I really loved SC2, so seeing this project come to fruition and reach a fully-playable state has really warmed my heart and allowed me to introduce a new generation of gamers to perhaps my favorite PC game of all time.
One of the things I've found really intriguing since starting the new version are the remixes and the modding possibilities. I've noticed that there seems to be a great deal of time being spent making this version mod-friendly (though it doesn't quite seem to be all of the way there yet). I've had an idea for a nifty remix pack and would be interested in finding out if it's possible.
Specifically, one of the things that always struck me as odd about the game was how... jovial the Orz seemed. Given that they were designed to be ambiguously moral and sort of creep the player out, their goofy Scooby-Doo sampled music and their happy terms always seemed a bit dissonant to me, so I thought I might try my hand at a re-imagining of the Orz by changing their music and dialog. I've mocked up a sample of what I'm thinking like here, along with new background music:
http://whereisandy.com/media/audio/orz_remix_dialog_sample.mp3. (note: this is a rough sample recorded on a laptop mic in like two minutes, any final version would sound much better).
I've had success with replacing their background music already. This was easy enough by making a new zip/uqm that followed the conventions of the other remix files, but I'm wondering if I'd be able to successfully make a .uqm that replaces their dialog .oggs as well. Can this be done?