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News: Paul & Fred have reached a settlement with Stardock!

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76  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: TW-ligt plot on: May 06, 2005, 08:13:46 pm
Ok, my promised reply.

I think the most important thing I'll say here is the following:

As I said before, the plot is finished. Minor changes are possible, but nothing more.
This means that suggestions like 'Get rid of that quest', 'change the main threat' or 'make a game like this' are a waste of time. Don't bother with them. If it's a big change you'd like (and I'll use Pik as an obvious example here) you'll better make your own game.

Also, in the field of minor changes I'll probably be more inclined to small additions then removing parts of the game.

So what I'm saying is that instead 'Get rid of the dating simulator' which won't work, suggesting some improvements might.
Same goes to suggestions that will improve the Niko and AI motives, because I agree that it'll be fun if they'll be deeper.

Anyway:

3DO vs. PC ending and role of the Ur-quan - let's make it short. I decided to continue with the PC ending, and it won't change. As I said, no major change will be accepted.

A word about Ur-quan course through the galaxy though - the way I always saw it, and the way it is in TWL, the Kzer-za didn't conquer half the galaxy while the Kohr-ah annihilated the other. If you'll look on the galaxy from "above" their courses will make a "ring", with free races both outside and inside this "ring". The Ur-quan just moved in that course, traveling between the galactic arms when they reached the edge of one. The fact that in TWL they only affected our arm is a coincidence resulting from the location of the SC area compared to the core and the galactic arms.

Oh, and no one is going to free the thralls because everyone are busy rebuilding after the war. They need to help themselves first.


Improbability drive - Well removing that will mean that the Mrii really have nothing to do in the game... Suggestions for improvements will be welcomed I guess.


Dating simulator -  remains. It's not as big part of the game or as obvious as you make it seem. You see your "score" and you don't spend the game investing in it. You don't like it - don't do it, it's optional. And I'm sorry if the sarcasm is too subtle.
At any case with good dialogs it will be hilarious.
If you have suggestions to improve it then please share them.

About the Umgah pet - it's a pet created by the Umgah, not a pet Umgah! Dear god who will want a pet Umgah?!

The Salvation and MK2 - The Salvation is weaker then the MK2 and even the Vindicator. It is not, and cannot become an awesome battleship. Although it doesn't mean that it won't be stronger then regular ships when souped up enough.

It's not that the Yehat/Pkunk can make a fleet for super strong vessels or anything like it. The Salvation is more of a mobile HQ created because the player is going to travel to an unknown part with no ally starbases or anything like that to help him there.

BTW, I don't know about you but I wouldn't like to spend half the game with a Cruiser (even an improved one) as my flagship.


Nature of the Umgah - The Umgah don't help the player because they are nice. They do it as part of a deal. Later the player give Wu'bi are rid to the new arm, where he leave and do god-knows-what. And probably not playing nice Wink


Niko and AI - I agree that their motivation to do what they do still need work. I was planning to work on it with whoever will volunteer to write their dialogs. If you have suggestions and ideas then tell.

The AI's name - I'm pretty sure I've mentioned that this is not supposed to be their name in the game. It's just that I've yet found a suggestion that I liked...

Framed - One of the things I like about it is that the player really could do it in SC2, and now he's busted Smiley
You'll notice that in SC2 Hays takes it pretty hard too once he hear the rumors.
Anyway, the Chmmr don't claim that Zel did it because it was necessary, and the Zel claims that he didn't do it at all - despite conclusive "proofs" brought by the Chmmr.

Why does everyone turn on him? Well they all just fought a huge war to gain their freedom, so it's a sensitive spot.
(Also, remember that the player escaped before the trial even begun. He's not going to court with this, there are more important things to do! It doesn't matter if one believes him or not, right now he's wanted and they obey the law).

Mangler and Menacers - These are actually two different races of space monsters. The Manglers were created by the Guph and are infesting the new arm, while the Menacers are "natural" monsters that live in the void.
Both need new names! I just like the ships that are associated with these names currently (although the Mangler ship needs some tweaking).

Androsynth survivors - let's start with the fact that if anyone could pull that of, it's the Synth. Smiley
Also, the Druuge easily managed to travel to Utwig space, and during the SC1 war everyone traveled distances without any problem.
How exactly did the Synth managed to do it is, in reality, a case of *insert techno babble here*. Yeah, it should be good techno babble, but it's not so hard.

Relations to quests and mysteries from SC2 -
The game focus on developing one of the mysteries neglected by the fans - the Mrn. Who made them? Why? What exactly are they and so forth.

The Orz, Synth and Precursors mysteries aren't answered, but they are developed.

