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News: Paul & Fred have reached a settlement with Stardock!

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1  The Ur-Quan Masters Re-Release / Technical Issues / Re: Where to find Project 6014? on: April 10, 2016, 07:28:32 am
Looks like it's here (thank goodness):  https://code.google.com/archive/p/project6014/downloads
2  The Ur-Quan Masters Re-Release / Technical Issues / Re: Netplay issue: connection closed on: April 04, 2016, 01:54:13 am
Same problem here, on Windows to Windows, or Android to Windows, bummer!

0.7 works fine
3  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Hires Netmelee Improvement Mod: Help needed on: February 17, 2013, 08:30:01 am
Having a hard time finding time to work on this.  I'll try more when I can but maybe someone else who's a Windows Guru might be able to help?
4  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: This should look familiar... (3D Ur Quan Masters!) on: February 10, 2013, 10:59:04 am
Good luck & nice work.  Definitely stick with a high level language, it gets discouraging using hard core low level languages.
5  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Hires Netmelee Improvement Mod: Help needed on: February 09, 2013, 09:38:21 am
Well at the moment it is crashing like crazy, think I've library version (at least) issues, I'll keep at it.
6  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Hires Netmelee Improvement Mod: Help needed on: February 06, 2013, 06:43:37 pm
Sure, let me get the release build environment going, figure out the minimum changes to make VC happy, and put things back to DLLs so it doesn't mess up your installs.  Looks like Defender had this going too, but no luck figuring out the missing graphics bug?

How useful do you think it would be to temporarily distribute a debug compile version of this?  I'm actually not sure what it might help with, and you'd have to ignore the EULA with Microsoft that you're not permitted to distribute the debug run time environment DLL...
7  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Hires Netmelee Improvement Mod: Help needed on: February 06, 2013, 02:57:10 am
Ok, had to add a number of files to the VC project that weren't in 6014 and got a successful build.  I'll give it a run hopefully tonight.

BTW was it someones goal to have exactly 500 source files???
8  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Hires Netmelee Improvement Mod: Help needed on: February 05, 2013, 10:57:07 pm
I got rid of all the compile errors, but did it the hard way by moving some variable declarations to the tops of functions and explicit casting, the latter is a good idea anyway.  I never understood why VC makes you put variables at the tops sometimes, I think it's been that way for a long time though, I just forgot about it.  I did try to turn off C++ checks for at least the troublesome file but didn't seem to make a difference, but did find the turn off intellisense errors so it compiles w/o explicit casting.

Now I'm getting these 5 link errors, seem to be missing some functions:
unresolved external symbol _init_talkpet_comm referenced in function _init_race   C:\...\sc balance mod\build\msvc6\commglue.obj   UrQuanMasters

unresolved external symbol _generateZoqFotPikColony1Functions   C:\...\sc balance mod\build\msvc6\gendef.obj   UrQuanMasters

unresolved external symbol _generateZoqFotPikColony0Functions   C:\...\sc2\sc balance mod\build\msvc6\gendef.obj   UrQuanMasters

unresolved external symbol _generateZoqFotPikScoutFunctions   C:\...\sc balance mod\build\msvc6\gendef.obj   UrQuanMasters

unresolved external symbol _generateTalkingPetFunctions   C:\...\sc balance mod\build\msvc6\gendef.obj   UrQuanMasters

I think I've an incomplete build from your download link,
9  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Hires Netmelee Improvement Mod: Help needed on: February 04, 2013, 11:51:47 pm
A few compile errors so far:

error C2275: 'FRAME' : illegal use of this type as an expression   C:\...\sc2\sc balance mod\src\uqm\tactrans.c   line 388   col 1
error description:

'identifier' : illegal use of this type as an expression

An expression uses the -> operator with a typedef identifier.

