The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
September 21, 2023, 01:58:42 pm
Home Help Search Login Register
News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

  Show Posts
Pages: [1] 2 3
1  The Ur-Quan Masters Re-Release / General UQM Discussion / Star Control 2 Unreal Engine 5.0 on: December 20, 2022, 07:23:42 pm
https://www.youtube.com/watch?v=5ln9axUei5s

It's been a long time since posting any progress. The pandemic allowed for more dev time over the last few years, have a look when you have a chance.

Abandoned XNA 4 (2003 tech) for Unreal Engine - and the source is up to v5.0 right now, and am eyeballing 5.1 to use nanite on the planet missions for better looking foliage.

Merry Christmas everyone.
2  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Another Attempt at a Sequel on: April 26, 2016, 02:02:13 pm
A long time, seems like vaporware doesn't it...

Coding the planets is taking way more time than I would like.

Took the last 2 months trying to adapt for Oculus Rift, turns out I'd have to rewrite most of the engine as it requires DirectX 11, and this project merely uses DX9.
3  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Another Attempt at a Sequel on: October 16, 2015, 06:59:13 pm
I have my engine sourced from NemoKradXNA (on Youtube) who generously provided me with his source code.  His tutorials have helped me with a lot of the development.  This is what planet excusions will look like - more or less Smiley  UI improvements continue, the backend DB is solid.  You will be able to stash all your goods on the surface of any one of these planets, and go hunting for other's stuff if you want to steal something.



4  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Another Attempt at a Sequel on: June 01, 2015, 04:07:31 pm
Thanks for your support!

I have enough there for a playable demo, so I'm focusing on getting the client-server architecture so people can connect and fight each other.
5  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Another Attempt at a Sequel on: May 10, 2015, 02:10:28 pm
New Video Posted!

https://www.youtube.com/watch?v=5hQqDAtOtlY
6  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Another Attempt at a Sequel on: June 11, 2014, 01:02:23 am
The Starmap isn't yet searchable,  but will be.  Trying to find a star cluster in there will be a mess without it.  The Marauder's special does go in all directions.   If you fly around it you will find it's a sphere of flames.  I'll post some pics of it at different angles.  I generate the points of a sphere and draw the flames off of them.
7  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Another Attempt at a Sequel on: June 09, 2014, 05:03:25 am
 Grin Grin Grin

FINALLY got the footage edited and uploaded to YouTube.  Have a look whenever you get a chance - troll me in the comments if you can  Tongue

www.youtube.com/watch?v=WqqvStEX3FE

 Grin Grin Grin
8  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Another Attempt at a Sequel on: May 27, 2014, 05:53:27 pm
No video footage yet.  It is something I want to do and will get on Youtube soon, I just ran out of time last weekend  Smiley
9  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Another Attempt at a Sequel on: May 21, 2014, 03:28:00 pm
Tell me where you get free server hosting so I have a place to deploy the universe environment for everybody to enjoy.  I must be out of my mind thinking that games have to have hosting servers that cost money.

It was merely a donation, you could donate $0.0001 if you wanted.  I'm still working for free here.

Thank you for your support up to this point. I'm sorry that you can't support the project any longer.
10  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Another Attempt at a Sequel on: April 23, 2014, 05:40:09 pm
Got Bitcoin?  Wink



1BwucGs7ymNtp24T8s45Cctsydd1grYeHu
11  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: 2015 Small War on: April 19, 2014, 08:56:14 pm
You're right - the fusion researchers finally got more energy out of a deuterium pellet than was put in.

For the smal war of 2015 - Look at the current nuclear players on the scene.  The Israelis don't have a live test to back up their status, but the leaks we've seen say that they can.  The Iranians are *suspected* to be working away at it, same with the Syrians.  The Israelis bet that the Syrians were working on it so they ordered an airstrike 2007 on the Syrian nuclear facilities to stop research.  The Pakistani's definitely have nuclear capability, but it's only to establish Nash equilibrium with India who also has it. 

There's plenty of countries that don't like each other in the region - take your pick.
12  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Another Attempt at a Sequel on: April 19, 2014, 08:15:19 pm
Back with an update   Cheesy

Damon supplied me with some UI art that I've placed into the game. A base UI has been coded into the game, but it's not what I'm here to show off.  I finally completed a badly needed overhaul of the planet shaders.  For those of you who don't know, a 'shader' is the program that runs on your graphics card - separate from the game logic.  I am very pleased with this iteration of the planet shader.  It looks presentable instead of a programming experiment.  I had to resort to taking a programming vacation as I was burning out and getting nothing done. 







Sure as hell beats this old version:





...now on to organizing everything into a playable online demo.  The hard parts are over  Cool

Thanks everybody for your support!
13  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Another Attempt at a Sequel on: January 27, 2014, 02:37:17 pm
Hey everybody, I'm checking in with a progress update.  I was able to connect two game clients to a server and see the other player on the screen!  Now that it's finally proven to be working, I can focus on the last few things to clean up the UI and make a presentable melee demo.

The main goal is to get something out the door, and then worry about making graphics improvements with each update - allowing you to play the game in the meantime.


14  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Another Attempt at a Sequel on: January 02, 2014, 03:23:37 am
Hi Guys,

I've missed the deadline to have a multiplayer demo ready for the end of December.   Cry

Coding the networking protocols is proving to be quite a thorn in my paw.  MSFT provided networking protocols that worked off the shelf, but required a paid membership to their live platform.  A project called Lidgren has some networking libraries that I am using.  However, there's a few tricks that I have to employ in order that a ship doesn't start "jumping" around the screen as the player's packets are received by the server and re-broadcast to all the connected clients. 

It's somewhere around this time I started this project last year, so cheers the 1st birthday of the ur quan phoenix.  Grin
15  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Another Attempt at a Sequel on: December 17, 2013, 01:16:15 am
Have at it ! My only requirement is a resolution of 2048x1024.  I will credit your work.

http://img543.imageshack.us/img543/7442/owc7.png
Pages: [1] 2 3


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!