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News: Paul & Fred have reached a settlement with Stardock!

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1  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Master list of mods on: January 10, 2022, 09:18:17 am
All those mods were made by me. And the utilities were made by different authors - Logbook by Malin, Random Team Generator by lordi, Trainers by Snezhok.
2  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: [RELEASE] The Ur-Quan Masters MegaMod v0.8.1 on: December 24, 2021, 09:00:10 am
Thank you again, Serosis, for everything you do for UQM. And we congratulate everyone on the upcoming holidays!
3  The Ur-Quan Masters Re-Release / Starbase Café / Re: Old Precursors music by Mark Vera on: December 22, 2021, 10:07:16 am
Thank you for everything you have done for UQM. This is great music. I don't know if you remember or not, but once upon a time we corresponded a little with you - I was wondering if you had any desire to make your own authentic remix of the intro theme, but by that time you had already abandoned these matters. But still, we are grateful to you.
4  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: UQM HD Roguelike on: December 21, 2021, 12:35:56 pm
For some reason, not all browsers allow downloading our files on this forum (as well as not displaying images in the topic description). This applies to all of our topics. If you have problems downloading, use the right mouse button and the "save as" option. Of course, there is nothing dangerous in these files.

At the moment, everything is displayed and downloaded correctly in Mozilla Firefox.

Images that may not appear in the top post:
UQM HD Roguelike, Screenshot 1, Screenshot 2. Screenshot 3, Screenshot 4, Screenshot 5
5  The Ur-Quan Masters Re-Release / General UQM Discussion / UQM HD Roguelike on: December 21, 2021, 10:15:01 am
The Ur-Quan Masters HD Roguelike



This is a version of the game in which star systems are randomly generated, resources on planets and all artifacts and rainbow worlds are randomly located. The position of star systems in the galaxy remains unchanged, but their content changes. The game allows you to generate thousands of dissimilar galaxies, making each playthrough unique. Also introduced the ability to adjust the difficulty of the game.

Download: UQM HD Roguelike

How to install: unpack the archive into the folder with the game UQM HD

How to start:
  • uqm_hd_rog_eng.bat - launches the English version
  • uqm_hd_rog_rus.bat - launches the Russian version
  • uqm_hd_rog_with_mods_eng.bat - launches the English version with additional graphical improvements
  • uqm_hd_rog_with_mods_rus.bat - launches the Russian version with additional graphical improvements

    add. graphical improvements include an improved appearance of ships and their descriptions, a black lander, classic slides in the intro and outro, and a fixed image of Talana. More info here
Or:
  • create shortcut for uqm_hd_rog.exe
  • in the properties of the shortcut in the object after uqm_hd_rog.exe add:
    --addon engroghd (for the English version)
    --addon rusroghd (for the Russian version)

    to use other mods, you just need to add their names to this line, for example:
    --addon engroghd --addon hdships --addon lander_eng --addon syr_fix --addon intro --addon sly_ships+
.
On first launch, the game will create a RogueOptions.txt file that you can open with notepad and edit the following game settings:
  • Seed - a whole number from 2 to 2147483646. This number affects the world created by the game, the location of planets and resources. The same number gives the same world. By default, the game generates a random number if the RogueOptions.txt file is missing. Want a new world - just change the number.
  • ModuleCost - floating point number, for example 1.2. This number multiplies the cost of the modules for the flagship. For example, 1.2 will increase the cost of modules by 20%, and 0.5 will decrease the cost of modules by 50%. By default 1.0 - cost as in the original.
  • Bio - floating point number, for example 1.2. This number multiplies the number of credits received from Melnorm for biodata and rainbow worlds. For example, with 1.2 you will receive 20% more credits, and with 0.5 only half of the credits in comparison with the original. By default 1.0 - cost as in the original.
.
Feature list:
  • Random planets in star systems
  • Randomly placed rainbow worlds
  • Random resources on planets (minerals and living things)
  • Ability to reduce / increase the cost of ship modules, bio-data units and the value of rainbow worlds
  • Melnorme appear in systems near supergiant stars
  • All artifacts and many game objects are located in random systems
  • Many artifacts and game objects are located on random planets and moons
  • Return radius is now visible on the star map
  • Chances of natural disasters on the surface of planets and moons was adjusted
  • Fixed some bugs and made other minor changes
  • Separate save folder in the game directory
  • The "PageUp" and "+" keys allow you to buy 10 units each. fuel / crew, and "PageDown" and "-" - to sell
  • The "End" and "*" keys allow you to buy fuel / crew to the maximum
.




Mismatch of text with audio tracks
  • Considering that some artifacts in the game have changed their location, there is a slight discrepancy between the displayed text in dialogs and audio tracks in the game. The text in the game changes dynamically in accordance with the new state of affairs, but the soundtracks have remained the same. There are not so many such cases, so either do not pay attention or turn off the "voices" in the game settings.
.

If you encounter critical bugs or just find any errors in the game or text, please report in this topic.
6  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: I have created a small scale random fleet generator on: October 18, 2021, 01:17:07 pm
А good thing.

There is another fleet generator with more options - here
7  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: UQM 0.7.0 Roguelike on: January 25, 2021, 10:34:44 am
Of course, thanks to Malin for the work and efforts, but still the roguelike version is the product of a small team of like-minded people.  Smiley
8  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: UQM 0.7.0 Roguelike on: January 22, 2021, 11:53:34 am
If saves are created by an exe-file, then there should be no problem with them either, but you are right anyway - I just checked, the roguelike does not work with 0.8 at the moment for other reasons.

