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News: Paul & Fred have reached a settlement with Stardock!

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1  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Other TFB game on: January 04, 2003, 01:56:30 am
I believe the game in question was called "The Unholy War". If I recall correctly, "the Horde" was an easy project that TFB worked on to cool off after working feverishly (much to our benefit) on Star Control II. I'm not sure, but I think it was for PlayStation only.
2  The Ur-Quan Masters Re-Release / Technical Issues / Re: PC version intro possible music problem on: December 31, 2002, 01:15:23 pm
Any ideas?
3  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: New to SC2/UQM on: December 06, 2002, 01:39:14 pm
The most rewarding aspect of finishing this game when I played this game was figuring it out for myself. It took a lot of time, yes, and I got really frustrated at times, but it was really satisfying to overcome challenges.
4  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: What do you want added.. on: December 06, 2002, 01:09:20 pm
A sort of in-game journal or log that the player can use in the full game. Preferably, different journals for the different aspects of the game.

One journal would keep a log of all the conversations the player has had up to the point he/she is playing in the game. Alternatively, to make it more simple, just keep a record of the clues that were thrown the player's way during the conversations (coordinates, vague descriptions/directions, etc).

Another log would keep a record of the planets the player has visited and scanned. This would allow the player to keep track of what resource-rich planets he/she skipped because it was beyond the current capabilities of the lander, and allow him/her to return and reap the goods later on after upgrading the lander.

Finally, how about a log to record how the player played a certain game? Record the order of events he/she took part in. A game summary. Players could trade and compare how they played a game. Maybe we could hold competitions based on this...

... I have this notebook that I dedicated to Star Control II. In it I recorded clues the aliens gave me, coordinates, and the resource planets I skipped. Currently, there are two game sessions recorded there.. but it'd be convenient if I didn't have to use it.. and I'm sure this will help attract newbies to the game, instead of discouraging them by the frustration of not knowing what to do next. I mean what "normal" person would want to have to take notes while playing a computer game?... The easier we can make the playing experience be, the more likely the genius that is Star Control II would be experienced on a wide scale. Consider this: if UQM became insanely popular, surely Toys for Bob would make a sequel. THE sequel we've always wanted Smiley
5  The Ur-Quan Masters Re-Release / Technical Issues / PC version intro possible music problem on: December 02, 2002, 11:04:54 am
I'm sure a lot of people downloaded the complete SC2 MOD collection as soon as they found out that it was available for download a while back. Did anyone notice that "intro.mod" (the music that accompanies the PC intro sequence) plays incorrectly using the MikMod plugin in Winamp (the default MOD plugin)? I played it again using MODplug, and it played correctly.

I heard that MikMod was used in UQM so I did a little experiment. I replaced "...\content\comm\comandr\comandr.mod" with "intro.mod" and switched the filenames. In the game, I then entered Earth's starbase, and "intro.mod" was playing. It was playing incorrectly, just like in Winamp.

From what I can hear, the samples aren't right.

I don't know what's causing this, but this may be a problem when implementing the PC intro into the game.
6  The Ur-Quan Masters Re-Release / Technical Issues / Re: ~ aka tilde on: December 02, 2002, 10:52:28 am
A good workaround:

Melee: play as the bottom player. Use the directional keys for movement, right shift and ctrl for fire and special respectively.

Regular game can use the same keys as above.

Orz: hold ctrl/directional keys to turn the gun, hold ctrl and press shift to launch marines.

Yup. The tilde key was designed to exit the program.
7  The Ur-Quan Masters Re-Release / Technical Issues / Re: Syncing Voice and text on: December 02, 2002, 12:51:39 am
This is a suggestion just incase it wasn't considered.

Implement an option to have the text progress differently (regular intervals?) if the 3DO voice is turned off, possibly mimicking the timing of the PC version.
8  The Ur-Quan Masters Re-Release / General UQM Discussion / A question best left unanswered. on: November 19, 2002, 06:44:40 am
This is driving me nuts too, but let's give these wonderful people a break. The least we can do for them is not to put pressure on them. I'm sure they're under enough stress as it is, seeing as they're volunteering for our sakes.

(evil grin) in the meantime, GENERATE HYPE amongst those who've never experienced the game. This I'm sure, instead of asking the re-releasers to set a date, will add very *happy* pressure to the project, making sure every *bubbles* and cranny is perfect for *eating* by the masses of SC2 *virgins* out there.
9  The Ur-Quan Masters Re-Release / General UQM Discussion / Questions questions questions... on: November 19, 2002, 06:34:17 am
I think that first of all, there should be a version where nothing is changed. Same blocky graphics, original mods, everything identical. Many people including myself think that blocky pixelated graphics look far better than smeared higher resolution graphics. ... but the most important thing is for a carbon copy of probably the best game ever to be released so that current gamers can live or relive the experience of a lifetime.

That's interesting, because I want that too. Carbon copy of the original PC game. I love it because that's the one that bit me first (though who knows? I've never played the 3DO version and maybe I'll like it better). I wouldn't want to change the blocky graphics, nor enhance (smooth out/add interpolation(?)) the original "scratchy" MOD music. Heck, if you guys can get this port to play through the PC speaker (grins) Grin Grin ...


I'm just wondering though how the 3DO version (the one which the re-release is based on) differs from the PC version. Is the manner in which the music is generated different (ie MOD vs MP3)? Is the resolution of the 3DO version different because it was made for TV (I've seen the screen shots and some of the graphics are different)? Will any of these or other differences make it difficult for the re-release to be like the original PC version?

Apart from that, I'm flabergasted that this re-release is happening at all. It'll be an awesome opportunity for SC2 virgins to see what they've been missing for 10 long years Smiley Hopefully Toys for Bob will get the recognition they deserve.
10  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: What should NOT be changed ? on: November 19, 2002, 06:15:32 am
I'm aware that this'll be implemented, but I'm glad to have a no-voice option. (the PC version was the one that first bit me). Who knows? Maybe I'll like the voice version better.
11  The Ur-Quan Masters Re-Release / General UQM Discussion / thumbs up to stubbs, AND A QUESTION. on: November 19, 2002, 06:11:56 am
In response to Stubbs' comment, it's about time someone said that  Grin I find myself growing impatient and wanting to know some sort of concrete release date because this is really driving me nuts, but I fight myself remembering that it is indeed a favor done for me (and everyone else here) for free. If I haven't said it enough times, THANK YOU to all that are working on this project. If there's anything I can do... I mean actions speak louder than words.

But yeah. I asked this earlier, but I'll ask it again. What will the format of the music (new remixes and originals) be? Will it be generated real-time like the original PC game's MOD music, or will it be a WAV/MP3 type file?

Question #2: Was the 3DO version's music generated real-time?
12  The Ur-Quan Masters Re-Release / General UQM Discussion / (correction) on: November 13, 2002, 06:45:39 am
Um, I was referring to norg's post, not Azarule's
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