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News: Paul & Fred have reached a settlement with Stardock!

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1  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: What happened to the Tobermoon in Oort's Cloud? on: May 12, 2007, 07:03:03 am
I think like this:

The androsynth equipment just allowed the androsynth to see for the first time.  If it was only the equipment that made you vulnerable, only the Synth on the playground would've been fish food.  They're all gone though, and somehow I doubt every last one of them came running to see what wiped out the homeworld, especially after returning patrol craft started getting eaten too.

The impression I always got about it was that simply knowing that the Interdimensional soul eaters exist - or at least, knowing some of the specifics - was enough to allow you to *SEE*.  Once you can see, you'll be seen.  And then you die.

So, patrol craft returning home when the whole planet is getting eaten by ghosts isn't so likely.  Getting status and information from a desperate homeworld though, not realizing that it was knowing that made you vulnerable....I can see that happening.

Perhaps the Orz weren't so full of evil intentions when they told us to stop asking about the Androsynth.  Perhaps they knew that if we found out what really happened to them, we would *SEE*.  And that would be it for us.


What's this got to do with the Tobermoon?  Well, encountering a synth in synth space isn't that unusual, but you'd expect them to take at least some damage, either acid or blazer, to the hull.  But if they win, they'll almost certainly scavenge the wreckage for parts.  If that wreckage happens to contain an intact transmission log, and they should read about the IDF ghosts in it.....
2  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Missing Mycon Dialogue Addon on: March 10, 2007, 07:19:57 am
It's probably safe to say re-recording lines isn't going to happen.

Perhaps though, we could justify a small addition?  Say, a reproprogrammed slylandro probe encountered after you've got the sequence that will give you an information dump?  It's something a typical player is very likely to do anyway, and you can justify a change in voice by the re-programming.
3  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Hit Points vs. Crew on: February 21, 2006, 09:07:08 am
Eh, let's stick with crew.  Not all gameplay mechanics have to make sense.  Besides, over-rationalization gave us the SC3 overpowered monster of the doog constructor.  Let's just leave it as is.
4  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Remix Pack 4 - The New Alliance of Free Stars on: February 11, 2006, 05:03:02 am
Well, that's OK by me.  I kind of figure the remixer in charge of that one is in a similar situation to Riku was with the hyperspace track.

How many tracks are left, anyway? 
5  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Remix Pack 4 - The New Alliance of Free Stars on: January 14, 2006, 01:07:16 am
Utwig remixes are as good as I could possibly expect, as that was never one of my favorites.
Shofixti remix is very familiar, doesn't seem to have changed too much.  The voices in the track are a bad idea IMHO, but I'm no musician.
Chmmr remix is perfect.
6  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: WTF Happened To the Iwrath and Thraddash!?! on: July 11, 2005, 02:20:55 pm
A race which prides itself on it's hunting, worship evil, and is ultraviolent loses a major space war with a race described by them as 'pathetic'.

Mass suicide was the only way to save face.
7  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Optimal Flagship configuration? on: January 07, 2005, 04:08:49 pm
Optimal location for guns is precisely one, in the second slot from the front.  That gives you a good firing angle that allows you to hit pretty much all the time with 2 or 3 tracking units.  The first slot and rear slot only fire one shot but uses as just much energy, and the third shot has trouble hitting with both bolts even with 3 tracking modules.

PDS isn't worth the slot it takes up, imho.
8  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: The Vux, the Shofixti, and the Beautiful Creat on: November 16, 2004, 07:20:51 am
Out of curiousity, which race gives you the info on what actually happened to syra?   I always end up buying the info from the melnorme so the conversation option to tell Talana about the egg sacs appears.
9  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: A question of style. on: September 22, 2004, 09:55:11 am
A chmmr avatar is a state of the art, full-fledge combat ship designed by the most advanced race around.   Asteroids aren't really much of a threat, and zapsats are meant to blow up hostile aliens and their missiles.

Besides, Chmmr are part rock, and blowing up other rocks automatically for no good reason would violate the code of the rock-brotherhood.


Humans, on the other hand, fly around in ships assembled from whatever happened to be laying around.  Why do human point defense lasers target asteroids?  Because that 'point defense laser' is really just an antique asteroid defense weapon meant to keep humanity's ships from being smashed into pieces by space rocks.  This, of course, was designed before it was known that space rocks don't cause actual damage.  The miracle isn't that PDF lasers target asteroids.  The miracle is that A) they're capable of targetting anything else and B) anyone would get in one of those cruisers anyway.
10  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Official remix addon 3: The Ur-Quan Hierarchy on: July 02, 2004, 07:40:31 am
Any chance we could perhaps see an alternative of that with the high pitched 'snare' replaced by a sample of an actual snare?  It's not the presence of the drum that gets me, just that the actual sample is a little grating.
11  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Official remix addon 3: The Ur-Quan Hierarchy on: July 01, 2004, 10:33:57 am
Of the four I've heard:

Thraddash - GREAT!!!!  It's pretty much everything I could hope for and more.  First class work.

Mycon - The original mycon theme wasn't a favorite of mine until I listened to it outside the game.  Convo's with the mycon don't tend to be extended, and it takes a while to really shine.  But when it gets to it, it's awesome.  Same with the remix, another sure to be fave.

Kohr-Ah Battle - Cool, atmospheric, fun to listen to.  Wouldn't use it as an actual in game combat theme - would work perfectly as backgroup to an animated cutscene, if UQM had em though.

Ur-Quan - Er.  Um.  I like just about everything, it screams fear.  I especially like where it breaks into the organ and vocals in the middle.  But I've got to go with Shiver, whatever it is keeping the beat sounds like a skipping CD, and drives me up the wall.


will expand as more downloads finish, 56k is hell.

12  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: A Modest Proposal on: June 21, 2004, 03:54:34 am
I was under the impression story mode doesn't match any of the super melee settings, but rather a totally seperate AI routine.  Seems most obvious against the slylandro - if story mode used awesome AI, few would survive their first probe.
13  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Problem with the Mycon -possible spoilers. on: April 09, 2004, 04:22:46 pm
In a word, yes.  You're going to the wrong homeworld, since Beta Brahe I isn't the mycon homeworld.


Go to episilon scorpii I.
14  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Time for critics.. on: March 22, 2004, 04:59:45 pm
-The races of the galaxy cannot be taken seriously


.....?  You're kidding right?  Yes.  Exactly.  This isn't Final Fantasy Seven part two: insane man broods some more.  Many of them aren't supposed to be taken seriously.


-Hitting the planet is a problem

Did you invest in a complete set of manuevering and thrusting jets for your mothership?


-Game is boring.  Gather resources, spend it all on crew.

Don't get so many of your crew killed, and plan your harvesting routes more effectively.  Don't land on superhot planets unless you have the superhot planet landing shield.  Bring a full load of cargo pods, and do a big sweep of a selected area to make it efficient.

-Plot isn't so great

Sorry, but seing as you're skipping dialouge and you haven't completed the game, I really do have no choice but to discount your opinion here wholesale.
15  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: The Precursors: Vanished without a trace? on: March 16, 2004, 06:42:55 am
I just want to say woot.  The remix project is why I keep checking this site on a daily basis.  Been a while since I played through UQM, gonna give it another go once the developers declare it done.  But the remixes are on my playlists all the time.
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