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News: Paul & Fred have reached a settlement with Stardock!

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1  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: site certificate? on: March 15, 2021, 12:16:23 pm
Hate it when that happens...

I can't recommend this free service from eff enough. https://letsencrypt.org/
Used with the certbot on the server, it can automatically renew every few months.
2  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: The Ur-Quan Masters 0.8.0.83 MegaMod has been released on: March 13, 2021, 01:54:40 pm
That's really cool!  Great job!
3  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: The Ur-Quan Masters 0.8.0.83 MegaMod has been released on: March 13, 2021, 02:00:02 am
Quote
Next up is molding the UI in HD to fit what a 4x scaled version should look like.

I'm curious, what do you mean by this?  I see on your github you are very much well on your way.  Care to share any details?  Grin
4  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: The Ur-Quan Masters 0.8.0.83 MegaMod has been released on: November 07, 2020, 03:02:26 am
Congratulations!!   Great Job! Grin

As to this being your largest, idk, that release where you, one person, incorporated the HD mod, and brought the whole thing kicking and screaming up to 0.8.0 was a pretty freaking huge. Grin
5  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: What, what is going on??! on: March 12, 2020, 01:04:48 pm
Why would a fan of UQM change any attribute of UQM, or even assist to such an effort?

We're not talking much about the 'sexism' in UQM, because we can understand the distinction between our entertainment and our personal politics. If anything fans of UQM have to preserve it from the vandalism and subversion of people who can't.

I'm with you. Also I find the whitewashing of history far more offensive. We can't learn from the past if we don't have one from which to grow. It's not like uqm is malicious or was intended to say that women should be this way.  It innocently emulated the science fiction world, particularly hollywood, that proceed it.  Which is certianly open to conversation, but who are we to say that this didn't exist?
6  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: The Ur-Quan Masters 0.8.0.83 MegaMod has been released on: September 17, 2019, 12:58:35 pm
Great Job!  Grin    Absolutely loving this release
7  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: MegaMod: Hard/Easy/Nomad Mode balancing on: August 30, 2019, 09:22:47 pm
So excited to see you are still plugging away at this.  Keep up the great work!
8  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: New Mmrnmhrm theme extrapolated from their ditty (Now with 100% more Chenjesu!) on: August 11, 2019, 01:59:00 am
Wow you are a man of many talents.  Really nice work.  Out of curiosity what is your DAW of choice?
9  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: The MegaMod 0.8.0 has finally arrived! on: March 22, 2019, 02:07:19 am
Ha, that's actually really cool  Grin

I did mean Clang, not gcc.  Actually I'm surprised android uses Clang which is primarily backed by apple.  Go figure.
10  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: The MegaMod 0.8.0 has finally arrived! on: March 20, 2019, 07:46:05 pm
Fantastic!  Good riddance!  Was it a bug with gcc?  If so how was it a non issue with gcc on linux?
11  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: The MegaMod 0.8.0 has finally arrived! on: November 23, 2018, 03:08:52 pm
I did a quick compile of your master branch for jokes.  Alas your new menu and assets arn't part of it yet XD.  Out of curiosity what's with that plucky cliched minuet (It's name escapes me) in super melee menu?   Was that in the 3do version?
12  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: The MegaMod 0.8.0 has finally arrived! on: October 01, 2018, 06:54:40 pm
Well if there is a historical reason for the font.  That's fine then.   Im on the fence if the green is actually better...
13  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: The MegaMod 0.8.0 has finally arrived! on: October 01, 2018, 04:56:34 am
Hey excellent job.  That fixed all the naging issues for this release.  I had a few thoughts for the future if you dont mind:

- I really like the new UI used in game.  Could you also extend it to the Battle UI?  It looks really plain by comparison and I find the lack of unity jarring.  I think the Supper Meele Menu could use a similar esthetic as well.

- I noticed the Search Star feature in the star map doesn't line up with the new Bezel.  Might be something to look into.

- I see what you wanted with the new Main Menu font by going with a bolder, more striking one.  But I find that gives me a western vibe more than a sci fi one.   This thread mentioned the fonts used by the Comms if you want  ideas.  http://www.star-control.com/community/viewtopic.php?t=359&start=20 I like Final Frontier used by the Humans myself.

Just a quick look through this https://www.1001fonts.com/futuristic%2Bscience-fiction-fonts.html?page=7&items=10  What about "Hyperion BRK Normal?"  Lot of other good ones there.
14  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: The MegaMod 0.8.0 has finally arrived! on: September 30, 2018, 05:29:48 am
I'm afraid there is another issue with the HD version.  When landing on a planet there is suppose to be a random element so your ship doesn't land exactly where you point the cursor on the planet.  That way so the user doesn't cheat and avoid obstacles by landing on their target and launching.  Suddenly in this new version it's landing precisely where you put the cursor.  (Or maybe i wasn't paying attention in Rev 7...)
15  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: The MegaMod 0.8.0 has finally arrived! on: September 29, 2018, 07:23:04 pm
Oops.  When compiling on linux I get :
Code:
In file included from src/libs/mathlib.h:28:0,
                 from src/libs/math/mthintrn.h:22,
                 from src/libs/math/random.c:34:
src/libs/math/random.h:33:10: fatal error: ../uqm/setup.h: No such file or directory
 #include "../uqm/setup.h"
          ^~~~~~~~~~~~~~~~

I changed #include "../uqm/setup.h" in that random.h to  #include "../../uqm/setup.h and all was well

------------------------------------------------------

Really great job!  Cool  I love what you have done with the HD UI, made it look a lot more polished.  Out of curiosity what is the story behind the 3DO remastered music package mentioned on the optional downloads?


 There are a couple of things I noticed, I'm afraid.  On your web page in the under optional content. The UQM main site link goes to "http://sc2.sourceforge.nets.php/" and not "http://sc2.sourceforge.net"  and doesn't work.

In super melee, the bottom player is always in god mode.

I'll let you know if I come across anything else
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