ships battle against 5 enemies like in SC Timewarp Light.
Hmm... I wouldn't like a project with "too many things" in... I'd leave P6014 as successor of SC2, so with a great single-player campaign and a (improved?) supermelee on the SC2 style. Instead, I'd leave TW-light for the massive supermelee, with canon and non-canon ships, in a everything vs everything fashion (have you ever tried to put 100 mycons and 100 syreens in the battlefield, 10 per side at time? Or to take the Sa-Matra and to fight everyone else?). To be a little OT, it's a pity TW-light development is halted, in an unstable status... apart the massive supermelee, it represents a great idea to be the basis for a MMORPG.
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The Ur-Quan Masters Re-Release / General UQM Discussion / presenting myself...
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on: December 12, 2012, 09:28:21 pm
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Hello to everyone! I would like to say "I'm an old SC2 fan" like most of you, but that's not true - I knew UQM just from 1 year from the Debian (linux) repositories and... it was such a hard game to me, wasn't understanding what I had to do... Then I read here and there and learnt about the Star Control universe  Even with my new knowledge, I confess I still have never completed the SC2 single-game... I'm working on it! And to train myself in melee fights, yesterday I had my first netmelee fight. How it went? Good... of course my opponent (oldlaptop) cleansed my fleet, but I have had a lot of fun and learnt about the potential of various ships I was ignoring. I'm happy to partecipate in this forum and to discuss about things with you!
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