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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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31  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: UQM stars/races relocation mod? on: October 31, 2015, 10:48:28 am
Ok. Checked code and made a brief plot.

Seems like will need to do followings:

(1) Randomize coordinates for stars and quasispace portals
** src/uqm/plandata.c
** src/uqm/hyper.h

(2) Find where races territories are defined - corellate them with randomization in (1).
** src/uqm/gameev.c  -- found some coordinates for some events => better extract them as constants
** src/uqm/ships/${RACE}/${RACE}.c -- territories of races are most probably defined in FLEET_STUFF sections

(3) Apparently some coordinates and system names are hardcoded in conversations => extract them as constants and corellate with randomization in (1)

Count of stars: sc2/src/uqm/starmap.h, line 30: #define NUM_SOLAR_SYSTEMS 502
Stars and star-clusters names: sc2/content/basegamestrings.txt (check sc2/src/uqm/gamestr.h for metadata)
Their reference in dialogues would require additional search.
32  The Ur-Quan Masters Re-Release / General UQM Discussion / UQM stars/races relocation mod? on: October 31, 2015, 12:38:37 am

I was wondering if there's any mod for classic SC UQM  which would change locations of stars, locations of different races, maybe even change galaxy size... As it's a bit spoilerish, when u remember all key locations.

If there's no such mod, then is it hard to make such?
I might consider to dive into such effort, if it's not too complicated.
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