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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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1  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Sa-Matra and the planets escorts on: April 21, 2003, 07:09:53 am
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By the way Ceo, I believe someone posted earlier their attempt to tear through the ring of sentries around the Sa-Matra--- and supposedly went at endless fights for 20 hours before giving up.


Perhaps it ends up this way once you have the bomb and the game has triggered the final segment. I know that before I had the bomb installed its quite possible (and extreamly easy to do with your own ship} to kill off each one of those stacks. They have 14 ships in each.

2  The Ur-Quan Masters Re-Release / General UQM Discussion / The Universe - Mind Blowing on: April 20, 2003, 07:52:34 pm
Found this link on a news group... take a gander.

http://www.anzwers.org/free/universe

It shows some amazing pictures, and will point out the location of some of our favorite SC2 stars, along with showing us JUST HOW BIG our universe really is and so on and so forth.

Enjoy  Smiley
3  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Awsome Re-mixs on: April 20, 2003, 06:33:11 pm
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Yeah, I've shown the dancing banana to several of my girl friends and they all have found it to be the cutest thing.


I feel strangly violated yet curiously elated.

Odd.

Wink
4  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Human role in the Great War on: April 18, 2003, 08:33:01 pm
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Given that, according to the story, there wouldn't have beenany Androsynth to fight had humanity not acted poorly in its past, and that the VUX very well could have been Alliance members were it not for humanity's mistakes early in the conflict,


Hrmmmm, I'm not sure about the Androsynth, my memory fails me there, I cant remember what Humanity did to the clones {which is all I remember about them from SC1}.

As for the VUX, I think it was made perfectly clear in game that it really did have very little to do with the "Great" insult. The VUX find Humans so utterly repulsive that they just coulnt not attack us. So hopefully Humanity was too good at creating enemies for the Alliance. Wink
5  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Human role in the Great War on: April 18, 2003, 08:22:38 pm
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Oye, Banana Man.
Your treatise reads like a Military Combat Analysis Report.


That would probably be because of the Security Science degree im studying. It can be hard to get out of report writing mode sometimes Tongue

Anyway, after reading all those posts any hopes that I may have had in the Heavy Cruiser seem to be completely mis-placed.

Its a rather upsetting result. The players own race being one of the weaker forces in our region of the Galaxy.

It makes me wonder how big our sphere of influence really would have been, and how big it reaches after the Great War. Would it have been big enough to encompase the Centauri constellation I wonder. If we did not control that region of space we would be sevearly crippled resource wise.

*EDIT*
After just finding a Pre-SC2 map I can see that no we did not actually reach the Centauri systems... apity. Humanity have a rather small sphere really. The Yehat and Spathi have an immense numbers of systems however!
*EDIT*

Back to the main topic... it seems the overall results indicate that the Heavy Cruiser leaves much to be desired. Sad but true. After watching a few AI vs AI battles myself before writing this I've seen the hard evidence that shows that you are all correct.

Final analysis would indicate that an increment in speed and maneaverability would produce a much more lethal, and versatile war machine. How much more so we may never know.
6  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: The Great War on: April 18, 2003, 08:43:29 am
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You know, it somewhat bothers me that the kzer-za are capable of making a completely impenetrable shield, (well, mostly impenetrable anyway) powerful enough to cover an entire planet, yet don't make any for those expensive ships of theirs


Hrmmmm, ok sure, but dont forget the Spathi also learnt how to use this technology... I dont think it would be adaptable for ships. When the sheild was removed from earth it took some time to dissapear. I imagin the amount of energy it would require is insane. Dont forget these shields stop EVERYTHING, including communication.

And Primate, it wouldnt be cool at all Tongue The AI is far too good with sheilding. I found the Yehat to be THE most difficult race to fight against {and the Utwig}.
7  The Ur-Quan Masters Re-Release / General UQM Discussion / Human role in the Great War on: April 18, 2003, 08:36:21 am
After watching the 3D0 intro and ending it led me to think about the potential role of the Humans in the Great War. I think almost everyone agree's that the Heavy Cruiser isnt really that fantastic.

Its strengths include:
Heavy warheads, these do a fair amount of damage.

Homing Torpeado's, they are rather usefull, they are second in accuracy to the Eluders missile.

Extreme range, I think it is in fact possibly one of the longest reaching weapons except for the Kohr-Ah.

Immunity to Ur-Quan fighters due to Point Defence

Average crew capacity, these things aint small, and hold enough to withstand a fair amount of punishment.

Weaknesses:

Speed... or lack off in this case, likewise their manueverability is greatly impared. Even the Ur-Quan can close the distance with a Heavy Cruiser.

Small battery capacity, this is in the middle. Its bigger than
some, but the torpedo's do use up alot of energy, and additional 4 bars of energy would null this weakness, allowing 3 torps to be launched in one salvo.

Thats it really... all said and done I pitted a small fleet of 5 Heavy Cruisers against a patrol of 4 Kzer-Za Dreads on normal AI intelligence {assuming a standard Patrol Commanders experience}. The HC's just came out on top only when I used the available gravity wells to keep my distance.

I did the above experiment 3 times, and each time I had at least 1 HC left after the battle.

