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News: Paul & Fred have reached a settlement with Stardock!

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1  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Orz voice and music remix. A sample and a query. on: January 22, 2013, 05:26:51 pm
True, but I wouldn't want to go too far against the intentions of the fellows on Groombridge.  That said, I'm kind of liking the way the simple music mod sounds (even with the original voices), so maybe I'll just release that instead: http://whereisandy.com/media/audio/uqm-orz-music.uqm
2  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Orz voice and music remix. A sample and a query. on: January 22, 2013, 01:43:50 am
I see your point, I just always thought the notion of "appendages" of a larger, extra-dimensional being was much creepier and Lovecraftian than the scooby-doo music conveyed, and that their seemingly-childish nature was more the result of the translator's inability to fully articulate the signal it was receiving on account of how truly alien it was.  Still, food for thought, and thanks for your input.

Still wondering if such a project would even be possible, though.
3  The Ur-Quan Masters Re-Release / General UQM Discussion / Orz voice and music remix. A sample and a query. on: January 22, 2013, 01:20:18 am
I really loved SC2, so seeing this project come to fruition and reach a fully-playable state has really warmed my heart and allowed me to introduce a new generation of gamers to perhaps my favorite PC game of all time.

One of the things I've found really intriguing since starting the new version are the remixes and the modding possibilities.  I've noticed that there seems to be a great deal of time being spent making this version mod-friendly (though it doesn't quite seem to be all of the way there yet).  I've had an idea for a nifty remix pack and would be interested in finding out if it's possible.

Specifically, one of the things that always struck me as odd about the game was how... jovial the Orz seemed.  Given that they were designed to be ambiguously moral and sort of creep the player out, their goofy Scooby-Doo sampled music and their happy terms always seemed a bit dissonant to me, so I thought I might try my hand at a re-imagining of the Orz by changing their music and dialog.  I've mocked up a sample of what I'm thinking like here, along with new background music: http://whereisandy.com/media/audio/orz_remix_dialog_sample.mp3.  (note: this is a rough sample recorded on a laptop mic in like two minutes, any final version would sound much better).

I've had success with replacing their background music already.  This was easy enough by making a new zip/uqm that followed the conventions of the other remix files, but I'm wondering if I'd be able to successfully make a .uqm that replaces their dialog .oggs as well.  Can this be done?
4  The Ur-Quan Masters Re-Release / Technical Issues / Re: Remixes not working in OSX. on: January 21, 2013, 12:41:41 am
It seems moving the 3do and voice files into this directory helped.  Simply having the remix files alone did not work.
5  The Ur-Quan Masters Re-Release / Technical Issues / Remixes not working in OSX. on: January 21, 2013, 12:34:24 am
I followed the installation instructions and the somewhat confusing instructions here: http://wiki.uqm.stack.nl/Content_Management, and my remixes will not play.  I go to the setup menu and disable 3do music and enable remixes.  When I come back to the menu, they are disabled again.  This is very frustrating.  If I right-click on the UQM app and select "Show Package Contents" I have an addons/ folder that contains remix1.rmp remix2.rmp and remix3.rmp  It also contains uqm-remix-disc1.uqm uqm-remix-disc2.uqm and uqm-remix-disc3.uqm.  I have also tried putting them in /addons/remix as suggested elsewhere.  NEITHER OPTION WORKS.  Does anyone know how to get this to work?
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