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News: Paul & Fred have reached a settlement with Stardock!

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46  The Ur-Quan Masters Re-Release / Starbase Café / Re: My Music, thank you VOiD! on: November 02, 2004, 12:04:07 pm
Thanks and praises to thee, Void, that's some gooood hostin'! Tongue

Anyone have a quick-n-easy link to some of it?
I'll post it tomorrow pending permission to do so. Smiley

So Chripsy, what tools do you use for your tunes?
47  The Ur-Quan Masters Re-Release / Starbase Café / Re: My Music, thank you VOiD! on: November 02, 2004, 04:52:00 am
Hi Chrispy, nice work, congrats on getting your stuff hosted there.  Smiley

To answer your question, the new battle music and title music are graciously donated by Robeter Productions.  They may participate in the future on the project, but indirectly, by using other contacts to fill out the musical content.  There's actually two battle songs, but the second isn't used in the code just yet.  To finally answer the question, yes, composers would be nice, talk to UAF in our forums about it.  

k, that's all the break I get, back to MP coding. Smiley
48  The Ur-Quan Masters Re-Release / Starbase Café / Re: Time Warp on: April 18, 2004, 03:40:43 am
... being an outside users[sic]...
So there's actually a bunch of information that's not privy to end users.  One tidbit is that with all the swearing and abuse on Baltar's forum, most of the developers have basicially left that forum in disgust.  Since the administrator himself has so blatently violated the user agreements of the hosting servers, and the user agreement for the forum (which he himself uploaded!), the forum will surely make life difficult for end users.  So any comments made there are largely going to remain unread by the people who actually make the game.  

So users can make up their own, unbiased, minds as to where to go.  

Thanks for the post, SorenV, I hope you like the game!
49  The Ur-Quan Masters Re-Release / Starbase Café / Re: Time Warp on: April 17, 2004, 02:35:31 pm
Ok, so there's some controversy about where the Timewarp forums actually are.  We'll post a more definative result when the dust settles, but its final home should reside at one of the two URLs listed here.  

Guys, let's keep things civil in here please.  We've all said our piece, there's no need to further repeat ourselves or contribute to a flamewar.  Users are confused enough by what's going on, and we've got our respecive games to work on. Smiley
50  The Ur-Quan Masters Re-Release / Starbase Café / Re: Time Warp on: April 16, 2004, 12:38:29 am
A correction: the Star Control: Timewarp project leaders have selected a different location for the project, which can be found here:  The forum features an open, friendly atmosphere, and access to the actual developers of this great game.  Check it out!

The project's homepage is also in the process of moving.  Its new location is  

For those that are new to Timewarp, it's a game set in the Star Control universe.  It features many ships and gametypes, including the popular survival game "Gob," and supports hot-seat multiplayer (multiplayer on the same computer), as well as limited Internet multiplayer (presently up to two computers can be connected; work is proceeding on improving the multiplayer code).  

Be sure to check it out!

As an aside, the list of people who can speak with authority about the Star Control: Timewarp project is located here:
51  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Palm Version on: February 02, 2004, 10:28:25 am
Apparently Timewarp works on ARM processors, popular in mobile devices.  Ask away in the TW forum to get details on how to get started.  (I don't know the details myself).

If it turns out that there's enough interest, maybe we'll get some better documentation/research/work for getting TW to get along with mobile devices.  
52  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Plot ideas for a sequel on: January 10, 2004, 10:10:32 am
Hi, guys, glad to see all the interest in Timewarp.  There seems to be more comments about TW in this thread than the engine one, so I'll add comments about full-game TW stuff here.  Incidently, feel free to post in TW's actual forums:

I've been experimenting with some full-game code for TW, using an intermediate scripting langauge called Lua.  Right now, these are just experiments, the decision to use anything other than C/C++ hasn't been made yet.  One major problem is that none of us know Lua very well, I only started seriously poking around with it about a month ago.  If someone else knows Lua and wants to help out, that'd be much appreciated.  Right now, I'm trying to focus on the engine, not plot per se, although of course ideas are always welcome in the forums.  

Also, Geoman has been working well on his missions etc, and the rest of the team continues to contribute code to the project.  

