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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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1  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: this game is one of my favorites! but... on: April 22, 2003, 02:46:06 am
i'm not on the dev team or anything, and i've only looked at the code a bit, but it looks like the key systems are hard-coded in, so they would still be the same.  but i guess it would be kind of annoying if all of the key systems were COMPLETELY randomized... having sol next to the umgah homeworld would be interesting.
2  The Ur-Quan Masters Re-Release / General UQM Discussion / this game is one of my favorites! but... on: April 21, 2003, 10:24:51 am
i'm not sure if this is the proper place to post ideas, but i figured it was worth a shot.

star control 2 has always been one of my favorite games, but i've played through it so many times, there aren't many new challanges anymore.  i already know where all the important star systems are located, and where the mineral abundant ones are as well.

so i had this idea that it would be more fun to have the game randomized a bit -- i added a command-line option to change the seed when generating planets, and all of the non-key star systems had completely different planets!  i haven't played through the game like this yet, but it looks like tons of fun.  maybe in the future there could be a feature like this, or maybe a feature to even reorganize homeworlds and other key systems?
3  The Ur-Quan Masters Re-Release / Technical Issues / Re: opengl for mac os/x on: April 21, 2003, 08:47:24 am
yeah, changing all occurances of '-lGL' to '-framework OpenGL' in /build/unix compiled perfectly.  thanks a lot!
4  The Ur-Quan Masters Re-Release / Technical Issues / opengl for mac os/x on: April 20, 2003, 07:55:45 am
i finally got the cvs to compile, but it's awfully slow without the proper opengl libraries.  so my question is... what are they and where do i get them? :)
5  The Ur-Quan Masters Re-Release / Technical Issues / sound issues on: March 28, 2003, 10:16:12 am
hi,

i just downloaded the os/x port and am having some sound issues.  i'm not sure if this is fixed in the current sources (actually i tried getting the latest source through cvs first but it wouldnt run), but i'm getting music fine, getting the voices fine, but sound fx arent working.  every time it tries to play a sound i get "mixSDL_Sourcei: invalid buffer attempted".  is there anything i can do without tearing the source code apart?  thx, keep up the great work!
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