The Synth colony shed some more light on their story, and increases the Arilou involvement. It also suggests that the Arilou are preparing to make their move soon, the Synth aren't rebuilding - they are building a war machine.

The Orz are also developed through the escaping Ur-quan quest, where we see that apparently the Ur-quan know something about them. The Orz do insist of catching them.
(Why won't the Ur-quan say anything to the NAFS or the player? They are too proud and sure that only they can save the galaxy, they have been that way for the past 20,000 years after all).
There is also the VUX reaction to the Orz (Impressive military presence in their shared border and reluctance to talk about the Orz).

The Precursor are touched with the quest to save the Slylandro, where the Slylandro's call for help is answered.

You'll also notice that you can revisit many sites from SC2 - the crashed dreadnought, Zex's planet and such.

As for the "untouched" parts - The Dnyarri is, IMO, and will surly be in any plot I'll make, DEAD. ATOMIZED. He really had no chance to survive - the specially designed escape pod barley made it...

The Taalo - their survival wasn't an important part of SC2. Actually I'm pretty sure they are all dead. The only one who speaks of them in present tense are the Orz.
IF you'll ever find more about them then it'll be in *pretty space* - which you don't visit in this game.



Sheesh, writing these replies sure take a lot of time... I just wrote 3 word pages and I was planning on being brief…
Anyway, try focusing on constructive suggestions and minor changes if you want something to actually change.
Of course, you can just complain if you'd like, but it won't do any good besides possibly making you feel better. Smiley
77  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: TW-ligt plot on: May 06, 2005, 05:51:47 pm
Pik -

I liked Final Fantasy Smiley
Kinda counter half your points...
And indeed in this game you don't know what is going to happen from the beginning. You discover the threat over the course of the game and then deal with it.

Now I think you'll have best luck if you'll write your own plot, then make a game. You cannot expect us to throw our plot through the window and start from the one page you wrote. (Or rather you CAN expect, but that just won't happen...).

BTW, I don't care much for suggestion you made. It's back to the Ur-quan, it brings back the Precursors, and it keeps most of the situation the same. STILL at war, the sides are almost the same... nah...


Art and Death_999 - I'll write a detailed reply later.
78  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: TW-ligt plot on: May 05, 2005, 01:55:23 pm
Ok, this is the reply I promised for Death_999 comments (warning, very long post):

In general:
Points 1-4 are all your opinion. You are entitled to have one of course, and it's fine if its different then mine. As you can see it is. Smiley
In my specific replies I will sometimes write facts, and sometimes write my opinion and point of view on matters.
Hopefully I'll manage to make it easy to distinguish between the two.

Specific replies:

Quote
First reaction: er... what?

To be more specific, none of the dangling plotlines from SC2 are even touched upon. The Ur-Quan have not merely been pushed back, but roundly and systemically defeated. The Dnyarri really is dead. The Orz never get all funky. We do not find the Taalo.

Ur-Quan should not be reduced to near-irrelevance.


1) The Ur-quan should not be 'merely pushed back'. They had the central stage at SC1 and SC2. It's time for them to go and new threats to arise. Time calls for a change, big baddy constantly making a comeback is for Mutant Teenage Ninja Turtles and Pokemon, not StarControl. (IMO).
If you want more basis or "proof" for that, this is what Talana say at the end of SC2:
"...and following the destruction of the Sa-Matra battle platform the fleets of the Ur-Quan and the Kohr-Ah had fallen into chaos and had been vanquished by Chmmr forces and allied starships."

BTW, I have NEVER seen a plot in which the Ur-quan were still anything significant. And I saw quite a lot of ideas for the next game. Just FYI Wink

Dnyarri really dead - yep. I always saw his line in the Credits as a joke. Sorry.

Orz - as if it's possible to make an Orz plot that won't cause the fans to come with torches to my house and burn me on the stake...
If there was an Orz plot, you wouldn't like it.  And most other people wouldn't either. It's because we all have different ideas for then, and I already saw how unwilling are people to accept other ideas for them. Its cool when it's fanfiction or so, but when it's the game that wants to be the sequel for UQM and be added to the canon, people don't make compromises.
If TWL will be successful enough to make TWL2, I promise that the Orz will go *frumple* there.

Taalo - no you don't. No one ever promised that you would meet them, and I hate those ideas of "and then the Taalo show up and the Ur-quan turn nice and everyone dance in a circle!".

Ok, #1 over... sheesh it was long Smiley

Quote
Second reaction: Mrii IMPROBABILITY DRIVE? WTF? NO NO NO NO NO !!!!111one!


2) Actually I like it. So did others. Oh well.
SC was never hardcore science and was always aimed to be funny. And references are always fun... IMO
This is a homage for Douglas Adams. Sorry if you don't like his books Smiley

Quote
Third reaction: A Talana dating sim subgame, in which you start out before the hanky-panky stage??