Anyhow, so progress is being made on a full game in Timewarp.  As for any kind of timeline, well, to use the standard open-source answer, it'll be ready when it's ready. Smiley
53  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: A question and Suggestions on: October 03, 2003, 02:15:54 am
lol, this is kind of strange way to get debug info, but I'll have a look at Mozilla and IE on XP.  The actual thread for discussion about the survey is here:;act=ST;f=13;t=21 (Channel 44)

It does work with the following, although I should qualify that I normally tell it not to indicate script errors and the like.

IE SP1 for Win2k SP4
Opera 7.11 for Win2k SP4

What's kind of something that all us developer types should learn (esp me) is that people are often freaked out by warning messages, even if it still works, and users will have every combonation of browser, browser setting, OS etc that you haven't tested on. Tongue

There's all of like 16 entries for this survey so far, so if you want your opinion heard, go for it!

[Edit] Yes, I know about the script warnings in IE, yes they'll eventually get fixed.  Yes, the file size is too big, and yes, I'll eventually find a workaround for that.  And yes, it does work... if you can get by all those warnings.  You can shut them down in IE with Tool/Internet Options, Advanced tab, "browsing" catagory; uncheck "Display a notification about every script error", and check "Disable script debugging".  Sigh.  Probably easier to fix it on this end, when I can.
54  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Multiplayer Melee cease-fire button on: September 30, 2003, 02:14:44 am
Wow, can people read my mind?  A few days before this thread was started, I was kicking around ideas for a new gametype for TW that was more along the lines of a fighting game.  I've only talked with a couple of people about it, but I talked to them before (and I would guess independently of) this thread.  I guess great minds think alike, and our twisted little minds do as well.  Tongue
55  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Star Control II fact #3 - Drahn and Drahnasa on: September 15, 2003, 01:14:29 pm
wow, very cool stuff, meep-eep!  It's interesting that TFB actually paid that close attention to the orbit length.
56  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: UQM fork on: August 16, 2003, 04:08:21 am
So you'd prefer new ideas go to breaking our stuff before breaking UQM, eh?  

totally jking, come on by anytime.  Maybe the stuff you're talking about could be a new gametype for TW, Brent.
57  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Star Control 2 Live Medley Remix on: August 09, 2003, 02:22:59 am
That's awesome, I've always wanted to go to one of those things.  Back in the day, I used to idolize future crew.  Alas, my DOS-Asm hacking back in the day never produced anything nearly as good as what the demos that appeared at these kinda of events.
58  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Sylando missiles? on: July 14, 2003, 08:52:57 am
they didn't remove only the slylandro probe #2
HE removed ALL the sc2 ships in the new timewarp

he said he will do it along time ago, because some ppl from TFB told him to remove it cuz of copyright stuff

This quote is completely false.  TFB has apparently always been enthusiastic about fan-based star control work.  

Slylandro please refrain from spreading false rumours, here or in any other forum.  We'll say this time that it was an honest mistake, in which case either a brief apology or modifying your posts to reflect the facts would be courteous.
59  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Improve GFX on: July 08, 2003, 11:30:00 am
I'd have to agree, that Allegro kinda bites, but that doesn't necessitate that everything made with it does as well.  After all, look how good games like Doom and Quake looked without some well-thought out engine like OpenGL in place before they began.  Having said that, graphic libraries have come a long way in the past 10 years.  

FYI, TW is still alive and kicking.
60  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: About the Commander telling u about the Urquan on: July 04, 2003, 12:28:45 am
I kinda doubt the UrQuan would have knowingly destroyed *useful* precursor artifacts.  Recall that the UrQuan were described by the Melnorme as being great explorers.  If there were artifacts that could pose a serious threat, like a Mark n ship for example, they'd know about it.  Destroying human historical stuff was likely a demoralizing thing.

The antartic is an inhospitible place.  It's a good place to train for surviving non-earth environments if you were trapped under the slave shield.  By blasting the hell out of it, it would make exploration difficult, at least until the ice reformed.  This would further make humans noobs when it comes to space exploration and hence posing a threat to the UrQuan and hierarchy in space.
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