It would leave me to believe that battles conducted near gravity wells would be in the humans favour, those conducted in deep space would still hurt the Ur-Quan, but the human fleets would be the eventual losers due to attrition.

With those sort of results, I believe that the Earthlings would have played a crucial role in the Great War. More so the Broodhomes and X-Formers, or even Yehat.

Its already been said that the Chenjesu and Mmmrnmmr primarily took the brunt of the Ilwrath fleets. The Yehat and Shofixti would have primarily fought the Vux and Mycon's looking at their sphere's. No mention was ever made at the contribution of the Humans... so I wonder if that meant they were considered valuable members who faught at every front? Or they were considered weaker members and therefore relegated to less demanding positions? Personally, I'd say that as the cost of the Earthling HC's was so little, they would have been valuable members.

Opinions?
8  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Awsome Re-mixs on: April 18, 2003, 08:17:09 am
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Ceo, I think your icon is probably the cutest damned thing I've ever seen. Just figured I should tell ya.


My Banana Man has been with me for years... thats what I look like on a night out at the clubs  Grin Heh, he still makes me giggle sometimes... lookatit goooo... ahhh... heh, so excited Tongue
9  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Awsome Re-mixs on: April 17, 2003, 08:49:54 pm
Excellent, thankyou.

I've been downloading all the original 3DO songs in the meantime while scanning more of the board and google Smiley

http://www.classicgaming.com/starcontrol/3do/music.shtml

....

Crap, thats were the Remix's are... In my defence, I followed that link straight from Google, hadnt actually searched the site itself and therefore didnt see the remix section.   Roll Eyes
10  The Ur-Quan Masters Re-Release / General UQM Discussion / Awsome Re-mixs on: April 17, 2003, 08:22:20 pm
I've just been listening the great Hyperspace Remix by Mark {Good job!}, and noticed that someone mentioned there are other remix's.

I scanned about 8 pages deep but couldnt find anything.

Anyone have the links handy? Anyone done a remix for Quasispace? That has to be one of the best tunes in the game Smiley
11  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Sa-Matra and the planets escorts on: April 17, 2003, 07:07:29 pm
Meh never mind, just completed it with a Thraddash. Yeah, kinda cheaty I know but still, only cost me one Tongue

Strange, I ran the Prec. Vessel into the mouth, and it went straight to credits. I take it there is no ending yet?
12  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Sa-Matra and the planets escorts on: April 17, 2003, 06:49:56 pm
Thanks for the quick replies Paxtez Smiley Yeah I've got all the gear, talking pet and all.

Hrmmm, last time I used him in there he said he thought I'd get the snot blown out of me if we went along with it now... ahhhh of course, that was before I had the bomb enhanced by the Chrmmr. Now he will probably let me do it.

I didnt think of it this time because the Dreadnaughts are actually sort off easy to kill with your ship normally Smiley

Oh and one other thing, the Pkunk dissapeared {yes the Yehat are in civil war after the Shofixti were returned}, I flew into their sphere and just got attacked as per usual. No difference. I hunted through the board and found this:

" But don't be alarmed when you see their sphere of influence completely disappear; as long as Commander Hayes doesn't say anything about people losing conciousness in the Starbase and as long as the civil war is at least in some effect, everything will turn out great. "

The problem is... I just went back to the Star Base and the Commander DID mention that the 6 Espers had lost consiousness. I take it thats a "Bad Thing" ? Sad
13  The Ur-Quan Masters Re-Release / General UQM Discussion / Sa-Matra and the planets escorts on: April 17, 2003, 05:50:31 pm
Hah, Zebranky Food, I like it Smiley

Firslty a big thumbs up to the fella's who brought this classic back to the forground! Stumbling across the sc2.sourceforge.com site was like getting a birthday, christmas and easter etc all at once! Smiley

Anyway, to the reason for me regestering and posting.

I'm having some trouble  and I was hoping for some advice... I've completed everything there is to do so far except wait for the pkunk to reach yehat space. Once that happens from memory I believe they both join the alliance yes? Not that big a deal though as I dont really need or want any more of their ships.

Anyway, that doesnt really matter. I'm after strategic advice. I've got to take out one of those circling dreadnaughts before I can get to the Sa-Matra. I did this originally {cleared out 3 stacks in fact} with the Main Ship and her hellbore guns. Stupid me they restock those stacks once you leave the system. I release the Chrmmr, and thats it, my big ship is no more...

Hrmmmm, crap, im ranting. Ok, to put it simply, what methods/ships do you guys use to take out those 14 odd Dreadnaughts?

The only ship I seem to be doing well with is Fwiffo Eluder, and I only have one! Doh! I can only take out about 5 at most before attrition wears the Eluder down. From there I throw pkunks at him which is fine for taking out fighters, thraddash, likewise good for fighters, but any time these two get close to the dready they get blown to smithers.

The Chrmmr Avatar... geeze, a match for the Kohr-Ar and Ur-Quan my foot Tongue They get blown to hell! Even my favorite {out of sheer coolness Tongue} Orz are real no match when there are THAT many Dreadnaughts to take out!

Ack, reached a stall... I guess I should go and practice some in Super Melee, but any tips would be greatfull Smiley
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