The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
August 11, 2022, 06:39:15 am
Home Help Search Login Register
News: Paul & Fred have reached a settlement with Stardock!

  Show Posts
Pages: 1 [2] 3 4 ... 26
16  The Ur-Quan Masters Re-Release / Technical Issues / Re: Remix Help on: March 04, 2008, 03:21:49 am
Assuming you're running the latest official release:

The "easiest" way to do this is to copy out all the .uqm and .zip files to another directory, put the old installer there, and reinstall from that directory, this time selecting the remixes.  It will pop up little dialogue boxes claiming various things are already installed, if they are.

The other way is to right-click the "Ur-Quan Masters" shortcut inside the Start Menu, and add

--addon remix

To the command line options as per the instructions you found.  "arguments" or "command line options" will be one of the fields on the Properties form.  Don't use quotation marks on them, even though the .EXE file will probably have them.
17  The Ur-Quan Masters Re-Release / Starbase CafĂ© / Something else to do with your remix packs on: February 25, 2008, 09:05:37 am
... those of you who are both on Windows and in UQM for the combat (or for planet landing on supergiant systems with no shields) may enjoy the recently released AudioSurf.  It analyzes music files and transforms them into racetracks full of obstacles (in one mode) or makes an extremely high-speed match-3 puzzler (in other modes).

It's also got per-song online leaderboards, and I'm not the first person to try throwing Precursors tracks at it, it seems.

If anyone else out there is playing this, a suggestion and a question

- We should probably try to use the named-with-ID3 versions of the Precursors tracks, since it looks like ID3s is how it's correlating tracks;

- So, which remix tracks make good race tracks?  I've only gotten really good results from Mortal Melee and Lightyears Away so far.
18  The Ur-Quan Masters Re-Release / Technical Issues / Re: graphic specifications on: February 24, 2008, 01:58:43 pm
And Novus beats me to the punch, and even links all the same files I was going to.

That said, looking through lander.c it looks like everything is being done with IncFrameIndex, which will cycle through animation frames regardless of how many there are.  It should be safe to use any number of frames.  Test it before going nuts, though, of course.
19  The Ur-Quan Masters Re-Release / Technical Issues / Re: Building an OS X Bundled App on: February 24, 2008, 06:59:12 am
I've just committed a draft of the steps I had to go through to make it build on my own Mac system, so hopefully this won't be as much of a problem in the future.

Nic, as the resident expert, feel free to correct any errors I've made  Cool
20  The Ur-Quan Masters Re-Release / Technical Issues / Re: Controller Issue on: February 06, 2008, 11:16:29 am
Note that 0.6.2 has some reported problems with non-digital gamepads.  If you find that your ships are spinning out of control, the issue has been fixed in the unofficial binaries.
21  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Slylandro Keep Killing Me on: February 04, 2008, 01:25:47 am
Yes.  x86 machines running DOS were the original target. The 3DO release was a year or so later.
22  The Ur-Quan Masters Re-Release / Technical Issues / Re: Sony PSP port? on: February 04, 2008, 01:23:10 am
What kind of tricks were necessary?  Just linking against Tremor instead and such, or did you need to tweak the configuration some way?
23  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Star Control II fact #6 - Small trivia on: January 16, 2008, 09:57:51 pm
Or how about this silly idea? Treasure hunting. With randomizing, there's a single system (or a select few) that has a system consisting entirely of Rainbow Worlds (The King of Cosmos live there mayhaps?).

The true, correct translation of "Precursor Garbage Dump" revealed.
24  The Ur-Quan Masters Re-Release / Technical Issues / Re: Snapshots and the new "flight.cfg" BUG on: January 15, 2008, 06:40:52 pm
Just for the record, I really don't check the forum often, while Bugzilla stuff goes straight to my inbox.  If you suspect something is my fault, as you did in this case, you'll get phenomenally better turnaround that way.
25  The Ur-Quan Masters Re-Release / Technical Issues / Re: Snapshots and the new "flight.cfg" BUG on: January 14, 2008, 05:14:11 pm
And the fix is in.
26  The Ur-Quan Masters Re-Release / Technical Issues / Making remixes work in the development tree on: December 09, 2007, 04:57:13 pm
I just committed SVN revision 2869, which kicks the micro version up to 0.6.4, and also incompatibly changes the way addon packs work.  At the moment, this is really only relevant if you are (a) tracking development snapshots and (b) using addon packs, because if both of these are true, your remix packs will suddenly stop working.

If this describes you, I've set up an Ultronomicon page describing what to do to get things fixed.  Basically, you'll need to move the remix directory and download a few small extra files.

See http://uqm.stack.nl/wiki/Content_Management_in_0.7.0 for full instructions and links, and (eventually) gory details on the changes themselves.

--McM
27  The Ur-Quan Masters Re-Release / Technical Issues / Re: Gamepad with Mac OSX on: March 03, 2007, 12:51:47 am
I had to edit the configuration files by hand because the Control Options menu did not recognize the joystick.

Hmm.  It didn't recognize the joystick, but could still read the results from it if you configured it by hand?  That's kind of unusual.

Quote
I noticed that Template 6 wasn't used (?) so I added this to the keys.cfg file:
0.6.2 has a problem in which "impossible" controls will be trashed.  Template 6 was "Joystick 2", but without two joysticks, it becomes totally blank.

The current development version fixes this, but it also uses a different configuration file format.
28  The Ur-Quan Masters Re-Release / Technical Issues / Re: remix packages for OSX help? on: March 03, 2007, 12:46:19 am
Can't all this be handled by the in-game setup system? There's no need to hit the terminal.

Replacing resources while running is basically the only configuration thing that isn't done yet.
29  The Ur-Quan Masters Re-Release / Technical Issues / Re: Music in 0.6 on: February 03, 2007, 06:46:36 am
Hmm, can I unzip the remix package and use only the ones I like? If so what is the correct folder to install them?
And do I need to enable them with commandline option or do they work just by being in correct place?

The easiest way to do this is to make a new remix pack that has only the files you want in it, then put that in the remix directory instead.

You will need the commandline option --addon remix in order to have remixes available.  (If you put it in a directory besides addons/remix then replace "remix" with whatever the directory is.)  See the Technical FAQ for more details.
30  The Ur-Quan Masters Re-Release / Technical Issues / Re: Music in 0.6 on: February 03, 2007, 06:40:50 am
they worked before the re-install

Check your new Ur-Quan Masters shortcut to make sure that there's an "--addon remix" argument in it; it won't be there if you didn't tell it to install the remixes.  (Ordering the installer to reinstall stuff that's already there is fine; it checks the install directory won't try to download stuff that's already present and correct.)
Pages: 1 [2] 3 4 ... 26


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!