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October 24, 2019, 01:57:37 am
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News: Paul & Fred have reached a settlement with Stardock!

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706  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Starcon with UQM ships on: March 17, 2003, 09:07:17 pm
I still say use 3-d on the darn map. Those of us who were good at seeing our way around the systems could really screw with novices who couldn't.
I think it's significant to note that SC1's full game battles did not take place in hyperspace. They were purely within systems of planets. Sure those systems had somewhere in the vicinity of 25 to 60 planets and no sun, but every spot on the SC1 map was a planet, not a star system.
707  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: The Remains of the Precursors on: March 16, 2003, 10:22:51 pm
You know, if you play SC1 there were alot of percursor artifacts lying all around. Somehow they weren't sun devices or bombs. Thrusters and dynamos (hmm, don't the melnorme sell you dynamos and tech for your precursor ship? Wonder were those mel-naum,  er,  melnorme got them) and stuff were all over the SC1 full game. Just cause sc2 didn't have you finding them every two seconds doesn't mean they weren't there. Your precursor ship didn't seem to have under surface scanners. The ships in SC1 might have before the Ur-Quan leveled galactic civilization. (okay, that's a weak excuse,  but still plausable.)
708  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: OK. I know there are no intro-conclusion but.. on: March 10, 2003, 05:49:05 pm
This brings up an interesting question. With 3do music,  voices, data, ship animation files, opening and ending animation cinimatics, the final thing is going to be one helluva download. Would it be possible for TFB to offer the whole thing on CD for the cost of the media and S/H? I think it'd just be icing on the cake to have an "official" copy of UQM. Heck, sign the CD and I'd pay extra for the thing.
709  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Other great old games on: March 05, 2003, 10:56:56 am
I've only seen X-wing mentioned twice. This game was awesome! A friend at work mentioned it yesterday and I just went apeshit. I've forgotten how much I enjoyed that game. I beat it with a mouse. The graphics were,  by today's standards, canned crap, but man I loved it.
710  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Starcon with QUM ships on: March 02, 2003, 12:19:11 am
Of course, nobody liked the spinning star map, so you don't have to try to remake that.

Is anyone going to back me up at calling this guy nuts?

I loved the 3-d map, and was good as just seeing the connections between the planets. I've often thought that having the connections drawn between the planets might help the novices, but still I thought it was cool and inovative.

Am I the only one?
711  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: The New Alliance Ships on: February 28, 2003, 12:18:46 am
This all is fascinating, but it seems to me to be asking for a change in the very nature of starcontrol. The ships displayed the personality of the races. That was what made the game fun. While I'm sure there was experimenting on the basis of "too powerfull, let's criple it on turning ratio/too weak let's speed it up" I'm sure the most of the ships started with "Let's make a race of space vixons who make other ship's crew step out for a smoke break."
It sounds to me like this discussion is asking to change the fundamental idea behind starcontrol and change it into more of an "impossible creatures in space". Which is fine. Infact, I'd love to see these ideas implimented, especally the whole genetic code generation as discussed above, but in a different game entirely. Maybe the world is finally ready for this type of game. (Personally I found IC too "free" for me. I always felt I was "trying out" a new combination, and never focusing on the stragety that I like, but oh well.)
712  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: A much needed feature... on: February 26, 2003, 04:02:13 pm
Yeah, but timewarp doesn't have anything but a combat engine right now. A really, really good combat engine. Untill some master programmer decides to make something more than a really, really good combat engine and append it to timewarp, this is our greatest hope for improvements to the sc2 gameplay.
713  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Victory Sequence... on: January 15, 2003, 01:08:59 am

You kids today, with your "victory sequences"..

Back in my day, when you beat a game, your reward was to play it again, at double speed!  We didn't need any "victory sequences"..


Oh, man, do I remember this. I so much appreciate victory sequences after beating Radar Rat Race's 7th level and being put on permant slow motion while the enemys zipped around you. I actually beat one level like that, but it was tough.
Of course a victory sequence with unlockable bonuses are sometimes even better. (I'm waiting for the game that will have unlockable bonuses that will give you an edge in multiplayer games. Maybe someone already did.)
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