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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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1  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: THIS is the future of StarControl (SpaceEngine) on: August 15, 2014, 12:41:53 pm
If open-sourceness is to be considered, then may I cite Freespace 2?

The engine appear to be somewhat improved and, although looks like not to be much easy to install, there are already project modules to use crafts from various sci-fi shows.
2  The Ur-Quan Masters Re-Release / Starbase Café / Re: How many of you have Windows PCs in your house? on: January 10, 2013, 11:26:08 pm
All of my computers are dual-partitioned Windows/Linux, except my netbook which has Linux only.
3  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Introduction and time limits on: January 02, 2013, 07:36:11 pm
I'm one of the guys which NEVER finished the game Tongue

And... yes, it's a really hard game until you know exactly what to do (not my case...)

Don't hesitate to come visit the #uqm-arena IRC channel!
4  The Ur-Quan Masters Re-Release / Technical Issues / Re: Compiling TW-Light from git (and JACK) on: December 21, 2012, 12:45:10 pm
Here's some news:

tinkering with allegro config file (which I moved from /etc/allegrorc to ~/allegro.cfg, dunno if it means something), I left all blank apart:

system = XWIN (that was already default)

digi_card = ALSA
midi_card = AMID

(quite strange: if I don't set midi_card I have the JACK message, even if midi_card does not consider a JACK option!)

this way, I still have the message about JACK but game runs.

On a side note, I have a lot of slowdowns and some visual glitches , like an image to be splitted 2 or 4 times, but I'm confident it's about my old videocard (ATI RV515, abandoned by official fglrx drivers and not completely supported by open drivers). I deactivated all of the rendering options (antialiasing, interpolating, 3d planet...), and I don't have anymore glitches, just a slowdown when a ship enters in the battlefield or explodes.
Eventually I can do something better I'll let you know Smiley
5  The Ur-Quan Masters Re-Release / Technical Issues / Re: Compiling TW-Light from git (and JACK) on: December 20, 2012, 12:51:23 pm
Thank you,
I searched for a configuration file but I hadn't, so I took the one as example (in usr/share/docs/(something), renamed as /etc/allegrorc and started editing.
That file is considered, because if I use as display the Linux Console instead of XWindows, when I launch TW-light I have the message it's not possible to create a window (if I delete the config file I return with the JACK error).
So I put some values where I was sure of (didn't filled the entire config file) and at the part of sound I wrote ALSA.

Still, though, I have the JACK error message.
Any other ideas? In the meanwhile I'm going to have some tries with the allegro config file.
6  The Ur-Quan Masters Re-Release / Technical Issues / Compiling TW-Light from git (and JACK) on: December 19, 2012, 12:38:45 pm
So, I am trying to compile and run TW-light from git repositories on Linux Mint 12 (based on Ubuntu Precise)
All goes well, I can run, I set allegro_CFLAGS and allegro_LIBS according to my allegro-config outputs, then I do make, make install...

When I run TW-light, I have the splash screen then the program quits.
I have the following in my terminal:
jack_client_new: deprecated
Cannot connect to server socket err = No such file or directory
Cannot connect to server socket
jack server is not running or cannot be started

Then I tried to make uninstall, make clean, remove the Allegro JACK plugin from synaptic package manager. Recompiling... and I get same behaviour when running the game, this time only with an "aborted" string on my terminal.

Is there a way to resolve this? I mean, to tell Allegro or TW-light to use something different than JACK? Really I have to set up JACK and a low-latency kernel to run TW-light?

Thank you!
7  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Official Remix Pack 4: The New Alliance of Free Stars on: December 18, 2012, 11:30:35 pm
The connection just times out. This is under Abrowser (which is Firefox, but with some slight changes and the branding removed due to Mozilla's trademark conditions), and I get the standard Firefox message: "The server at is taking too long to respond." I get the same result with the direct link, so I guess it must be a problem on my end. We have a wireless router that causes some really bizarre problems, so I guess it might be that.

I just had a try and I can connect to the website without issues.

8  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Official Remix Pack 4: The New Alliance of Free Stars on: December 18, 2012, 12:16:49 pm
Horray for the Precursors!!!!
9  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: presenting myself... on: December 14, 2012, 12:00:03 am
Thank you everyone for the warm welcome Smiley

Also, the starmap is searchable.  Press / when in the starmap and type the name and it will find the closest match for you.

I discovered it... one week ago Smiley
10  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Project 6014 – Ur-Quan Masters mod on: December 12, 2012, 09:38:24 pm
Can you make 10 ships battle in melee for P6014? So I can ally with 5 AI ships battle against 5 enemies like in SC Timewarp Light.

Hmm... I wouldn't like a project with "too many things" in... I'd leave P6014 as successor of SC2, so with a great single-player campaign and a (improved?) supermelee on the SC2 style.
Instead, I'd leave TW-light for the massive supermelee, with canon and non-canon ships, in a everything vs everything fashion (have you ever tried to put 100 mycons and 100 syreens in the battlefield, 10 per side at time? Or to take the Sa-Matra and to fight everyone else?).

To be a little OT, it's a pity TW-light development is halted, in an unstable status... apart the massive supermelee, it represents a great idea to be the basis for a MMORPG.
11  The Ur-Quan Masters Re-Release / General UQM Discussion / presenting myself... on: December 12, 2012, 09:28:21 pm
Hello to everyone!

I would like to say "I'm an old SC2 fan" like most of you, but that's not true - I knew UQM just from 1 year from the Debian (linux) repositories and... it was such a hard game to me, wasn't understanding what I had to do...
Then I read here and there and learnt about the Star Control universe Smiley

Even with my new knowledge, I confess I still have never completed the SC2 single-game... I'm working on it! And to train myself in melee fights, yesterday I had my first netmelee fight. How it went? Good... of course my opponent (oldlaptop) cleansed my fleet, but I have had a lot of fun and learnt about the potential of various ships I was ignoring.

I'm happy to partecipate in this forum and to discuss about things with you!
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