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News: Paul & Fred have reached a settlement with Stardock!

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31  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Don't forget the Mmrnmhrm on: May 19, 2009, 12:20:43 am
I can't remember where I saw this, but I thought that the Mmrnhrm were not entirely sure what their mission actually is, and that the Mother Ark broke down before it instructed them on what their purpose was. Because of that, they were forced to make their own way and befriended the Chenjesu in the process.

I think the source for that (mis)conception is Commander Hays again. I'm pretty sure he speculated that the Ark stopped working because it broke down, and people took it from there to believe that the Mmrnmhrm are also unsure what their mission is.
But it's pretty clear that the Mmrnmhrm do know what their mission is, or at least know a part of it, because they acted with purpose after being created (building ships and colonizing worls).
As for the Ark breaking down – that's Hay's idea.
I find it more likely that it was suppose to stop working, then that it broke down and the Mrn lack the ability to fix it.

However, the idea of the Mmrnhrm being evil or having nefarious plans never really sat well with me. I chafed at the idea when it was broached in SCnot3 (even though the Daktaklakpak made it up, it still bothered me), and I'm no happier with it now. While I realize that things are not always what they seem in the SC universe, the Mmrnhrm never gave any indication that they had nefarious plans of any sort, and it seems like a twisting of their character to suggest it now that the only known group of them are gone (even though they never really got much character development to begin with).

Actually the Daks claimed that the Chenjesu were evil creatures created by the Eternal Ones, and that their mission was to unite with the most advanced race around, which the Dak claimed were the Precursor created Mrn.
That idea was ludicrous even in SCnot3 (I like that name). I also really hate the idea that the Mrn were created by the Precursors. Which is also unlikely because the Precursors disappeared 200,000 years ago, and the Mrn were created about 1,000 years ago.

As for the Mrn being evil – certainly nothing indicates it. The known Mrn history (what little of it exists) shows them to be rather nice fellows.
Of course, they might really be nice fellows only they have to fulfill their mission and that might be something that ends badly for other races.

Still, that's just a crazy idea to throw. The Mrn mission is really open, it can be almost anything. However I don't think they would've kept it secret if it was Galactic Peace or a simple colonization effort.
The Mrn didn't fight over systems with anyone (even evacuated a Spathi system when the Spathi claimed that they always viewed that territory as their own), so I don't think anyone would oppose their creators race coming to settle in the Mrn system some time in the future.
IMO a mission that require secrecy is something more complicated then that.

And as I said earlier, I don't think that they would've merge with the Chenjesu if the merge was going to prevent them from completing the mission.
Also there is no indication that their creators are gone. 1,000 years is not a very long time. They might even still be on schedule, or perhaps their creators and lots of other Mrn are waiting for the ones in our sector to finally finish their part of the mission.

Could be interesting if some will come to check what's the delay…

As for having one ship class – I don't think it indicates anything as all races only have one class in SC. Heck the Mrn have the closest thing to two.
32  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Don't forget the Mmrnmhrm on: May 18, 2009, 09:00:55 pm
Nothing relevant that I could find. Post a link if there is. Or just discuss matters here Smiley
33  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Mysteries of the Star Control Universe... theories much appreciated! on: May 18, 2009, 08:58:58 pm
This thread is too long for me to read in detail, but it is interesting to skim, so I apologize if what I'm going to say is not exactly relevant or have been suggested before.

I don't think the Arilou can go back in time, but I do think they are the most advance race around (beside the Orz, no one knows shit about the Orz).
Assuming their claims of guiding humanity from its beginning are correct, and assuming this means really beginning, the Arilou were messing with Humans AT LEAST 30,000 years ago. The minimum is 10,000 years before the Ur-quan begun their doctrine. And the maximum is millions of years past (which makes them older then the Precursors!).

I said all that because I think that if the Arilou REALLY wanted to, they could either wipe the Kohr-ah themselves or give the Alliance sufficient tech to do it.

But what I see more plausible is that they'll run off with humanity. As people here suggested. Perhaps something as extreme as kidnapping Earth itself, or the majority of the population.
I know it didn't happen in the game if the Death March occur, but no one tells us if the Arilou didn't take away most of the humans as the bombs were heading down, without the Korh-ah every finding out about it.

I know I give the Arilou A LOT of credits, but that's my opinion on the green bastards. Oh, and I don't trust them.
34  The Ur-Quan Masters Re-Release / General UQM Discussion / Don't forget the Mmrnmhrm on: May 18, 2009, 07:55:46 pm
Wow, I can't believe I'm posting here again after all those years... Anyway:

I've been reading around a bit and as usual I see some discussions about the usual stuff - Ur-quan, Chmmr, Arilou Orz and Androsynth. And as usual, people seem to give very little attention to the Mmrnmhrm, even when discussing the Chmmr (or so it seems to me).

