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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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1  The Ur-Quan Masters Re-Release / Technical Issues / Re: --addon Command Not Working? on: November 06, 2003, 02:00:45 pm
    Ah. . .  That worked.  Thanks.
2  The Ur-Quan Masters Re-Release / Technical Issues / --addon Command Not Working? on: November 06, 2003, 12:29:37 pm
    I can't get the --addon <addon> command to work with any add-on I've unZIPped into the /addons sub-directory.(In this case, I'm trying to get the Ur-Quan Masters Remix, Pack I to work.)  I'm trying to run the game from a shortcut icon in Windows 98SE which has this as its Command Line:

"D:\Program Files\The Ur-Quan Masters\uqm.exe" -o -q high --menu pc --addon uqmremix

    Am I doing something wrong?
3  The Ur-Quan Masters Re-Release / General UQM Discussion / The Black Spathi Squadron on: May 01, 2003, 01:50:21 am
   How many of you remember Commander Hayes mentioning something about the Black Spathi Squadron?  I know I certainly do.
   "Black. . .Spathi Squadron?  What the Hell?"  Okay, here's the skimmy.  Basically, a group of rouge Spathi broke off from the general Spathi population.  These few Spathi were brave, and noble fighters.  What they did was they painted their Spathi Discriminators jet-black, with red sprites here and there.(See also, my new avatar(Note:  This is little more than a fan-spriter's rendition.  This is not officially what designers made, if they made anything.).)  These group of Spathi called themselves the Black Spathi Squadron and devoted their lives to patrolling the galaxy, in search of wrongdoings, and the sort.  They weren't afraid to tangle with the enemy in the least.

   What's the point of this new thread?  Just to show off my cool new avatar perhaps?  Well. . .partly.  But, I'd actually like some opinions on the rumour of the Black Spathi Squadron, and whatnot.  Like, do you think it's a possibility?  Think the Black Spathi Squadron might make an appreance in Star Control IV?  Etc. etc..  Azn
4  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Ur-Quan Kohr-Ah Problems on: April 29, 2003, 06:23:09 am
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If it helps any, few people manage to beat the game within its time limit on their first try. The game is almost designed so that you have to know some of where to go or what questions to ask of which people, if you want to beat it from a new game to finish.
   That does make me feel better, actually.  Thank you.  Azn

   I guess the main thing that surprised me is I actually found myself starting to see things from the Ur-Quan Kzer-Za's perspective.  The Ur-Quan Kzer-Za really aren't that evil.  Just. . .  Forceful in their beliefs, to a point in which it would seem that they were evil.  As for the Kohr-Ah. . .they're really no different.  Aside from being tremendously forceful in their efforts to push their beliefs, they're no more evil than the Druuge, the VUX, or. . .hell. . .  Or even the Earthlings.
5  The Ur-Quan Masters Re-Release / General UQM Discussion / Ur-Quan Kohr-Ah Problems on: April 28, 2003, 07:36:49 pm
    No problems with the game.  No problems with the gameplay.  But damnit. . .  Why couldn't the Ur-Quan Kohr-Ah have waited a couple more years(game time) to start wiping out random alien races?!  Ugh. . .  Sorry, I just had to vent somewhere.  I'm gonna be really angry if they end up completely impeding my progress to blow up the Sa-Matra. . .  >.<
6  The Ur-Quan Masters Re-Release / Technical Issues / Re: editing controls on: April 07, 2003, 10:14:59 am
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This was actually a bug. The file in the userdata/ dir (~/.uqm/ for unix) should override the one in the content/ dir.
I just fixed it in cvs.
If you replace the file starcon.ndx in the content/ dir by the one from http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/*checkout*/sc2/sc2/content/starcon.ndx it should work for you too.
   It still doesn't work for me.  The file in the "userdata" directory, I mean.
7  The Ur-Quan Masters Re-Release / Technical Issues / Re: Controls question on: April 07, 2003, 09:58:45 am
    Supposedly, if you edit the file in "userdata/uqm" directory called "keys.cfg," you can change your key configuration.  However, the only place these new keys seem to take effect is at the very start of the game(The title screen that says "The Ur-Quan Masters".).  I say this because I can get out of that screen by pressing "Alt"(which I'd assigned to be my Button 3), or any of the buttons on my Gravis GamePad Pro USB.  In the actual game, it doesn't seem to do anything. . .
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