The following sample generates C2275:

View ColorizedCopy to ClipboardPrint// C2275.cpp
  typedef struct S {
      int mem;
  } *S_t;
  void func1( int *parm );
  void func2() {
      func1( &S_t->mem );   // C2275, S_t is a typedef
  }
 
error C2275: 'PRIMITIVE' : illegal use of this type as an expression   C:\...\sc2\sc balance mod\src\uqm\tactrans.c   line 725   col 1

error desc: (same as above)

IntelliSense: a value of type "void *" cannot be assigned to an entity of type "STARSHIP *"   c:\...\sc2\sc balance mod\src\uqm\tactrans.c   line 307, 357, 711, 741   col 2, 4, 2, 4

error desc: none available

Hope this helps.  If you have suggestions for changes I'll try them. 
10  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Hires Netmelee Improvement Mod: Help needed on: February 04, 2013, 10:46:47 pm
I have a Project 6014 Visual C 2010 uqmdebug.exe!  Miracles can happen, although the source I started with was missing functions, so I worked around them for the moment.  I compiled it with static libraries since I'm not sure why dll's would be used when I believe they are never shared on the installs, and probably wouldn't want to anyway.  Given that the .exe is 3 megabytes in size, can't possibly be an issue with disk space!

Now I'm trying your guys codeline...
11  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Hires Netmelee Improvement Mod: Help needed on: February 01, 2013, 08:07:48 am
Sorry been really busy this week, I'll give it a try compiling Monday.  Darn zlib...

An encouraging statement at the top of zlib.h:  /* various hacks, don't look Smiley */
12  The Ur-Quan Masters Re-Release / Starbase Café / Re: Earth as a 1g spacecraft, and change of time perception with age. on: January 25, 2013, 09:48:21 pm
As we grow older we feel that less time passes in a day than we did when we were younger. Is it possible that the change in time perception with age is related to the 1g gravitational field we continuously are exposed to?

I believe that you wouldn't notice a change in the length of your day, only outside observers of your accelerating frame see the effect.  I think also since the 1 g is constant, so would be the observers time dilation.

Anyone else think relativity is a bit of a load?  I always thought it only describes what we see (using electromagnetic waves), not what is.
13  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: UQM Integrated with Google Sky on: January 14, 2013, 07:57:05 am
Ya I see your point about real not really being fun/cool.  Passing thought, remember of course SC is a 2-d game that never shows a true perspective from your local ship's viewpoint.  But almost certainly possible to do, at least in Windows.  But it might fire a spark in somebody given the basic possibility of it.  

Using real places and names kinda intrigued me, and you'll possibly never run out of places to adventure to.

I'll have to chat with you on your ideas of hyperspace oldlaptop...
14  The Ur-Quan Masters Re-Release / Starbase Café / Re: Quest for the ultimate programming language on: January 13, 2013, 03:22:55 am
Here's a couple examples, might notice I like 90's Visual Basic:
http://en.wikipedia.org/wiki/Gambas
http://www.realsoftware.com

Some of the guys at work like Python, I might take another look at it.

I really don't like any of the languages I've had to work with that was open standard, they look like they tried to meet everybodies needs, conform to all sorts of programming ideals, and do an overburdeoned job of it.  I initially enjoyed Java and even studied a huge book on it, but when it came to looking at real applications it got ugly as heck, just like anything .net.  I've been programming in multiple languages over many decades and was never happier with VB 6 for what I like to do as a hobby or any Windows programming.
15  The Ur-Quan Masters Re-Release / Starbase Café / Quest for the ultimate programming language on: January 12, 2013, 08:16:16 am
I've looked on and off for years for a modern programming language that is:
  • relatively simple meaning doesn't require having to constantly reference help files on zillions of available functions
  • runs on at least PC/Mac possibly Linux platforms
  • high level similar to Java/.net but simplified so it doesn't have to do everything for everybody, just the basics with only the essential object oriented capabilities
  • natural language
  • stable
  • fast
  • intrinsically has graphics/sound/input/output functions without having to declare libraries or external functions
  • not riding atop another compiler
  • integrated development environment that doesn't requiring piecing together with compilers, debuggers, etc.
  • drag n drop GUI maker within IDE

I personally think C/C++ is too low level for writing applications and best used for embedded and only the absolutely highest performance games.  Way too much time/expertise is required to do that stuff, and just seems so unnecessary.  All the .net / Java stuff is far overly burdened with capabilities that it's just a mess to me reading other peoples code and getting started in programming especially for simple hobbyists.  I've gone so far as reverting to a fun and simple language like http://smallbasic.com/ which will actually handle this game on a modern PC (I very roughly benchmarked it), although it's terribly slow and really needs a few more features.

Anyone else been on this endless search?  I'll find something really close to this but it will be so underdeveloped/buggy/unsupported that it isn't worthwhile.  But I'll even pay for it.
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