3) Oh yeah... hehehe. For all the Otakuns among us Wink
You could also (and rightfully) see it as an evil twist spiced with Sarcasm on both American Hero-wins-the-girl books and movies and on Japanese dating simulator games.
Of course, you can also just dislike it and not do anything in this part, it doesn't prevent you from ending the game.
But IMO - Kick back and enjoy, making fun of life while having fun is fun.

Quote
Fourth reaction: Supox, Umgah, and Pkunk ships should also be immune to the AI takeover.


4) Pkunk defiantly shouldn't. Umgah and Supox - maybe, we don't know how biological their ships are.
Can be changed I guess, although the AI will seem less powerful with so many races able to resist.
Probably better to keep this way and have all the fans argue on how come these ships weren't immune. Wink

Quote
Fifth reaction: The Androsynth colony situation does not mesh well with the existing established relationship between the Arilou and the Humans and the Androsynth; it is implausible for them to have sent a ship all the way across both Ur-Quan territories to the gap between the arms; it violates their hostility to humans in general.


5) Fred and Paul said that they considered having SC3 start with the player playing a Synth in Orz space. So far for them all being dead…
Fred and Paul never (to my knowledge) said that there aren't any Synth around.

The Synth sent the ship around busy Kzer-za (the Kohr-as were coming) and into a system IN the void, not all the way through. Also it was a BIG colony ship.

And last, I fail to see the problem with the Arilou - Human - Synth relations.
The Arilou now have plans for the Synth, they are entitled to do so. The Synth need the Arilou so they don't attack the player.
And the Synth have better things to-do then play "Vengeance is mine!!!" with Humanity. They didn't bother doing so when they controlled all space around earth and were attacked by nuclear missiles, while would they now?
If they'll see a Human, they'll shoot him, that's as far they'll go with vengeance.

As to your more recent replies on the matter: I am not Fred and Paul. They never said that there AREN'T other Synth that escaped. And I decided not to follow one of their possible plans for a sequel. Heck, even they weren't guaranteed to use it!

Quote
Sixth reaction: Oh, right, about the arms: In real galaxies, the bright arms are the locations of the very brightest stars, the O and B stars. The gaps between the arms have just as many stars in general, but no extremely bright O and B stars.


6) Rule #1 of gaming: Fun beats reality! Separated arms are required for the game for many reasons (which I'm too lazy to specify now). You don't argue that it's illogical for so many sentient races to be around either, or how come their all have about the same tech level, or just one type of ship, or the fact that Pkunk ships are recharged by curses. SC is full of wrong science – as long as it's fun and/or funny – who gives a damn. When possible you use real science, when it'll ruin things you don't.

Quote
Seventh reaction: Recall that the computer which ran the factory was installed on the precursor ship, and later blown up with the Sa-Matra. Also, as much of the factory was loaded onto the Vindicator as possible, and from there loaded onto the Starbase at Earth (which is why you can't build stuff at Betelgeuse or Procyon). That is an Ex-factory. There is no Savior. Anyway, 'Mk 2' suggests it is the second, not the third.


7) So?
MK2 is the second Precursor starship, not the second starship ever.
The Factory still have valuable Precursor tech on it.
And the MK2 is run using help from its AI, not anything from Unzervult.

That's it!
Let me just repeat myself that you are entitled to have different opinions. I hope this explains why I did some of the things I did. Hopefully minor disagreements won't prevent you from enjoying the game.
79  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: TW-ligt plot on: May 05, 2005, 01:33:21 pm
Art - I never really read most of the PPI and most of the plot was finished before it, so nothing was taken from it. At least not consciously.
Of course, it doesn't mean that some ideas can't be similar and to your dislike.

The Estion - Scavenger similarities are really small - all the Estion did was scavenging a part of the Kohr-ah path for collectable items. It's very different from the Scavengers. It's not my fault that the Scavengers have a useful verb for a name... Smiley

AI - huh?? What kind of similarity to the PPI?

MK2 - the idea of getting it later in the game predates the PPI. It was that way in practically every plot I've seen. It is also a good idea...


GameMusic - You know, EVERYONE in Israel have MS word. I never even considered the possibility of people not having it until people begun complaining on the plot... Smiley
Halleck promised to change format and correct mistakes, I'd suggest bugging him about it.
I can't explain things without practically writing the plot here, so I won't. Try getting OpenOffice until Halleck's version is done?

