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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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1  The Ur-Quan Masters Re-Release / Technical Issues / Re: Star Control 3 Patch? on: August 30, 2005, 04:03:18 am
I forget, does WinXP have a DOS mode? Or "Windows Command Prompt" only

Win XP only has a command prompt, however as i have played SC3 again (and fully remember how bad it now is), I can tell you that WinXP doesn't need a patch to get SC3 to work in it.

If you can't get it to play in a normal mode then switch the game to play in Win98 compatability mode and that will make it work fine.
Enjoy (or at least try to enjoy)

2  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Selling landers for RU on: July 16, 2003, 08:21:22 am
It was only available on the PC version from Diskettes, if you used the crack to bepass the old (give starchart point) protection .

Was a funny hack though, totally by accident supposedly.
3  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Talking Pets on: April 29, 2003, 02:58:56 am
IF nothing else but out of Pure Fear and hated They probably would. BUt I think they wouldn't destroy them, as much as Torture them, and maybe alter them even more.

If i remember All pets are Sentient, but have parts of their Brains disconnected so they are like mind-less drones. That's why the "First" Pet came back, because the Umgah just reconnected all the parts of the brain, not just the parts hurt in the crash.

I thought it might be interesting to see the Alliance be against the use of the TalkingPets, and ask for them to be freed (not believing your story about them). Making another SC saga where you [safe due to some Taloo Shield residual effect] need to find a way to destroy the now reborn Dynarri race. Funny part would be that your first allies are probably gonna be the Ur-quan this time.
4  The Ur-Quan Masters Re-Release / General UQM Discussion / Talking Pets on: April 28, 2003, 01:12:27 pm
Here is something not really SC2 game related, but more after the game ends.

We know about the Talking Pets, and how the Ur-quan use them translate for them like slaves. My question is would the new Alliance make the Ur-quans stop using the pets as slaves? Or would the Captain speak-up and say it's alright because of what they really are?
(Curious to see your ideas on this)
5  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: why does SC2 have the Androsynth ship.... on: April 28, 2003, 01:08:15 pm
Didn't they also release a Demo Melee first for SC2... with just the SC1 ships to show what it would look and play like.
Also gave a nice twist of the "Find me" Snyth ship hoping one might appear somewhere in the game.
6  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Earthlings under the shield on: April 28, 2003, 03:52:02 am
Damn you all have some interesting ideas on this. (Just found my way here).

Truthfully no matter how peaceful we may have been I think being crushed by an alien race and all thrown back home under a big red shield would send any society into a state of Turmoil.
We probably had roits for food to start, Then some rationing systems were set-up. I could see a war or two occuring.
As for the Nukes. I think the Ur-Quan could care less if we had Nuclear power, or even Nuclear missles on the planet. Nothing we did was gonna break that shield.
Guess that might explain the Cruisers at the end. After a few wars, and some time for a new government Earth probably decided to work on getting the shield down. If nothing else prepare a fleet incase an Ally got the shield down so that we wouldn't be defenseless.
7  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Sentient Milleu on: April 06, 2003, 01:59:45 am

Wait... aren't you missing a 1- at the beginning? If there are two stars, and the probability is 0.9 for each one, the probability of life anywhere is not 0.01, but 0.99. You've given the probability of life being nowhere Smiley

Actually if you work this out fully mathematically. You get a very simple equation.
Start with the known principle that there is an infinite amount of space out there. Next that in this infinite amount of space there exists some number of stars (the exact amount isn't needed, for our sake it is also an infinte number). This means there should be an infinite number of planets in an infinte number of stars. However since not every planet contains life on it, there must be a finite number of planets containing life.

This leads to a simple equations of the probability of life on any planet : (Number of planets that could possible containing life)/(number of planets)
Gives you a finite number divided by an infinite number. Making the probablity of life on ANY planet to = ZERO.
(YUP folks technically we should not even exist)  Wink
8  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: no more spheres of influence? on: April 06, 2003, 01:46:29 am
hmm, It's been a while since i've played the SC2 dos game, but i think you're right and it's not really an error message, but as soon as the last race is defeated is when you get the kohr-ah message about the game being over.

However, I remember there being an option (or botton) that you could toggle the spheres of Influence on and off, this way you could see the starmap easier. I think Mathieu just hit that by accident.
I'm not sure where it is now, but i'm sure it existed.
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