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News: Paul Reiche and Fred Ford want to continue the story they started when they created Star Control II — The Ur-Quan Masters. «Happy days and jubilation!» «But wait!» «There is something wrong here... something which makes my sheath retract and my talons ooze.» «Please, Captain, we need your help!»

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1  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Project 6014 – Ur-Quan Masters mod on: December 07, 2010, 04:32:07 pm
So what's the state of the project? Is it done yet? Where's the download.

I suggest you update the first post in the topic so folks can find the latest news easy.
2  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Project6014 demo release on: October 04, 2010, 12:56:06 am
I am so torn. I fired this up and went a little way in, but if there's more going to be added I don't want to far into it.

Might have to do a let's play on this.
3  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Melee graphic omission in UQM vs Star Control 2 on: March 26, 2010, 09:07:37 pm
Oh, I noticed. Yeah, they scaled it back in SC2, but they added many things too. i think it was just one of those areas they had to cut corners.
4  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: When is the new version coming out? on: March 26, 2010, 09:05:45 pm
You know, I'd be more interested in when we're going to make a version that appeals more to modern users, with some sort of menu asking for your captian's and ships name, and when you press "play" it drops you straight into the game, no having to back out of two menus deep before you can start playing. That's so disorienting at first it's no wonder so many people don't give the game a try.
5  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: How to call a portal on: March 26, 2010, 09:03:03 pm
Man, this question is getting asked a lot lately... Hope your game goes well!

by a lot do you mean twice?
On these forums twice is a lot.
6  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: A star control 1 remake that may actually get finished on: July 02, 2009, 12:50:11 am
Theories and pontifications be damned. I want to play something Dragon! Don't think about how it'll go, just make it work!

Says the guy who's been working on ASCIIpOrtal for months now.
7  The Ur-Quan Masters Re-Release / Starbase Café / Re: Outsider, SC inspired web comic... on: July 02, 2009, 12:48:33 am
Whooptee dee and trolly bazzoo, guess who posted not one, not two, but THREE strips!

It seems to be weekly now!

for now.

http://well-of-souls.com/outsider/outsider059.html

http://well-of-souls.com/outsider/outsider060.html

http://well-of-souls.com/outsider/outsider061.html

http://well-of-souls.com/outsider/outsider062.html
8  The Ur-Quan Masters Re-Release / Starbase Café / Re: For those who enjoy Star Control/Video Game sounding music... on: July 02, 2009, 12:47:50 am
There's also the http://keygenjukebox.com/

Why isn't the Star Control 2 music on this one? Okay, it's not a keygen song, but it would fit right in.
9  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Resources for clones. on: July 02, 2009, 12:36:05 am
I think more than a little bit of the challenge comes from the fact that Star Control's game play, despite being at it's root as old as video games, is a difficult one to reproduce. Oh, rotating ships, collision, and shooing, that's fine. But unique weapons loads, variable turning ratios and thrusting? The math on those last two can discourage all but the most dedicated of game makers. It's no side-scrolling-platform jumper to be sure (the math for which is much easier.)
10  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Interesting Find on Youtube... (Concerns Star Control 2) on: January 20, 2009, 10:29:08 pm
I wonder if they were written by the same guy? I know there were a couple of folks who submitted more than one song.

Funny that they got put in for the ZFP, Orz and Arloo.
11  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Starcon: TimeWarp: Gob update on: January 20, 2009, 10:25:11 pm
Oh yeah. I forgot who i had mail those chocolates encouragements to. Jeeze, I hope that wasn't as creepy at the time as it felt just now saying I mailed you chocolates. Cuz it wasn't like that.
I was rather shocked the mail actually worked.  I have generally had bad luck with mail, having it arrive very late, never, or in very bad shape.  I had a package mailed to that address that consisted of a small, sturdy steel box, about 6 inches by 6 inches by 2 inches, with an embedded computer inside.  When it arrived, it appeared to have been run over by an abrams tank, and then danced upon by a circus elephant. 

Man, that really marks the passage of time for me, tho. Makes me feel real old, now. And I'm still playing the same games. Sheesh.
Back then, I played Master Of Magic, Master Of Orion 1, Princess Maker 2, Nethack, Hexagon, Unreal Tournament, Grand Theft Auto 3, Doom 1, Minesweeper, Daggerfall, and Star Control 2.  Probably a few others that I've forgotten. 

All of those except GTA3 and UT were old at the time. 

Today, I play Master Of Magic, Dominions 3, Master Of Orion 1, Grant Theft Auto: San Andreas, Star Control 2, Warlords Battlecry 3, X-Com 1 aka UFO aka Enemy Unknown (I would have played it back then, but didn't have a version that worked under windows well enough), Starland TD, Freecell, Oblivion, Rise Of Nations, and Portals.  And I'll probably get back to PM2, Hexagon, Minesweeper, and Nethack in a few months.  Maybe even UT if I can find a working install of it again. 

All of those except Portals and Starland are old, and I'll probably finish with Starland in a day or two.  Well, RoN and Oblivion and Warlords Battlecry 3 and GTA:SA are only semi-old - they use hardware accelerated 3d. 

The creepyness of that depends on if they were real, physical chocolates or just a bunch of pixels on a screen.. Wink
A bag of of snickers bars IIRC.  Or maybe it was 3 muskateers.  Physical. 
Snickers.

And I'm playing HL2 and a bunch of "indy" titles now, but I also just bought the X-Com collectors series on steam, so i'm still steeped in the old school.
12  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Starcon: TimeWarp: Gob update on: January 04, 2009, 04:56:16 am
Quote
Hey, this rocks. I loved gob. I wonder if it still has my old space station design. I guess I'll have to play it and find out.
The supox starbase graphic comes from someone who posted under the name Drink_Pepsi.  The Orz and Kohr-Ah starbase graphics come from someone who posted under the name Gueest, who also mailed me chocolate bars.  The Utwig starbase recycles one of the other 3, chosen at random each time you start a game of Gob. 
Oh yeah. I forgot who i had mail those chocolates encouragements to. Jeeze, I hope that wasn't as creepy at the time as it felt just now saying I mailed you chocolates. Cuz it wasn't like that.

Man, that really marks the passage of time for me, tho. Makes me feel real old, now. And I'm still playing the same games. Sheesh.
13  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Starcon: TimeWarp: Gob update on: December 10, 2008, 10:28:30 pm
Hey, this rocks. I loved gob. I wonder if it still has my old space station design. I guess I'll have to play it and find out.
14  The Ur-Quan Masters Re-Release / Starbase Café / Re: Outsider, SC inspired web comic... on: October 21, 2008, 08:31:04 pm
Also, Poot.
Was the Bulwrath supposed to look like a Pedobear?

As usual I am in awe of what you do, Arne.
15  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: The Ur-Quan Quiz on: October 13, 2008, 11:28:01 pm
There are male Syreens, BTW.

Quote
You are either a Zoq, a Fot or a Pik

33 Businesslike, 27 Careful, 25 Environmental, 79 Friendly, 55 Intellectual, 33 Humour, 57 Open, 25 Oppressive, 28 Violent and 20 Mysterious!

You are quite social. You spend much time with others and usually argue about many things, including Frungy, which is a sport you are obsessed with. Despite this you value peace and may come between two warring parties every now and again, suffering some collateral damage.

While you are marginally helpful in physical conflicts you are more than willing to support your acquaintances with valuable information. And even though you do not always make best use of your combined abilities, you (and many others) would consider yourself clever and amiable.
Actually, strangely accurate in places.
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