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October 28, 2020, 01:09:30 pm
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News: Paul & Fred have reached a settlement with Stardock!

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1  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Ur-Quan Masters HD: Beta 1 Released! on: October 08, 2013, 09:09:39 pm

Thanks. That clears up a lot of things for me.  I'll see what I can do to fix that.
So, it works now?
If not, you can run the uqmdebug.exe.




Yep, it works fine and starts normally as long as I have an entry in the firewall to let it access the internet.
2  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Ur-Quan Masters HD: Beta 1 Released! on: October 08, 2013, 07:14:24 pm
I was unable to launch the program at first. I was just greeted with a black screen, unable to alt tab back into Windows. EVerything else was working fine in the background. Then I started to suspect it was the firewall which was blocking the access, I turned off the firewall and it worked.

The problem is you're unable to alt tab while the game is loading and being blocked by the firewall, this wouldn't be a problem if the game started in windowed mode. I don't think I'll be the only one encountering this problem.

I'm using Windows 7 64 bit running at 2560x1600 and Comodo firewall.
3  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Ur-Quan Masters HD Mod on: January 28, 2013, 10:35:13 pm
I finished the game yesterday, it was fun to play the HD version for sure Smiley Found a few bugs but figured they'd probably been reported already so I didn't write anything down. From memory though the flagship animation was bugged at the end and didn't eneter the endgame cutscene at the correct location and there was some voiceovers missing. Is there a link to the posted bugs and I'll check to see if I found something else new? Oh yea the auto pilot is a bit bugged also and doesn't go to the correct location to enter true space from time to time, I believe the last time I played UQM there was a 'snap to' on the starmap to the stars so you didn't have to aim pixel perfect with the croshair on starts which you pretty much have to do in the HD version. That could also have been the original dos version I don't know but I do remember you didn't have to aim so carefully with the crosshair.

I did find the Dreadnought AI a bit weird, I just felt they weren't nearly as aggressive against Avatars as I remember them to be. I was just breezing through them in an Avatar which I find strange. I remember them putting up more of a fight before. Now they were just trying to get away from me most of the time. Not sure if there was any in game AI setting I was missing?

One point about the HD graphics they still look sweet scaled to 2560x1920 on my screen, good job with the artwork! The rotating planets did throw me off a bit though, I couldn't remember all the item locations from memory haha. With the old non rotatating I had memorized where the stuff was Cheesy
4  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Ur-Quan Masters HD Mod on: January 20, 2013, 11:04:26 pm
Got it downloaded a bit later after I posted. I was checking out some stats on downloads seems like there was quite a huge influx of downloads on the 16th an onwards both for the HD and normal edition. Maybe it's thanks to the Yogscast which are doing a let's play of it on youtube. Their first video of the series aired on the 16th. They have a nice subscriber base of over 3 million people Smiley Good coverage
5  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Ur-Quan Masters HD Mod on: January 19, 2013, 09:55:29 am
The download page https://sourceforge.net/projects/urquanmastershd/ does not work, is there a mirror?
6  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Project 6014 Ur-Quan Masters mod on: January 18, 2013, 07:12:34 pm
Cool, I'm looking forward to the game for sure. Good work you guys! It's nice to see you're keeping true to the original. You get that familiar warm and fuzzy SC2 vibe all the way while playing Cheesy I have to admit, my hair was standing a bit on edge during the intro. Been a while since I saw it last and brings back a lot of memories.

Incredible you're doing this for free and encouraging charity donations instead. I would have backed this game for sure had it been a Kickstarter project!
7  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Project 6014 Ur-Quan Masters mod on: January 18, 2013, 06:02:24 pm
Hey there, long time SC2 fan here, I was playing the game back in 1995 and several times since the release of UQM. I haven't read through this entire topic so don't flame me too much if this has been discussed a lot before...

I just tested this new mod and I must say it looks awesome, maybe the dialogue could use some tweaks but otherwise it looks great.

I have one major concern though and that is the lurg ship itself. The ur-quan ships were a  formidable enemy in the original game capable of dealing a lot of damage in a short time but in this sequel the lurg ships are just boring and don't do anything. I could just breeze thorugh them with an Avatar without taking any damage at all. I hope the lurg won't be the main enemy with their poor ships or the ships will get a considerable buff if they're supposed to be the main enemy.
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