Now when I was working on TimeWarp and had to give attention to all the races some ideas came up regarding the Mrn that I really like.
So what I'd like to do is to get some discussion about those mysterious robots. And yes, they are mysterious!

Lets see what we know of the Mrn from SC1&2:

1) The were created by the "Mother Ark" 1,000 years ago. The Ark is a space factory not indigenous to this area of space. It travelled here and begun producing Mrn for a time, and then stopped.

2) They have a plan! (BattleStar Galactica anyone? Smiley ). Not only they have a plan that was instilled (and installed) into them upon their very creation., they refused to tell what it is. Hays (the starbase commander) believe that they are some colonization vanguard or something. But that's his own personal opinion.

3) They are technologically advanced. The SC1 manual contain Ur-quan "reports" on the Alliance races. And they call the Mrn's tech "almost admirable" – that's a huge compliment from an Ur-quan.

Now the ideas I really liked in TimeWarp about the Mrn and that I'd like to mention here in hopes that people will see the great potential of the Mrn are two:

A) The Mrn have a mission that they would not reveal. Despite it they agreed to merge with the Chenjesu. One of the two races (and it might be the Mrn) had the technology to open the slave shield. They could've stayed separated and try to defeat the Ur-quan again.
What I'm saying is that they wouldn't merge with the Chenjesu without knowing for certainty that they will be able to continue with their mission after the merge.
In TimeWarp the mission was never revealed, but the idea was that the Mmrnmhrm consciousness can take priority over the Chenjesu part of the Chmmr. The Mrn are still in control!

B) There are many, many Mrnmhrm out there. There is absolutely no support either against or in favor of this. But I think it's a cool idea. The Mrn have some mission. Why should it be small and localized? There is every chance that countless Arks were sent across the stars. The Mrn are not even close to extinct – they are everywhere.
In TimeWarp the Kohr-ah cleansed them several times, and the Kzer-za enslaved them as many. In the past 1,000 years the Ur-quan fought the lonely Mother Arks still on their way. Small and still underdeveloped Mrn colonies, and even Mmrnmhrm armies with a still-functional Mother Ark replenishing their numbers.
And even now there are still countless Mmrnmhrm out there, working on Their Mission.

Well, I hope this will start an interesting discussion about the lovely robots, and their super secret (and perhaps evil?) objective.

Hey, one idea was summoning the Orz! Smiley

35  The Ur-Quan Masters Re-Release / Starbase Café / Re: Hello!!! on: February 04, 2008, 01:06:49 am
The new cost for the Ilwrath was 23 if I remember correctly.
It was fair, because piloting a ship when you can't see where it's facing is still hard and required skill, so the average player weren't able to handle it very well despite its increase in effectiveness.

And we all know that a truly skilled player can kick ass with a Shofixti, so point costs are never set according to those.
36  The Ur-Quan Masters Re-Release / Starbase Café / Re: Hello!!! on: February 03, 2008, 10:44:52 pm
Oh, and hi Lukipela!
You're someone who's nick I remember.

Wasn't PNF "just about to be updated" for the past year and a half?
37  The Ur-Quan Masters Re-Release / Starbase Café / Re: Hello!!! on: February 03, 2008, 10:39:17 pm
Things changed, but Druuge weren't close to murdering everyone.
Fast and nimble ships were still able to dodge shots, only this time they had to dodge and not just stand in blind spots.
Some point costs were change to reflect the new balance, but the only UQM ship that really became much more powerful then what it was in UQM is the Ilwrath Avenger, and not thanks to angles.

In UQM even when the Ilwrath cloak you know where it is, because it's always in the other side of the screen. Which makes cloaking almost useless. In TW there was a "Hero" camera mode, that centered the screen on your ship, and if the enemy's Ilwrath cloaked itself this mode was forced. So now you DIDN'T know where the Ilwrath was  Shocked

Let me tell you, fighting Ilwrath players over the net was SCARY. You're staring at the screen trying to detect which star blinks so you'll know where the Ilwrath is, and any moment it might appear behind you incinerating you with hot plasma.
It was a fun fight on either side, but REALLY nerves wrecking if you weren't the Ilwrath.
38  The Ur-Quan Masters Re-Release / Starbase Café / Re: Hello!!! on: February 03, 2008, 08:33:16 pm
The net melee sounds like a cool feature, but I tried playing UQM and the 16 angles is just killing me. Literally too Smiley

I read about your mod Elvish. Sounds cool, I might try it.

Valaggar - you might feel happy knowing that I did read your life story. Smiley
I didn't follow all the links though, sorry.

Thanks for the info fellows, I'm still waiting for a good SC clone.
TW was good except of the memory leaks  Grin , I wish there will be a similar clone soon (The ability to add ships, 64 angles, many new types of melee with more sides and teams).