So if anyone wants to try the roguelike version, first install: Ur-Quan Masters 0.7

Maybe someday Malin (coder of the roguelike, who also reads this topic) will take 0.8. Let's hope, but we don't promise anything.
9  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: UQM 0.7.0 Roguelike on: January 21, 2021, 08:44:03 am
If only the exe-file has changed in version 0.8, then the roguelike-version will work with it, because the roguelike is also, first of all, an exe-file, which will simply work with all the other resources of the game. Although at the same time it will remain the version 0.7 with the changes introduced.

The roguelike-version was developed for a long time, and when it was almost ready, version 0.8 appeared. And now, in order to adapt to 0.8, most of this work needs to be done again.
10  The Ur-Quan Masters Re-Release / General UQM Discussion / UQM 0.7.0 Roguelike on: December 22, 2020, 01:08:58 pm
Ur-Quan Masters 0.7.0 Roguelike



This is a version of the game in which star systems are randomly generated, resources on planets and all artifacts and rainbow worlds are randomly located. The position of star systems in the galaxy remains unchanged, but their content changes. The game allows you to generate thousands of dissimilar galaxies, making each playthrough unique. Also introduced the ability to adjust the difficulty of the game.

Download: UQM Roguelike

How to install: unpack the archive into the folder with the game UQM 0.7.0

How to start:
  • uqm_engrog.bat - launches the English version
    !!! Delete or rename the RogueData.txt file before launching the English version
  • uqm_rusrog.bat - launches the Russian version
Or:
  • create shortcut for uqm_rog.exe
  • in the properties of the shortcut in the object after uqm_rog.exe add:
    --addon engrog (for the English version - you also need to delete or rename RogueData.txt before launching)
    --addon rusrog (for the Russian version)
.
On first launch, the game will create a RogueOptions.txt file that you can open with notepad and edit the following game settings:
  • Seed - a whole number from 2 to 2147483646. This number affects the world created by the game, the location of planets and resources. The same number gives the same world. By default, the game generates a random number if the RogueOptions.txt file is missing. Want a new world - just change the number.
  • ModuleCost - floating point number, for example 1.2. This number multiplies the cost of the modules for the flagship. For example, 1.2 will increase the cost of modules by 20%, and 0.5 will decrease the cost of modules by 50%. By default 1.0 - cost as in the original.
  • Bio - floating point number, for example 1.2. This number multiplies the number of credits received from Melnorm for biodata and rainbow worlds. For example, with 1.2 you will receive 20% more credits, and with 0.5 only half of the credits in comparison with the original. By default 1.0 - cost as in the original.
.
Feature list:
  • Random planets in star systems
  • Randomly placed rainbow worlds
  • Random resources on planets (minerals and living things)
  • Ability to reduce / increase the cost of ship modules, bio-data units and the value of rainbow worlds
  • Melnorms appear in systems near supergiant stars
  • All artifacts and many game objects are located in random systems
  • Many artifacts and game objects are located on random planets and moons
  • Return radius is now visible on the star map
  • Chances of natural disasters on the surface of planets and moons was adjusted
  • Fixed some bugs and made other minor changes
.

Mismatch of text with audio tracks
  • Considering that some artifacts in the game have changed their location, there is a slight discrepancy between the displayed text in dialogs and audio tracks in the game. The text in the game changes dynamically in accordance with the new state of affairs, but the soundtracks have remained the same. There are not so many such cases, so either do not pay attention or turn off the "voices" in the game settings.
.

If you encounter critical bugs or just find any errors in the game or text, please report in this topic.
11  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: What, what is going on??! on: March 13, 2020, 01:36:18 pm
Oh, god... Leave at least UQM alone. Everything is beautiful there as it is. Just as beautiful were the relations of our mothers and fathers. Enjoy the modern sterile world without any flirting, taste and beautiful images and leave the classics alone.
I could make all sorts of observations about the in(s)anity of your comments here, but… I don't think anyone's gonna be modding UQM to remove the sexism. A full-fledged remake however, with an all-new engine and graphics and voices and stuff, would be a whole other story.
Thanks for that, otherwise I already started to worry. #sarcasm

Obviously, no one will do this. My comment was a cry of the soul about the situation in the world as a whole, when some begin to have complaints even to such things as UQM. Although some of the nuances of my message could be lost when translating into English.
12  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: What, what is going on??! on: March 06, 2020, 10:53:56 am
On a different note, has there been any talk about the games sexist attributes and if they were gonna amend this in future games?
its the only flaw that bugs me to such an extent about uqm

Oh, god... Leave at least UQM alone. Everything is beautiful there as it is. Just as beautiful were the relations of our mothers and fathers. Enjoy the modern sterile world without any flirting, taste and beautiful images and leave the classics alone.
13  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Stardock Litigation Discussion on: June 13, 2019, 03:38:40 pm
E3 2019

14  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Updated Jucce's UQM save editor on: May 04, 2019, 09:43:30 am
Good stuff. Thanks for this.

Unfortunately I could not add escort ships. Can anyone tell me how to do this?
15  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: A fan game based on the destruction of Delta Gorno on: April 14, 2018, 01:32:53 pm
It's nice  Cheesy
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