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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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1  The Ur-Quan Masters Re-Release / General UQM Discussion / SUPAR! on: September 05, 2003, 01:08:42 am
I T0T4LLY B33T TEH GAME!!!  LOLOLOL!!!!111
2  The Ur-Quan Masters Re-Release / General UQM Discussion / Re:  EH... Did Accolade run out of ideas? on: May 11, 2003, 10:53:52 pm
yeah.  that's what i'm talking about.
3  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Admiral Zex on: May 11, 2003, 12:27:03 am
solid gold comedian, you are.
4  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: make a game on: May 11, 2003, 12:25:25 am
.... umm.
5  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: make a game on: May 07, 2003, 10:10:18 am
about five thousand will do.

and i think they should all be named "eh steve!"
6  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Smaller Episodic Sequils? on: May 07, 2003, 06:32:14 am
to my understanding the first and dominant phase of this project is to restore a perfect and satisfying hybrid of the pc and 3DO version.

but then, the code will be available for anyone to create fan-based sequels.  with some careful consideration and teamwork, this idea would work very well.  the engine will be there.  the ships and races will be there.  you could modify the starmap to create new areas to explore.  you could, i imagine, create new races (and please make them better than the star control 3 races).

i would be very interested in helping with the conceptual design of these proposed sequels.  of course, who wouldn't?  but the important thing to remember is that in order to honor the original game, the quality, spirit, and humor of the original must be upheld.  in other words, it should have to be a collaborative process, preferably with the blessings of and input from mr. ford and mr. reiche.
7  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: A question please on: May 05, 2003, 09:52:53 am
but it's the same exact dialogue from the opening of the conversation?  guess that's okay, but it seems a little sloppy to me.

on the subject of dialogue that may or may not be a bug:

melnorme trader greenish states that the fee to answer the question about the bridge turning purple is 12 million credits.  the text, however, says 12,000.  guess this is probably something missed in the sync between voice and text in the creation of the 3DO version, but still needs to be corrected.
8  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: A question please on: May 05, 2003, 12:09:21 am
BUT, i should mention that i have encountered a bug similar to the one described in this thread.

when you speak to a mycon about organon, it evokes no unique response at all, but instead repeats the introductory greeting, something like "You are the non, leave this place."  maybe that's a 3DO specific error, but it should be corrected as it doesn't make any sense at all to get the introductory greeting repeated after you convey serious information.
9  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: A question please on: May 05, 2003, 12:06:30 am
ahh no, this got answered in another thread.  it was the "mycon question."  where to go to tell the mycon about organon.  you have the option of telling any free floating mycon, but apparently it only "works" at ep. scorpii.  i would have remembered this eight years ago.  but not today.
10  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: No ending!? *cries* on: May 05, 2003, 12:03:21 am
i see.

thanks, since i just hit that part of the game.

so far, only two crashes and i think they have been fixed based on the changelog.  (planet lander memory leak thing.)  i've been keeping a list of abnormal behavior, but we're not supposed to post bugs in the technical forum.  i guess i'll pipe up if i see a major one not listed in the changelog in the future.
11  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: what would you call it? on: May 04, 2003, 11:51:29 pm
that's right, archon.

either way, it's titled with purpose.
12  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: About SC1 on: May 04, 2003, 07:57:47 am
i forgot... apparently it is available for the commodore amiga series computers as well.  however, i doubt this is relevant to most computer users today.  i just happen to have a computer musuem in the closet downstairs and well, yeah.
13  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: what would you call it? on: May 04, 2003, 07:55:02 am
star control was the name of the earthling spacefaring organization.  i don't think the game was given that title for literal reasons, but because it had been established in the first game that this is the name given to the earthling space endeavor.  in that regard, the title is very much appropriate given that the game revolves around the last free earthling's spacefaring endeavors.

that's nitpicky though.  and it sounded neat, and substantially different from star WARS or star TREK.

i miss star control 1.  any chance of that being ported over too?  like, maybe as a sub-game of the ur-quan masters?
14  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: A question please on: May 04, 2003, 07:50:55 am
is there anyway to proceed beyond this point?  because i think i just encountered this well-documented bug.  or do i just wait for the next version?
15  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: No ending!? *cries* on: May 04, 2003, 07:49:25 am
i'm sorry, but what is the "mycon question"?

/new to the board
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