Oh, what happened to the Aftermath clone? That one looked promising
39  The Ur-Quan Masters Re-Release / Starbase Café / Re: The clones are coming on: February 03, 2008, 08:15:57 pm
Hmm hmm... not much to add.

I suspect that you can use one mammalian species (if close enough) as surrogate mother for another species. So "my mommy the monkey" is possible (inaccurate though, not monkey, of course, but primate. But it doesn't rhyme as well). I might add that "Your mom is a pig" might happen too. I'm not familiar with the pig's reproductive system enough, all I know is that their hearts work.

Also, something that NO ONE here discussed since the second post, and you might be interested to know if you didn't (yey, I'm original) is this:
This "mixing" of human and pig DNA is not the mixing one thinks about. It's not half Human chromosomes and half pigs (Done with mice and humans BTW in the past for other purpose, ask me about it if you want).
What is happening is that a complete human nucleus is inserted into a pig's egg cell which have "pig's" DNA in its mitochondria!!!!
This is important, because in many ways it's just the mitochondria - those little ex-germs that we use as power stations. The fully grown creature therefore, to the best of my knowledge, will look and in fact BE exactly like a normal human.
The only possible differences will be related to power. If pig's mitochondria are less good then human's it'll be weaker, if they're better it'll be stronger. Stamina BTW, much less effect on raw lift-a-car-over-the-head strength.

BTW, I'm pretty sure that birds DO have superior mitochondria to human's. I say we move to them!
40  The Ur-Quan Masters Re-Release / Starbase Café / Hello!!! on: February 02, 2008, 11:53:50 pm
Hi people. I don't know if anyone even remembers me, but hi anyway  Smiley

I stopped following the UQM & Clones scene a few years ago, so I thought I'd stop by and ask if anything interesting have happened?

Is there something new in UQM (Beside the obvious stuff appearing in the change log of the new version)?

Are there new clones being made now that TimeWarp is dead? (It is dead, right? The forums seems deserted)

Anything else?  Grin
41  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Ship Lengths on: September 28, 2006, 02:55:39 pm
But wouldn't the Ur-quan fighters be larger then modern aircraft?
What about all the life support, engiens, weapon systems, Slaveshield generator and all the other stuff that a Dreadnought have on it besides fighters?

I just expect a ship like the Dreadnought to be rather huge, not smaller then modern day ships.
42  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Ship Lengths on: September 25, 2006, 08:36:02 pm
Those calculations make the Cruiser bigger (or at least longer) then the Dreadnought.
Now the Dreadnought is a space fighter carrier that contain 41 fighters in it. Don't you think that 155 meters is way too small?
For comparison, nowday's Nimiz class aircraft carriers length is 333 meters.
43  The Ur-Quan Masters Re-Release / Starbase Café / Re: Recommended games on: September 19, 2006, 01:55:50 am
I like Heroes V!

I can't say much about IV, because when I played it I stacked 50 black dragons and then when I was about to attack I had this strong sense of Deja Vu, and I said to myself "Hey, didn't I do that before" and that's when it occurred to me that yes. I have been doing the very save thing since Heroes I...

Although from what I heard the game sucked anyway.

But the point is - this doesn't happen in Heroes V.
The other units no longer become obsolete when you get your level 7 units. The units are all pretty well balanced and almost every unit has some kind of special power.

Also I really like the campaign, the story is interesting and fun, and the characters are good.
In fact that's also my problem with the campaign - the elves are the snobbish stupid tree shuggers sissies we all know they are, and so I REALLY HATE MY HERO in the elves missions. This is why I currently can't bring myself to finish the last of the elves missions. Smiley
I mean, by Primus, the only reason Findon have survives this far is because the annoying mission objective "Findon must survive".

Anyway - great game!
44  The Ur-Quan Masters Re-Release / Starbase Café / Re: Dark matter found on: August 30, 2006, 06:35:57 pm
Hey that's that "black body radiation" I heard about. Never quite figured it out. Why the "black" in the name?
45  The Ur-Quan Masters Re-Release / Starbase Café / Re: What do we like to do in our café? on: August 18, 2006, 05:13:55 pm
When I got out with friends and I need to drive I don't drink alcohol at all.
I drive around 90% of the time (they don't have license, I live in another town).

When I don't drive I sometimes want to experiment with said effects. Though I never got really drunk since I'm not interested in making a fool of myself and getting a hangover.
Not to mention that I suspect that I'm the sleepy kind of drunk. So drinking just so I'll fall asleep there is silly.

About acids - thanks Lukipela, this illustrate the point quite well - Drinking coke is not much worse then other things. And your stomech is designed to deal with worse.
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