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News: Paul & Fred have reached a settlement with Stardock!

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376  The Ur-Quan Masters Re-Release / Technical Issues / Re: Old Saved Games on: September 09, 2003, 09:57:38 am
Easy answer: "Try it and see."

Real answer:
Yeah, probably.  The only major danger is that some memory corruption got saved into an old game, or that some fixes to the game logic have caused you to be in an inconsistent state.

Example.

In 0.2, you don't get the Syreen ships when you should; only after an unrelated conversation item is selected.  If your 0.2 savegame is past the point where you should get the ships, but before where 0.2 would give you the ships, then when you take that savegame to 0.3, you will never be able to get the ships at all in that game.

--Michael
377  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: UQM v0.3 has arrived.. What do you think about on: September 09, 2003, 05:29:52 am
Quote

I noticed the antialiasing too. I'm somewhat confused as to why it was done. Doesn't each ship have a graphic for small, medium, and large?



Yeah, but if you use nearest-neighbor zooming, small objects during the continuous zoom can end up disappearing entirely (this was particularly a problem for the Ur-Quan fighters).  Trilinear scaling was introduced to combat this.  The "-b nearest" option will let you turn that off.
378  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: v0.3: Is this a joke? (EDIT: maybe false alarm on: September 08, 2003, 09:19:59 am
There's a frightening amount of pixel-level operations in UQM.  As a result, OpenGL (which is designed around vertices) is being abused pretty heavily - the rendering on the screen is just one giant quad, and the screen itself is a texture.  Cards that are optimized for rapid texture upload (GeForce cards seem to handle this well) react the best to OpenGL mode.

It never worked at all on my old Voodoo 3.  (It couldn't handle textures of the dimensions required.)
379  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: v0.3: Is this a joke? on: September 08, 2003, 07:35:19 am
I'm impressed you got it to work originally; my 500MHz Celeron couldn't handle 640x480 mode at any time without massive slowdowns.

I'm not sure what would cause that, however, unless you're running stuff in background, because the changes between 0.24 and 0.3 are mostly bugfixes, IIRC.  No part of the core engine got overhauled in between the two, except for IO (which only would delay transitions; everything stays in memory in between).
380  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: UQM v0.3 has arrived.. What do you think about on: September 08, 2003, 02:58:58 am
Quote
Hey, there isn't a script for linux up. When I unzip the content zip, I don't find the executable. Am I supposed to compile the source, or what?


You are indeed.  Unix binary releases were more trouble than they were worth for us, and now that a number of distributions have actually made packages for those distributions, we've sort of given up on trying to do binary compatibility ourselves.

But if you're on Unix, we always recommend building from source.

Your content stays zipped, too, actually.  The source distribution should contain detailed installation instructions.
381  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: UQM v0.3 has arrived.. What do you think about on: September 07, 2003, 12:09:58 pm
Rename yourself right at the beginning, then go get the moon base.

Now try it on 0.2.

Tada!!  More stable  Grin
382  The Ur-Quan Masters Re-Release / Technical Issues / Re: Syncing Voice and text on: November 17, 2002, 04:58:45 am
I'm given to understand that the one who goes by 'Epitaph' on the IRC channel is in fact working on just such an application already.  Check with him before diving in.
383  The Ur-Quan Masters Re-Release / Technical Issues / Re: Compiling info on: November 17, 2002, 04:56:46 am
Quote

Here are a couple warnings/observations:


  • The actuall game locks up when visiting the starbase and answering the first question. So I'm not really able to play it.Sad


You appear to be using a rather old version of the source tree.  You may want to update.  We haven't required smpeg support for quite some time now, and the conversation bug that was crashing Linux was nailed a couple of weeks ago.  You should update your cvs trees and see if that's still going on.
384  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Compiled beta for download? on: November 13, 2002, 07:51:46 pm
The alpha release will include a Win32 binary.  Once OS X support is stable, that will also have a binary associated with it.  All other platforms are distributed as source only.
385  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: What do you want added.. on: November 13, 2002, 01:13:38 pm
320x240 mode is also already supported (it *is* the 'native' resolution after all), and, while it's a bit pixelated if you run it full-screen, that's your fault for getting spoiled by modern resolutions.   If you're running it on a machine more than two or three years old, 320x240 mode is currently still more or less mandatory for decent performance on the planet surface.  (I'm running a Celeron 500 here, and I can only barely play in 640x480.)
386  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: win95? on: November 06, 2002, 10:33:58 pm
Actually, doesn't Windows 95 basically run DOS, and thus run the PC version "fine"?

If necessary, we can weasel that way.  (I could never get the PC version to run fully on my Win98se machine, and I'm told 2000 and the rest did even worse)...
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