As for the ships - Don't be fooled by race names. It doesn't mean that the ship is really going to be used for that race.
Khar and Estion stay. Mangler and Jyglar maybe (according to popular demand). The Ger will have another ship for sure.
Maybe I'll make a poll...
80  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: TW-ligt plot on: May 05, 2005, 03:49:35 am
I feel that it's important to mention that hat you saw discussed on the forums was probably the PPI. This is not the plot but a plot made by general fans.
Read THIS plot to know what it's about.



About the dating sim and the rest of what Daeth_999 said - I'll reply lengthily later, including the dreaded dating sim.

Just for anyone else out there, read the plot before judging the game, and don't strike it out based on an optional minigame.
81  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: TW-ligt plot on: May 04, 2005, 04:44:28 am
hehe.. yeah, that will be Hebrew. I just did 'save as HTML document' through PowerPoint in order to create this HTML file.
Although I do know that it works on computers without MS Office or Hebrew installed, and even through other explorers besides IE.
So I really have no idea why you're having a problem.

I don't have any completly not MS format.
However, according to Yurand OpenOffice can handle both .ppt and .doc files.
http://www.openoffice.org/

Maybe you can try and use it?
82  The Ur-Quan Masters Re-Release / General UQM Discussion / TW-ligt plot on: May 04, 2005, 01:59:28 am
If anyone is interested, you can download our plot in OUR DOWNLOAD PAGE
Or skip that and just download it from HERE

Anyway - unzip, open the powerpoint (.ppt) file and follow the links from there to the other files.
Try to read it in the right order (that of the Powerpoint file).

Warning - if and when the game will be ready this will be The Spoiler of all spoilers  

Also, I apoligize for any grammer, spelling and other mistakes that might be there.


I'll also use the opportunity to say that Yurand promised that a new release will be made in the next few days.


Oh, and tell us if you liked the plot

From the Ilwrath dialogs of TW-light:

Q: Why is your fleet in the stars of Draconis?
A: In Order To More Easily Hit The Thraddash With Pointy Things, Of Course
83  The Ur-Quan Masters Re-Release / Starbase Café / Re: Transformers on: June 11, 2004, 01:33:00 am
I don't mind slapstick, especially when the story is still good entertaining and smart.
If it were all about slapstick or slapstick with bad plot then it would've been bad (like season 3 of the original series, with Grimlock reduced to comic relief and Rodimus Prime as commander of the autobots).

Anyway, Culture20 has a major point there - these are NOT the original Optimus and Megatron, only their namesakes - named so in honor of the two.

To make it short, Beastwars is good because of its story line; an episode once in a while will only serve as spoilers that'll spoil the fun.

All of the above is, of course, IMO.
84  The Ur-Quan Masters Re-Release / Starbase Café / Re: Transformers on: June 10, 2004, 01:12:21 am
Actually BeastWars is damn good, have you really given it a chance or just judged it based on its graphics?
85  The Ur-Quan Masters Re-Release / Starbase Café / Re: Transformers on: June 09, 2004, 11:38:19 pm
LOL!!! It's great.

It's probably the most humiliating thing ever done to Soundwave, but it's great!!!
86  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: movie on: June 09, 2004, 11:05:06 pm
ChainiaC, I think it was Officer Flubbo who told me his interesting theory - Hyperspace engines are not really engine.
When in HS you use your Warp Pod or whatever to maintain the ship in HS with a TrueSpace bubble of sort around it and the engines that push the ship are it's normal thrusters.

Slylendro - try to increase the size of the fireball in your explosions, have less debris fly from the ship (most parts are evaporated), make the debris smaller and make them fly twice as fast.
IMO Smiley
87  The Ur-Quan Masters Re-Release / General UQM Discussion / A question about the Thraddash on: May 22, 2004, 01:15:44 am
This is a tiny spoiler, so for any of you who havn't finish the game - be warned.



Anyway, I need to know if it's possible to ally with the Thraddash AFTER you steal the Aqua Helix.

Thanks Smiley
88  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Aftermath on: May 16, 2004, 04:22:23 am
I like this game.

Madgap, would you please add a scroll option to the ship list, so it'll be able to manage more then 12 ships.
Right now it's possible to buy as many as I'd like, but I can scroll down and equip the 13th+ ships.
89  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: In your opinion, what's the ultimate battle sq on: September 26, 2003, 09:20:25 pm
The Sa-matra wasn't on full power?
Are you totally sure about it? (can I see a quote, I once checked and found no proof of that).

Anyway, my squadron will be:

2 Pkunk
2 Orz
2 Thraddash
2 Chmmr
2 Spathi
2 Yehat
90  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Earthling Cruiser: The Ship that Could Have Be on: September 20, 2003, 05:09:45 am
It's very easy to change the ship values in TimeWarp. You just edit the right ini file.
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